; Storylines 3.0 [af_ah_o1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_o1 class = SCRPTART visual = dynamics\artefacts\af_signet.ogf description = st_af_ah_o1_descr inv_name = st_af_ah_o1 inv_name_short = st_af_ah_o1 inv_weight = 0.8 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_o1_absorbation [af_ah_o1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_o2]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_o2 class = SCRPTART visual = dynamics\artefacts\af_signet.ogf description = st_af_ah_o2_descr inv_name = st_af_ah_o2 inv_name_short = st_af_ah_o2 inv_weight = 1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_thermal_idle det_show_particles = artefact\af_thermal_show det_hide_particles = artefact\af_thermal_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_o2_absorbation [af_ah_o2_absorbation] burn_immunity = 0.02 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_h1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_h1 class = SCRPTART visual = dynamics\artefacts\af_fountain.ogf description = st_af_ah_h1_descr inv_name = st_af_ah_h1 inv_name_short = st_af_ah_h1 inv_weight = 0.8 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 0 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = -0.003 hit_absorbation_sect = af_ah_h1_absorbation [af_ah_h1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_h2]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_h2 class = SCRPTART visual = dynamics\artefacts\af_fountain.ogf description = st_af_ah_h2_descr inv_name = st_af_ah_h2 inv_name_short = st_af_ah_h2 inv_weight = 1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 0 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_acidic_idle det_show_particles = artefact\af_acidic_show det_hide_particles = artefact\af_acidic_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = -0.002 hit_absorbation_sect = af_ah_h2_absorbation [af_ah_h2_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_g1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_g1 class = SCRPTART visual = dynamics\artefacts\af_spaika.ogf description = st_af_ah_g1_descr inv_name = st_af_ah_g1 inv_name_short = st_af_ah_g1 inv_weight = 2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 1 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_g1_absorbation [af_ah_g1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_g2]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_g2 class = SCRPTART visual = dynamics\artefacts\af_spaika.ogf description = st_af_ah_g2_descr inv_name = st_af_ah_g2 inv_name_short = st_af_ah_g2 inv_weight = 2.3 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 1 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = -0.002 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_g2_absorbation [af_ah_g2_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = -0.02 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_e1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_e1 class = SCRPTART visual = dynamics\artefacts\af_cocoon.ogf description = st_af_ah_e1_descr inv_name = st_af_ah_e1 inv_name_short = st_af_ah_e1 inv_weight = 2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0.0005 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_e1_absorbation [af_ah_e1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_e2]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_e2 class = SCRPTART visual = dynamics\artefacts\af_cocoon.ogf description = st_af_ah_e2_descr inv_name = st_af_ah_e2 inv_name_short = st_af_ah_e2 inv_weight = 1.5 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0.001 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_e2_absorbation [af_ah_e2_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_s1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_s1 class = SCRPTART visual = dynamics\artefacts\af_cell.ogf description = st_af_ah_s1_descr inv_name = st_af_ah_s1 inv_name_short = st_af_ah_s1 inv_weight = 5.0 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 10 inv_grid_y = 74 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = true trail_light_color = 0.4,0.4,0.0 trail_light_range = 2.0 can_trade = false quest_item = false health_restore_speed = 0.0008 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0.002 hit_absorbation_sect = af_ah_s1_absorbation [af_ah_s1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_f1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_f1 class = SCRPTART visual = dynamics\artefacts\af_serofim.ogf description = st_af_ah_f1_descr inv_name = st_af_ah_f1 inv_name_short = st_af_ah_f1 inv_weight = 2.7 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 73 jump_height = 0 cost = 4000 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 0 lights_enabled = true trail_light_color = 0.4,0.4,0 trail_light_range = 2.0 can_trade = false quest_item = false health_restore_speed = 0 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0.004 bleeding_restore_speed = 0.002 hit_absorbation_sect = af_ah_f1_absorbation [af_ah_f1_absorbation] burn_immunity = 0.02 strike_immunity = 0.04 shock_immunity = 0 wound_immunity = 0.06 radiation_immunity = 0 telepatic_immunity = 0.02 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_r1]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_r1 class = SCRPTART visual = dynamics\artefacts\af_grapes.ogf description = st_af_ah_r1_descr inv_name = st_af_ah_r1 inv_name_short = st_af_ah_r1 inv_weight = 0.6 