function on_game_start() rax_icon_layers.register("fetch_item_icon", fetch_item_icon) end function fetch_item_icon(cell, obj, sec) if not sec then return end local actor = db.actor if not actor then return end local tm = task_manager.get_task_manager() local task_info = tm.task_info local is_task_item = false local _M for task_id,v in pairs(task_info) do local status = task_info[task_id].last_check_task if not (status == "complete" or status == "fail") then -- Fetch local fetch_sec = load_var(actor, task_id.."_fetch") if fetch_sec and fetch_sec == sec then is_task_item = true break end -- Delivery delivery_table = load_var(actor, task_id) if delivery_table and type(delivery_table) == "table" and delivery_table.item_1_sec and delivery_table.item_1_sec == sec then is_task_item = true break end -- Multi fetch _M = _M or alife_storage_manager.get_state().multifetch_data local required_items = _M and _M[task_id] and _M[task_id].required_items if required_items then for k,v in pairs(required_items) do if required_items[k].sec == sec then is_task_item = true break end end if is_task_item then break end end local optional_items = _M and _M[task_id] and _M[task_id].optional_items if optional_items then for k,v in pairs(optional_items) do if optional_items[k].sec == sec then is_task_item = true break end end if is_task_item then break end end end end if is_task_item then local axis = utils_xml.get_item_axis(sec) return {texture = "ui_inGame2_PDA_icon_Secondary_mission", x = (axis.w - 13), y = 1, w = 12, h = 12} end end