;------------------------------------------------------------------------------------------------
[wpn_cz52]:identity_immunities,weapon_probability,default_weapon_params,wpn_cz52_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\cz52"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_PM
slot                                     = 1
animation_slot                           = 1
ef_weapon_type                           = 5
hand_dependence                          = 1
single_handed                            = 1

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 1
inv_grid_width                           = 2
inv_grid_x                               = 73
inv_grid_y                               = 80
inv_name                                 = st_wpn_cz52
inv_name_short                           = st_wpn_cz52
description                              = st_wpn_cz52_descr

kind                                     = w_pistol
inv_weight                               = 0.95
cost                                     = 9850
repair_type                              = pistol

hud                                      = wpn_cz52_hud
visual                                   = dynamics\weapons\wpn_cz52\wpn_cz52.ogf
position                                 = -0.021, -0.085, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.133, 0.161
fire_point2                              = 0.0, 0.133, 0.161
ph_mass                                  = 1

flame_particles                          = weapons\generic_weapon03
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point                              = 0.0, 0.133, 0.047
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\9x18

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 3.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_tt33, up_gr_seconab_tt33, up_gr_thirdab_tt33, up_gr_fourtab_tt33, up_gr_fifthab_tt33, up_gr_fifthcd_tt33
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_pm
upgr_icon_x                              = 750
upgr_icon_y                              = 1850
upgr_icon_width                          = 150
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_7.62x25_p, ammo_7.62x25_p_bad, ammo_7.62x25_p_verybad, ammo_7.62x25_ps, ammo_7.62x25_ps_bad, ammo_7.62x25_ps_verybad
ammo_elapsed                             = 8
ammo_mag_size                            = 8
startup_ammo                             = 90

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_status                          = 0
silencer_x                               = 68
silencer_y                               = -15
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.45, 0.45, 0.45, 0.45
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 420
rpm                                      = 305
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = -1000, 1.0, 1000
zoom_enabled                             = true
zoom_rotate_time                         = 0.2
reload_dof                               = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
fire_dispersion_base                     = 0.15
fire_dispersion_condition_factor         = 0.001
inertion_origin_aim_offset               = -0.03
inertion_origin_offset                   = -0.05
inertion_tendto_aim_speed                = 8
inertion_tendto_speed                    = 5

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0023
condition_shot_dec                       = 0.0023

cam_return                               = 0
cam_relax_speed                          = 8
cam_dispersion                           = 2.0
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.5
zoom_cam_dispersion                      = 1.5

PDM_disp_accel_factor                    = 1.1
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.1

cam_relax_speed_ai                       = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 168
kill_msg_y                               = 178
kill_msg_width                           = 27
kill_msg_height                          = 23
weapon_lower_speed						 = 0.2


[wpn_cz52_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_cz52\wpn_cz52_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0.000746, -0.000321, 0.003479
item_orientation                         = 1.239378, -0.134046, -2.052052

hands_position                           = 0.04,-0.035,0
hands_position_16x9                      = 0.04,-0.035,0
hands_orientation                        = -0.3,0.2,1.3
hands_orientation_16x9                   = -0.3,0.2,1.3

safemode_anm							 = 
safemode_anm2							 = 

lowered_hud_offset_pos					 = 0,0.1,0
lowered_hud_offset_rot					 = 0.3,-0.1,0.1

lowered_hud_offset_pos_16x9				 = 0,0.1,0
lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1

aim_hud_offset_pos                       = -0.05081, 0.04, -0.1
aim_hud_offset_pos_16x9                       = -0.05081, 0.04, -0.1
aim_hud_offset_rot                       = 0.0057, 0.0168, -0.01
aim_hud_offset_rot_16x9                  = 0.0057, 0.0168, -0.01

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_bore                                 = cz52_b_inspect
anm_bore_empty                           = cz52_b_inspect, idle_empty
anm_hide                                 = cz52_b_holster
anm_hide_empty                           = cz52_b_holster, idle_empty
anm_idle                                 = cz52_b_idle, idle, 0.75
anm_idle_aim                             = cz52_b_idle_ads
anm_idle_aim_empty                       = cz52_b_idle_ads, idle_empty
anm_idle_aim_moving                      = cz52_b_idle_ads
anm_idle_aim_moving_crouch               = cz52_b_idle_ads
anm_idle_aim_moving_crouch_empty         = cz52_b_idle_ads, idle_empty
anm_idle_aim_moving_empty                = cz52_b_idle_ads, idle_empty
anm_idle_empty                           = cz52_b_idle, idle_empty, 0.75
anm_idle_moving                          = cz52_b_walk, idle, 0.85
anm_idle_moving_crouch                   = cz52_b_walk, idle, 0.95
anm_idle_moving_crouch_empty             = cz52_b_walk, idle_empty, 0.95
anm_idle_moving_empty                    = cz52_b_walk, idle_empty, 0.85
anm_idle_sprint                          = cz52_b_sprint
anm_idle_sprint_empty                    = cz52_b_sprint, idle_empty
anm_reload                               = cz52_b_reload, reload
anm_reload_empty                         = cz52_b_reload_empty, reload_empty
anm_shot_l                               = cz52_b_shoot, shoot_empty
anm_shots                                = cz52_b_shoot
anm_show                                 = cz52_b_draw
anm_show_empty                           = cz52_b_draw, idle_empty
anm_reload_misfire                       = cz52_b_unjam, unjam  

shell_bone                               = wpn_body
shell_point                              = 0.050, 0.048, 0.871

fire_bone                                = wpn_body
fire_point                               = 0, 0.029756, 0.129833