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 73 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0.0003 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_r1_absorbation [af_ah_r1_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_r2]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_r1 class = SCRPTART visual = dynamics\artefacts\af_grapes.ogf description = st_af_ah_r2_descr inv_name = st_af_ah_r2 inv_name_short = st_af_ah_r2 inv_weight = 1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 73 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0.0005 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_r2_absorbation [af_ah_r2_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_r3]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_r3 class = SCRPTART visual = dynamics\artefacts\af_grapes.ogf description = st_af_ah_r3_descr inv_name = st_af_ah_r3 inv_name_short = st_af_ah_r3 inv_weight = 1.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 73 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0.0006 radiation_restore_speed = 0.00 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 hit_absorbation_sect = af_ah_r3_absorbation [af_ah_r3_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_r4]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_r4 class = SCRPTART visual = dynamics\artefacts\af_psi_field.ogf description = st_af_ah_r4_descr inv_name = st_af_ah_r4 inv_name_short = st_af_ah_r4 inv_weight = 3.0 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 73 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0.003 radiation_restore_speed = 0.00 satiety_restore_speed = 0.001 power_restore_speed = 0.002 bleeding_restore_speed = 0.003 hit_absorbation_sect = af_ah_r4_absorbation [af_ah_r4_absorbation] burn_immunity = 1 strike_immunity = 0.5 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 [af_ah_r5]:af_base kind = i_arty icons_texture = ui\ui_icon_equipment $spawn = artefacts\af_ah_r5 class = SCRPTART visual = dynamics\artefacts\af_psi_field.ogf description = st_af_ah_r5_descr inv_name = st_af_ah_r5 inv_name_short = st_af_ah_r5 inv_weight = 3.0 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 73 jump_height = 0 cost = 4000 particles = artefact\af_gravi_idle det_show_particles = artefact\af_gravi_show det_hide_particles = artefact\af_gravi_hide af_rank = 0 lights_enabled = false trail_light_color = 0.4,0.6,1.0 trail_light_range = 7.5 can_trade = false quest_item = false health_restore_speed = 0.003 radiation_restore_speed = 0.00 satiety_restore_speed = 0.001 power_restore_speed = 0.002 bleeding_restore_speed = 0.003 hit_absorbation_sect = af_ah_r5_absorbation [af_ah_r5_absorbation] burn_immunity = 1 strike_immunity = 0.5 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ![detector_simple] af_class_49 = af_ah_o1 af_sound_49_ = detectors\art_beep1 af_freq_49 = 0.05, 2 af_class_50 = af_ah_o2 af_sound_50_ = detectors\art_beep1 af_freq_50 = 0.05, 2 af_class_51 = af_ah_h1 af_sound_51_ = detectors\art_beep1 af_freq_51 = 0.05, 2 af_class_52 = af_ah_h2 af_sound_52_ = detectors\art_beep1 af_freq_52 = 0.05, 2 af_class_53 = af_ah_g1 af_sound_53_ = detectors\art_beep1 af_freq_53 = 0.05, 2 af_class_54 = af_ah_g2 af_sound_54_ = detectors\art_beep1 af_freq_54 = 0.05, 2 af_class_55 = af_ah_e1 af_sound_55_ = detectors\art_beep1 af_freq_55 = 0.05, 2 af_class_56 = af_ah_e2 af_sound_56_ = detectors\art_beep1 af_freq_56 = 0.05, 2 af_class_57 = af_ah_s1 af_sound_57_ = detectors\art_beep1 af_freq_57 = 0.05, 2 af_class_58 = af_ah_f1 af_sound_58_ = detectors\art_beep1 af_freq_58 = 0.05, 2 af_class_59 = af_ah_r1 af_sound_59_ = detectors\art_beep1 af_freq_59 = 0.05, 2 af_class_60 = af_ah_r2 af_sound_60_ = detectors\art_beep1 af_freq_60 = 0.05, 2 af_class_61 = af_ah_r3 af_sound_61_ = detectors\art_beep1 af_freq_61 = 0.05, 2 af_class_62 = af_ah_r4 af_sound_62_ = detectors\art_beep1 af_freq_62 = 0.05, 2 af_class_63 = af_ah_r5 af_sound_63_ = detectors\art_beep1 af_freq_63 = 0.05, 2 ![detector_advanced] af_class_49 = af_ah_o1 af_sound_49_ = detectors\art_beep1 af_freq_49 = 0.05, 2 af_class_50 = af_ah_o2 af_sound_50_ = detectors\art_beep1 af_freq_50 = 0.05, 2 af_class_51 = af_ah_h1 af_sound_51_ = detectors\art_beep1 af_freq_51 = 0.05, 2 af_class_52 = af_ah_h2 af_sound_52_ = detectors\art_beep1 af_freq_52 = 0.05, 2 af_class_53 = af_ah_g1 af_sound_53_ = detectors\art_beep1 af_freq_53 = 0.05, 2 af_class_54 = af_ah_g2 af_sound_54_ = detectors\art_beep1 af_freq_54 = 0.05, 2 af_class_55 = af_ah_e1 af_sound_55_ = detectors\art_beep1 af_freq_55 = 0.05, 2 af_class_56 = af_ah_e2 af_sound_56_ = detectors\art_beep1 af_freq_56 = 0.05, 2 af_class_57 = af_ah_s1 af_sound_57_ = detectors\art_beep1 af_freq_57 = 0.05, 2 af_class_58 = af_ah_f1 af_sound_58_ = detectors\art_beep1 af_freq_58 = 0.05, 2 af_class_59 = af_ah_r1 af_sound_59_ = detectors\art_beep1 af_freq_59 = 0.05, 2 af_class_60 = af_ah_r2 af_sound_60_ = detectors\art_beep1 af_freq_60 = 0.05, 2 af_class_61 = af_ah_r3 af_sound_61_ = detectors\art_beep1 af_freq_61 = 0.05, 2 af_class_62 = af_ah_r4 af_sound_62_ = detectors\art_beep1 af_freq_62 = 0.05, 2 af_class_63 = af_ah_r5 af_sound_63_ = detectors\art_beep1 af_freq_63 = 0.05, 2 af_class_64 = af_cristall af_sound_64_ = detectors\art_beep1 af_freq_64 = 0.05, 2 af_class_65 = af_bracelet af_sound_65_ = detectors\art_beep1 af_freq_65 = 0.05, 2 af_class_66 = af_ring af_sound_66_ = detectors\art_beep1 af_freq_66 = 0.05, 2 af_class_67 = af_electra_moonlight af_sound_67_ = detectors\art_beep1 af_freq_67 = 0.05, 2 af_class_68 = af_vyvert af_sound_68_ = detectors\art_beep1 af_freq_68 = 0.05, 2 af_class_69 = af_empty af_sound_69_ = detectors\art_beep1 af_freq_69 = 0.05, 2 af_class_70 = af_gravi af_sound_70_ = detectors\art_beep1 af_freq_70 = 0.05, 2 af_class_71 = af_eye af_sound_71_ = detectors\art_beep1 af_freq_71 = 0.05, 2 af_class_72 = af_dummy_dummy af_sound_72_ = detectors\art_beep1 af_freq_72 = 0.05, 2 af_class_73 = af_fuzz_kolobok af_sound_73_ = detectors\art_beep1 af_freq_73 = 0.05, 2 ![detector_elite] af_class_49 = af_ah_o1 af_sound_49_ = detectors\art_beep1 af_freq_49 = 0.05, 2 af_class_50 = af_ah_o2 af_sound_50_ = detectors\art_beep1 af_freq_50 = 0.05, 2 af_class_51 = af_ah_h1 af_sound_51_ = detectors\art_beep1 af_freq_51 = 0.05, 2 af_class_52 = af_ah_h2 af_sound_52_ = detectors\art_beep1 af_freq_52 = 0.05, 2 af_class_53 = af_ah_g1 af_sound_53_ = detectors\art_beep1 af_freq_53 = 0.05, 2 af_class_54 = af_ah_g2 af_sound_54_ = detectors\art_beep1 af_freq_54 = 0.05, 2 af_class_55 = af_ah_e1 af_sound_55_ = detectors\art_beep1 af_freq_55 = 0.05, 2 af_class_56 = af_ah_e2 af_sound_56_ = detectors\art_beep1 af_freq_56 = 0.05, 2 af_class_57 = af_ah_s1 af_sound_57_ = detectors\art_beep1 af_freq_57 = 0.05, 2 af_class_58 = af_ah_f1 af_sound_58_ = detectors\art_beep1 af_freq_58 = 0.05, 2 af_class_59 = af_ah_r1 af_sound_59_ = detectors\art_beep1 af_freq_59 = 0.05, 2 af_class_60 = af_ah_r2 af_sound_60_ = detectors\art_beep1 af_freq_60 = 0.05, 2 af_class_61 = af_ah_r3 af_sound_61_ = detectors\art_beep1 af_freq_61 = 0.05, 2 af_class_62 = af_ah_r4 af_sound_62_ = detectors\art_beep1 af_freq_62 = 0.05, 2 af_class_63 = af_ah_r5 af_sound_63_ = detectors\art_beep1 af_freq_63 = 0.05, 2 af_class_64 = af_cristall af_sound_64_ = detectors\art_beep1 af_freq_64 = 0.05, 2 af_class_65 = af_bracelet af_sound_65_ = detectors\art_beep1 af_freq_65 = 0.05, 2 af_class_66 = af_ring af_sound_66_ = detectors\art_beep1 af_freq_66 = 0.05, 2 af_class_67 = af_electra_moonlight af_sound_67_ = detectors\art_beep1 af_freq_67 = 0.05, 2 af_class_68 = af_vyvert af_sound_68_ = detectors\art_beep1 af_freq_68 = 0.05, 2 af_class_69 = af_empty af_sound_69_ = detectors\art_beep1 af_freq_69 = 0.05, 2 af_class_70 = af_gravi af_sound_70_ = detectors\art_beep1 af_freq_70 = 0.05, 2 af_class_71 = af_eye af_sound_71_ = detectors\art_beep1 af_freq_71 = 0.05, 2 af_class_72 = af_dummy_dummy af_sound_72_ = detectors\art_beep1 af_freq_72 = 0.05, 2 af_class_73 = af_fuzz_kolobok af_sound_73_ = detectors\art_beep1 af_freq_73 = 0.05, 2 af_class_74 = af_fireball af_sound_74_ = detectors\art_beep1 af_freq_74 = 0.05, 2 af_class_75 = af_baloon af_sound_75_ = detectors\art_beep1 af_freq_75 = 0.05, 2 af_class_76 = af_electra_flash af_sound_76_ = detectors\art_beep1 af_freq_76 = 0.05, 2 af_class_77 = af_black_spray af_sound_77_ = detectors\art_beep1 af_freq_77 = 0.05, 2 af_class_78 = af_full_empty af_sound_78_ = detectors\art_beep1 af_freq_78 = 0.05, 2 af_class_79 = af_gold_fish af_sound_79_ = detectors\art_beep1 af_freq_79 = 0.05, 2 af_class_80 = af_fire af_sound_80_ = detectors\art_beep1 af_freq_80 = 0.05, 2 af_class_81 = af_ice af_sound_81_ = detectors\art_beep1 af_freq_81 = 0.05, 2 af_class_82 = af_glass af_sound_82_ = detectors\art_beep1 af_freq_82 = 0.05, 2 af_class_83 = af_death_lamp af_sound_83_ = detectors\art_beep1 af_freq_83 = 0.05, 2 [cs_informer_pda]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.05 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = cs_informer_pda_name inv_name_short = cs_informer_pda_name description = cs_informer_pda_desc can_trade = false cost = 0 [cs_deshefrator]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf inv_weight = 0.5 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 19 inv_grid_y = 6 inv_name = cs_deshefrator_name inv_name_short = cs_deshefrator_name description = cs_deshefrator_desc can_trade = false cost = 0 [pda_barbos]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_barbos_name inv_name_short = pda_barbos_name description = pda_barbos_desc can_trade = false cost = 0 [pda_tango]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_tango_name inv_name_short = pda_tango_name description = pda_tango_desc can_trade = false cost = 0 [pda_tribun]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_tribun_name inv_name_short = pda_tribun_name description = pda_tribun_desc can_trade = false cost = 0 [pda_pinya]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_pinya_name inv_name_short = pda_pinya_name description = pda_pinya_desc can_trade = false cost = 0 [pda_shmatko]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_shmatko_name inv_name_short = pda_shmatko_name description = pda_shmatko_desc can_trade = false cost = 0 [pda_flibuster]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_flibuster_name inv_name_short = pda_flibuster_name description = pda_flibuster_desc can_trade = false cost = 0 [pda_freon]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_freon_name inv_name_short = pda_freon_name description = pda_freon_desc can_trade = false cost = 0 [pda_dragun]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_pda\dev_pda.ogf inv_weight = 0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = pda_dragun_name inv_name_short = pda_dragun_name description = pda_dragun_desc can_trade = false cost = 0 [bar_case]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\equipments\quest\safe_container.ogf inv_weight = 2.05 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 16 inv_name = bar_case_name inv_name_short = bar_case_name description = bar_case_desc can_trade = false cost = 0 [cs_anom_pribor]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\equipments\quest\scanner_anomaly.ogf inv_weight = 0.55 inv_grid_width = 1 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 11 inv_name = cs_anom_pribor_name inv_name_short = cs_anom_pribor_name description = cs_anom_pribor_desc can_trade = false cost = 0 [crazy_stalker_flash]:csky_patch icons_texture = ui\ui_icon_equipment visual = dynamics\devices\dev_flash_1\dev_flash_1.ogf inv_weight = 0.05 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 3 = 3 = 1 inv_name = crazy_stalker_flash_name inv_name_short = crazy_stalker_flash_name description = crazy_stalker_flash_desc can_trade = false cost = 0 [case_jaba]:csky_patch icons_texture = ui\ui_icon_equipment visual = equipments\item_merger.ogf inv_weight = 15.0 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 16 inv_name = jaba_case inv_name_short = jaba_case description = jaba_case_descr can_trade = false cost = 0 [military_escape_docs]:csky_patch icons_texture = ui\ui_icon_equipment visual = equipments\item_merger.ogf inv_weight = 0.05 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 16 inv_name = escape_docs_name inv_name_short = escape_docs_name description = escape_docs_desc can_trade = false cost = 0 [pirogov_pda_item]:identity_immunities icons_texture = ui\ui_icon_equipment GroupControlSection = spawn_group discovery_dependency = $spawn = devices\quest_items\pirogov_pda_item class = II_ATTCH cform = skeleton kind = i_quest visual = dynamics\devices\dev_pda\dev_pda.ogf radius = 1 quest_item = true can_trade = false description = st_pirogov_pda_descr inv_name = st_pirogov_pda_name inv_name_short = st_kovalev_pda_name inv_weight = 0 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 cost = 0 story_id = pirogov_pda_item [kovalev_pda_item]:identity_immunities icons_texture = ui\ui_icon_equipment GroupControlSection = spawn_group discovery_dependency = $spawn = devices\quest_items\kovalev_pda_item class = II_ATTCH cform = skeleton kind = i_quest visual = dynamics\equipments\quest\notebook.ogf radius = 1 quest_item = true can_trade = false description = st_kovalev_pda_descr inv_name = st_kovalev_pda_name inv_name_short = lx8_history_3_documents_name inv_weight = 0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 6 inv_grid_y = 11 cost = 0 story_id = kovalev_pda_item [strelok_pda_item]:identity_immunities icons_texture = ui\ui_icon_equipment GroupControlSection = spawn_group discovery_dependency = $spawn = devices\quest_items\strelok_pda_item class = II_ATTCH cform = skeleton kind = i_quest visual = dynamics\devices\dev_pda\dev_pda.ogf radius = 1 quest_item = true can_trade = false description = st_strelok_pda_descr inv_name = st_strelok_pda_name inv_name_short = st_strelok_pda_name inv_weight = 0 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 cost = 0 story_id = strelok_pda_item [vorobushkin_pda_item]:identity_immunities icons_texture = ui\ui_icon_equipment GroupControlSection = spawn_group discovery_dependency = $spawn = devices\quest_items\vorobushkin_pda_item class = II_ATTCH cform = skeleton kind = i_quest visual = dynamics\equipments\quest\memory_module.ogf radius = 1 quest_item = true can_trade = false description = st_vorobushkin_pda_descr inv_name = st_vorobushkin_pda_name inv_name_short = st_vorobushkin_pda_name inv_weight = 0 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 17 inv_grid_y = 6 cost = 0 story_id = vorobushkin_pda_item [chernov_pda_item]:identity_immunities icons_texture = ui\ui_icon_equipment GroupControlSection = spawn_group discovery_dependency = $spawn = devices\quest_items\chernov_pda_item class = II_ATTCH cform = skeleton kind = i_quest visual = dynamics\equipments\quest\notes_document_case_1.ogf radius = 1 quest_item = true can_trade = false description = st_chernov_pda_descr inv_name = st_chernov_pda_name inv_name_short = st_chernov_pda_name inv_weight = 0 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 10 inv_grid_y = 15 cost = 0 story_id = chernov_pda_item [ah_gramota]:identity_immunities icons_texture = ui\ui_icon_equipment GroupControlSection = spawn_group discovery_dependency = $spawn = devices\quest_items\ah_gramota class = II_ATTCH cform = skeleton kind = i_quest visual = dynamics\equipments\quest\notes_paper_1.ogf radius = 1 quest_item = false can_trade = true description = ah_gramota_desc inv_name = ah_gramota_info inv_name_short = ah_gramota_info inv_weight = 0 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 16 inv_grid_y = 15 cost = 250 story_id = ah_gramota [ah_sarik_squad]:online_offline_group faction = ecolog npc = ah_sarik target_smart = {-ahi_meet_actor} esc_smart_terrain_2_12, {+ahi_meet_actor} %=remove_squad(ah_sarik_squad)% relationship = neutral story_id = ah_sarik_squad [ah_bol_kovalev_squad]:online_offline_group faction = ecolog npc = ah_bol_kovalev target_smart = {-ahi_kovalev_2_quest_end} mar_smart_terrain_8_11, {+ahi_kovalev_2_quest_end !actor_on_level(k00_marsh)} %=remove_squad(ah_bol_kovalev_squad)%, mar_smart_terrain_8_11 relationship = neutral invulnerable = true story_id = ah_bol_kovalev_squad on_death = %+ah_kovalev_dead% [ah_yan_markov_squad]:online_offline_group faction = ecolog npc = ah_yan_markov target_smart = {-ahi_markov_3_quest_end} yan_smart_terrain_6_4, {+ahi_markov_3_quest_end !actor_on_level(l08_yantar)} %=remove_squad(ah_yan_markov_squad)%, yan_smart_terrain_6_4 relationship = neutral invulnerable = true story_id = ah_yan_markov_squad on_death = %+ah_markov_dead% [ah_dark_pirogov_squad]:online_offline_group faction = ecolog npc = ah_dark_pirogov target_smart = {-ahi_pirogov_3_quest_end} val_smart_terrain_4_0, {+ahi_pirogov_3_quest_end !actor_on_level(l04_darkvalley)} %=remove_squad(ah_dark_pirogov_squad)%, val_smart_terrain_4_0 relationship = neutral invulnerable = true story_id = ah_dark_pirogov_squad on_death = %+ah_pirogov_dead% [ah_mil_chernov_squad]:online_offline_group faction = ecolog npc = ah_mil_chernov target_smart = {-ahi_chernov_6_quest_end} mil_smart_terrain_2_4, {+ahi_chernov_6_quest_end !actor_on_level(l07_military)} %=remove_squad(ah_mil_chernov_squad)%, mil_smart_terrain_2_4 relationship = neutral invulnerable = true story_id = ah_mil_chernov_squad on_death = %+ah_chernov_dead% [ah_up_juk_squad]:online_offline_group faction = ecolog npc = ah_up_juk target_smart = {-ahi_juk_3_quest_end} jup_a6, {+ahi_juk_3_quest_end !actor_on_level(jupiter)} %=remove_squad(ah_up_juk_squad)%, jup_a6 relationship = neutral invulnerable = true story_id = ah_up_juk_squad on_death = %+ah_juk_dead% [ah_zat_vorobushkin_squad]:online_offline_group faction = ecolog npc = ah_zat_vorobushkin target_smart = {-ahi_vorobushkin_2_quest_end} zat_b5_smart_terrain, {+ahi_vorobushkin_2_quest_end !actor_on_level(zaton)} %=remove_squad(ah_zat_vorobushkin_squad)%, zat_b5_smart_terrain relationship = neutral invulnerable = true story_id = ah_zat_vorobushkin_squad on_death = %+ah_vorobushkin_dead% [ah_aes_skabinsky_squad]:online_offline_group faction = trader npc = ah_aes_skabinsky target_smart = aes2_monolith_snipers_1 relationship = neutral invulnerable = true story_id = ah_aes_skabinsky_squad on_death = %+ah_skabinsky_dead% [ah_aes_skabinsky_final_squad]:online_offline_group faction = ecolog npc = ah_aes_skabinsky_final, ah_zat_vorobushkin , ah_up_juk, ah_mil_chernov, ah_dark_pirogov, ah_bol_kovalev target_smart = {-ahi_skabinsky_1_quest_end} zat_b52, {+ahi_skabinsky_1_quest_end !actor_on_level(zaton)} %=remove_squad(ah_aes_skabinsky_final_squad)%, {+ahi_skabinsky_1_quest_end} gen_smart_terrain_military story_id = ah_aes_skabinsky_final_squad on_death = %+ah_skabinsky_final_dead% [ah_fail_skabinsky_squad]:online_offline_group faction = ecolog npc = ah_aes_skabinsky_final target_smart = {-ahi_fail_skabinsky_quest_end} jup_b6_anom_2, {+ahi_fail_skabinsky_quest_end} nil relationship = neutral invulnerable = true story_id = ah_fail_skabinsky_squad on_death = %+ah_skabinsky_dead% [dragun_squad]:online_offline_group faction = stalker npc = dragun target_smart ={+cs_storytask4_done} zat_stalker_base_smart, zat_b103_merc_smart story_id = dragun_squad on_death = %+dragun_squad_death% [brodyaga_squad]:online_offline_group faction = stalker npc = brodyaga target_smart = jup_a10_smart_terrain story_id = brodyaga_squad on_death = %+brodyaga_squad_death% [brodyaga_swita_squad]:online_offline_group faction = stalker npc = sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2 target_smart = jup_a10_smart_terrain [gamajun_squad]:online_offline_group faction = stalker npc = gamajun target_smart = pri_b35_mercs story_id = gamajun_squad on_death = %+gamajun_squad_death% [gamajun_swita_squad]:online_offline_group faction = stalker npc = sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_2 target_smart = pri_b35_mercs [monolith_pri_b36_smart_terrain_defense_squad]:online_offline_group faction = monolith npc = monolith_pri_b36_smart_terrain_defense, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2 target_smart = pri_b36_smart_terrain story_id = monolith_pri_b36_smart_terrain_defense_squad [monolith_cs_story_squad_1]:online_offline_group faction = monolith npc_random = sim_default_monolith_0, sim_default_monolith_0 npc_in_squad = 3, 6 target_smart = pri_b35_military on_death = %+monolith_cs_story_squad_1_death% story_id = monolith_cs_story_squad_1 [monolith_roger_defens]:online_offline_group faction = stalker npc_random = sim_default_stalker_2, sim_default_stalker_3 npc_in_squad = 7, 9 target_smart = jup_a10_smart_terrain story_id = monolith_roger_defens [simulation_bloodsucker_swamp_cs_task1]:online_offline_group faction = monster npc_random = bloodsucker_green_weak, bloodsucker_green_normal, bloodsucker_green_strong npc_in_squad = 1, 2 [cs_storytask5_monsters]:online_offline_group faction = monster npc_random = pseudodog_normal, pseudodog_strong, pseudodog_grey_strong npc_in_squad = 7, 9 target_smart = zat_b103_merc_smart story_id = cs_storytask5_monsters on_death = %+cs_storytask5_monsters_death% [clearsky_cs_story_squad_1]:online_offline_group faction = csky npc_random = sim_default_csky_0, sim_default_csky_0 npc_in_squad = 3, 4 target_smart = mar_smart_terrain_5_8 [renegade_cs_story_squad_1]:online_offline_group faction = renegade npc_random = sim_default_renegade_0 npc_in_squad = 11 target_smart = mar_smart_terrain_5_8 story_id = renegade_cs_story_squad_1 on_death = %+renegade_cs_story_squad_1_death% [clearsky_cs_story_squad_2]:online_offline_group faction = csky npc_random = sim_default_csky_2, sim_default_csky_3 npc_in_squad = 6 target_smart = mar_smart_terrain_11_11 [renegade_cs_story_squad_2]:online_offline_group faction = renegade npc_random = sim_default_renegade_1, sim_default_renegade_2 npc_in_squad = 12, 13 target_smart = mar_smart_terrain_11_11 story_id = renegade_cs_story_squad_2 on_death = %+renegade_cs_story_squad_2_death% [clearsky_cs_story_squad_3]:online_offline_group faction = csky npc_random = sim_default_csky_3 npc_in_squad = 8 target_smart = mar_smart_terrain_10_5 [renegade_cs_story_squad_3]:online_offline_group faction = army npc_random = sim_default_military_4 npc_in_squad = 10 target_smart = mar_smart_terrain_10_5 story_id = renegade_cs_story_squad_3 on_death = %+renegade_cs_story_squad_3_death% [monolith_assault_squad_pri]:online_offline_group faction = monolith npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2 npc_in_squad = 7, 8 target_smart = pri_b36_smart_terrain on_death = %+monolith_assault_squad_pri_death% story_id = monolith_assault_squad_pri [monolith_defense_squad_1]:online_offline_group faction = monolith npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2 npc_in_squad = 7, 8 target_smart = aes_smart_terrain_monolit_blockpost on_death = %+monolith_defense_squad_1_death% story_id = monolith_defense_squad_1 [monolith_defense_squad_2]:online_offline_group faction = monolith npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2 npc_in_squad = 7, 8 target_smart = aes_smart_terrain_monolit_blockpost2 on_death = %+monolith_defense_squad_2_death% story_id = monolith_defense_squad_2 [monolith_defense_squad_3]:online_offline_group faction = monolith npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2 npc_in_squad = 7, 8 target_smart = aes_smart_terrain_monolit_blockpost4 on_death = %+monolith_defense_squad_3_death% story_id = monolith_defense_squad_3 [army_assault_squad_1]:online_offline_group faction = army npc_random = sim_default_military_4, sim_default_military_4, sim_default_military_2 npc_in_squad = 7, 8 target_smart ={+assault_is_began} aes_smart_terrain_monolit_blockpost4, aes_smart_terran_soldier [army_assault_squad_2]:online_offline_group faction = army npc_random = sim_default_military_4, sim_default_military_4, sim_default_military_2 npc_in_squad = 7, 8 target_smart ={+assault_is_began} aes_smart_terrain_monolit_blockpost, aes_smart_terran_soldier2 [kvartet_squad]:online_offline_group faction = army npc = kvartet, sim_default_monolith_4, sim_default_monolith_4, sim_default_monolith_4, sim_default_monolith_4 target_smart = aes_smart_terran_soldier story_id = kvartet_squad [army_gen_squad_1]:online_offline_group faction = army npc = vasil_nevezuchi, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_2 target_smart ={+assault_gen_is_began} gen_smart_terrain_lab_entrance, gen_smart_terrain_cemetery story_id = army_gen_squad_1 [monolith_defense_squad_gen]:online_offline_group faction = monolith npc_random = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2 npc_in_squad = 7, 8 target_smart = gen_smart_terrain_lab_entrance on_death = %+monolith_defense_squad_gen_death% story_id = monolith_defense_squad_gen [army_ambush_squad_1]:online_offline_group faction = army npc_random = sim_default_military_4, sim_default_military_3, sim_default_military_2 npc_in_squad = 10, 11 target_smart = rad_antenna_monolith [ah_sarik]:stalker $spawn = respawn\ah_sarik character_profile = ah_sarik spec_rank = regular community = ecolog story_id = ah_sarik [ah_bol_kovalev]:stalker $spawn = respawn\ah_bol_kovalev character_profile = ah_bol_kovalev community = ecolog story_id = ah_bol_kovalev [ah_yan_markov]:stalker $spawn = respawn\ah_yan_markov character_profile = ah_yan_markov community = ecolog story_id = ah_yan_markov [ah_dark_pirogov]:stalker $spawn = respawn\ah_dark_pirogov character_profile = ah_dark_pirogov community = ecolog story_id = ah_dark_pirogov [ah_mil_chernov]:stalker $spawn = respawn\ah_mil_chernov character_profile = ah_mil_chernov community = ecolog story_id = ah_mil_chernov [ah_up_juk]:stalker $spawn = respawn\ah_up_juk character_profile = ah_up_juk community = ecolog spec_rank = regular story_id = ah_up_juk [ah_zat_vorobushkin]:stalker $spawn = respawn\ah_zat_vorobushkin character_profile = ah_zat_vorobushkin community = ecolog story_id = ah_zat_vorobushkin [ah_aes_skabinsky]:stalker $spawn = respawn\ah_aes_skabinsky character_profile = ah_aes_skabinsky community = ecolog story_id = ah_aes_skabinsky [ah_aes_skabinsky_final]:stalker $spawn = respawn\ah_aes_skabinsky_final character_profile = ah_aes_skabinsky_final community = trader story_id = ah_aes_skabinsky_final [dragun]:stalker $spawn = respawn\dragun character_profile = dragun community = stalker story_id = dragun [brodyaga]:stalker $spawn = respawn\brodyaga character_profile = brodyaga community = stalker story_id = brodyaga [monolith_pri_b36_smart_terrain_defense]:stalker $spawn = respawn\monolith_pri_b36_smart_terrain_defense character_profile = monolith_pri_b36_smart_terrain_defense community = monolith story_id = monolith_pri_b36_smart_terrain_defense [gamajun]:stalker $spawn = respawn\gamajun character_profile = gamajun community = stalker story_id = gamajun [cs_informer]:stalker $spawn = respawn\cs_informer character_profile = cs_informer community = csky story_id = cs_informer [kvartet]:stalker_strong $spawn = respawn\kvartet character_profile = kvartet story_id = kvartet [vasil_nevezuchi]:stalker_strong $spawn = respawn\vasil_nevezuchi character_profile = vasil_nevezuchi story_id = vasil_nevezuchi ; Hidden Threat [sl_ht_accounting_report]:tch_quest $spawn = "quest_items\sl_ht_accounting_report" visual = dynamics\equipments\quest\notes_writing_book_1.ogf inv_weight = 0.05 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 8 inv_grid_y = 15 inv_name = st_sl_ht_accounting_report_name inv_name_short = st_sl_ht_accounting_report_name description = st_sl_ht_accounting_report_desc can_trade = false cost = 0 quest_item = true [sl_ht_spooner_quest_package]:tch_quest $spawn = "quest_items\sl_ht_spooner_quest_package" kind = i_quest visual = dynamics\equipments\quest\safe_container.ogf story_id = sl_ht_spooner_quest_package inv_weight = 4.61 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 11 inv_name = st_sl_ht_spooner_quest_package_name inv_name_short = st_sl_ht_spooner_quest_package_name description = st_sl_ht_spooner_quest_package_desc can_trade = false cost = 0 use1_functor = itms_manager.menu_unpack use1_action_functor = itms_manager.ht_use_spooner_package_random [tch_ht_quest_mine_blow]:mine_actor blast = 0.2 frag_hit = 0.0 explode_particles = explosions\explosion_mine [sl_ht_walkie_talkie]:tch_quest $spawn = "quest_items\sl_ht_walkie_talkie" visual = dynamics\devices\dev_fmradio\dev_fmradio.ogf inv_weight = 0.01 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 43 inv_name = st_sl_ht_walkie_talkie_name inv_name_short = st_sl_ht_walkie_talkie_name description = st_sl_ht_walkie_talkie_desc can_trade = false cost = 0 quest_item = true [sl_ht_pda_isg_leader]:tch_quest $spawn = "devices\sl_ht_pda_isg_leader" visual = dynamics\devices\dev_pda\dev_pda.ogf kind = i_quest inv_weight = 0.1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 3 inv_name = st_sl_ht_pda_isg_leader_name inv_name_short = st_sl_ht_pda_isg_leader_name description = st_sl_ht_pda_isg_leader_desc can_trade = false cost = 0 quest_item = true [sl_ht_usb_quest_task_4]:tch_quest $spawn = "devices\sl_ht_usb_quest_task_4" visual = dynamics\devices\dev_flash_2\dev_flash_2.ogf kind = i_quest inv_weight = 0.01 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 3 inv_name = st_sl_ht_usb_quest_task_4_name inv_name_short = st_sl_ht_usb_quest_task_4_name description = st_sl_ht_usb_quest_task_4_desc can_trade = false cost = 0 quest_item = true [sl_ht_case_quest_task_5]:tch_quest $spawn = "devices\sl_ht_case_quest_task_5" visual = equipments\item_merger.ogf kind = i_quest inv_weight = 2.15 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 16 inv_name = st_sl_ht_case_quest_task_5_name inv_name_short = st_sl_ht_case_quest_task_5_name description = st_sl_ht_case_quest_task_5_desc can_trade = false cost = 0 quest_item = true [sl_ht_voice_recorder_task_6]:tch_quest $spawn = "devices\sl_ht_voice_recorder_task_6" visual = dynamics\equipments\trade\radio.ogf kind = i_quest inv_weight = 0.05 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 5 inv_grid_y = 42 inv_name = st_sl_ht_voice_recorder_task_6_name inv_name_short = st_sl_ht_voice_recorder_task_6_name description = st_sl_ht_voice_recorder_task_6_desc can_trade = false cost = 0 quest_item = true [cit_ht_ph_quest_radio]:physic_object $spawn = "dynamic_objects\scene_objects\cit_ht_ph_quest_radio" visual = dynamics\el_tehnika\priemnik_gorizont.ogf startup_animation = idle fixed_bones = link stori_id = cit_ht_ph_quest_radio custom_data = scripts\dead_city\deadcity_ht_quest_radio.ltx [esc_survived_stalker_squad]:online_offline_group faction = stalker npc = sim_default_stalker_0 target_smart = esc_smart_terrain_5_7 story_id = esc_survived_stalker_squad on_death = %+esc_survived_stalker_squad_death% [ds_hidden_threat_spirit_squad]:online_offline_group faction = ecolog npc = hidden_threat_spirit target_smart = ds2_domik_st story_id = ds_hidden_threat_spirit_squad on_death = %+ds_hidden_threat_spirit_squad_death% [jup_b8_isg_attack_squad]:online_offline_group faction = isg npc_random = sim_default_isg_1, sim_default_isg_2 npc_in_squad = 6, 6 target_smart = jup_b8_smart_terrain story_id = jup_b8_isg_attack_squad on_death = %+jup_b8_isg_attack_squad_death% [jup_b8_army_dead_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1 npc_in_squad = 6, 6 target_smart = jup_b8_smart_terrain story_id = jup_b8_army_dead_squad on_death = %+jup_b8_army_dead_squad_death% [val_1_2_army_defense_squad]:online_offline_group faction = army npc_random = sim_default_military_0, sim_default_military_1 npc_in_squad = 4, 4 target_smart = val_smart_terrain_1_2 story_id = val_1_2_army_defense_squad on_death = %+val_1_2_army_defense_squad_death% [val_1_2_attack_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_2, sim_default_isg_3 npc_in_squad = 6, 6 target_smart = val_smart_terrain_1_2 story_id = val_1_2_attack_isg_squad on_death = %+val_1_2_attack_isg_squad_death% [pri_army_ser_gorobez_squad]:online_offline_group faction = army npc = army_ser_gorobez target_smart = pri_a17 story_id = pri_army_ser_gorobez_squad on_death = %+pri_army_ser_gorobez_squad_death% [pri_isg_guard_squad]:online_offline_group faction = isg npc_random = sim_default_isg_1 npc_in_squad = 2, 2 target_smart = pri_a17 story_id = pri_isg_guard_squad on_death = %+pri_isg_guard_squad_death% [pri_isg_leader_squad]:online_offline_group faction = isg npc = hidden_threat_isg_leader target_smart = pri_a17 story_id = pri_isg_leader_squad on_death = %+pri_isg_leader_squad_death% [pri_isg_agent_squad]:online_offline_group faction = isg npc = hidden_threat_isg_agent target_smart = pri_a17 story_id = pri_isg_agent_squad on_death = %+pri_isg_agent_squad_death% [pri_b35_military_isg_sniper_squad]:online_offline_group faction = isg npc = pri_b35_military_isg_sniper target_smart = pri_b35_military story_id = pri_b35_military_isg_sniper_squad on_death = %+pri_b35_military_isg_sniper_squad_death% [pri_b35_military_isg_guard_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3 npc_in_squad = 3, 3 target_smart = pri_b35_military story_id = pri_b35_military_isg_guard_squad on_death = %+pri_b35_military_isg_guard_squad_death% [pri_b35_mercs_ht_degtyarev_squad]:online_offline_group faction = army_npc npc = hidden_threat_degtyarev target_smart = pri_b35_mercs story_id = pri_b35_mercs_ht_degtyarev_squad on_death = %+pri_b35_mercs_ht_degtyarev_squad_death% [pri_b35_mercs_ht_agents_sbu_squad]:online_offline_group faction = army_npc npc = pri_b35_mercs_agent_sbu_1, pri_b35_mercs_agent_sbu_2 target_smart = pri_b35_mercs story_id = pri_b35_mercs_ht_agents_sbu_squad on_death = %+pri_b35_mercs_ht_agents_sbu_squad_death% [pri_b35_mercs_ht_strelok_squad]:online_offline_group faction = stalker npc = hidden_threat_strelok target_smart = pri_b35_mercs story_id = pri_b35_mercs_ht_strelok_squad on_death = %+pri_b35_mercs_ht_strelok_squad_death% [pri_b35_mercs_ht_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3, sim_default_isg_4 npc_in_squad = 6, 6 target_smart = pri_b35_mercs story_id = pri_b35_mercs_ht_isg_squad on_death = %+pri_b35_mercs_ht_isg_squad_death% [pri_b304_ht_burer_squad_1]:online_offline_group faction = monster npc = burer_normal target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_ht_burer_squad_1 on_death = %+pri_b304_ht_burer_squad_1_death% [pri_b304_ht_burer_squad_2]:online_offline_group faction = monster npc = burer_normal target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_ht_burer_squad_2 on_death = %+pri_b304_ht_burer_squad_2_death% [agr_1_6_ht_degtyarev_squad]:online_offline_group faction = army_npc npc = agr_1_6_ht_degtyarev target_smart = agr_smart_terrain_1_6_near_2 story_id = agr_1_6_ht_degtyarev_squad on_death = %+agr_1_6_ht_degtyarev_squad_death% [aes_sm_soldier_army_squad]:online_offline_group faction = army npc_random = sim_default_military_2 npc_in_squad = 6, 6 target_smart = aes_smart_terran_soldier story_id = aes_sm_soldier_army_squad on_death = %+aes_sm_soldier_army_squad_death% [aes2_monolith_camp_1_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_4 npc_in_squad = 9, 9 target_smart = aes2_monolith_camp1 story_id = aes2_monolith_camp_1_isg_squad on_death = %+aes2_monolith_camp_1_isg_squad_death% [aes2_monolith_camp_2_isg_squad]:online_offline_group faction = isg npc_random = aes2_mc_isg_sniper npc_in_squad = 3, 3 target_smart = aes2_monolith_camp2 story_id = aes2_monolith_camp_2_isg_squad on_death = %+aes2_monolith_camp_2_isg_squad_death% [aes_sm_monolith_blokpost4_monolith_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_1, sim_default_monolith_2 npc_in_squad = 6, 6 target_smart = aes_smart_terrain_monolit_blockpost4 story_id = aes_sm_monolith_blokpost4_monolith_squad on_death = %+aes_sm_monolith_blokpost4_monolith_squad_death% [aes_sm_monolith_blokpost4_merck_squad]:online_offline_group faction = killer npc_random = sim_default_killer_1, sim_default_killer_2 npc_in_squad = 6, 6 target_smart = aes_smart_terrain_monolit_blockpost4 story_id = aes_sm_monolith_blokpost4_merck_squad on_death = %+aes_sm_monolith_blokpost4_merck_squad_death% [agr_1_6_ht_vereshagin_squad]:online_offline_group faction = army_npc npc = agr_1_6_ht_vereshagin target_smart = agr_smart_terrain_1_6_near_2 story_id = agr_1_6_ht_vereshagin_squad on_death = %+agr_1_6_ht_vereshagin_squad_death% [pri_a15_ht_sbu_squad]:online_offline_group faction = army_npc npc = pri_a15_ht_sbu_enforcer_1, pri_a15_ht_sbu_enforcer_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3 target_smart = pri_a15 story_id = pri_a15_ht_sbu_squad on_death = %+pri_a15_ht_sbu_squad_death% [jup_b208_ht_sbu_squad]:online_offline_group faction = army_npc npc = jup_b208_ht_sbu_enforcer_1, jup_b208_ht_sbu_enforcer_2, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3 target_smart = jup_b208 story_id = jup_b208_ht_sbu_squad on_death = %+jup_b208_ht_sbu_squad_death% [jup_b208_ht_sbu_agent_squad]:online_offline_group faction = army_npc npc = jup_b208_ht_sbu_agent target_smart = jup_b208 story_id = jup_b208_ht_sbu_agent_squad on_death = %+jup_b208_ht_sbu_agent_squad_death% [jup_ht_companion_army_squad]:online_offline_group faction = army npc_random = sim_default_military_3, sim_default_military_4 npc_in_squad = 6, 6 target_smart = jup_b208 story_id = jup_ht_companion_army_squad on_death = %+jup_ht_companion_army_squad_death% [pas_b400_fake_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3, sim_default_isg_4 npc_in_squad = 6, 6 target_smart = pas_b400_fake story_id = pas_b400_fake_isg_squad on_death = %+pas_b400_fake_isg_squad_death% [pas_b400_elevator_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3, sim_default_isg_4 npc_in_squad = 6, 6 target_smart = pas_b400_elevator story_id = pas_b400_elevator_isg_squad on_death = %+pas_b400_elevator_isg_squad_death% [pas_b400_track_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3, sim_default_isg_4 npc_in_squad = 6, 6 target_smart = pas_b400_track story_id = pas_b400_track_isg_squad on_death = %+pas_b400_track_isg_squad_death% [pas_b400_tunnel_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3, sim_default_isg_4 npc_in_squad = 6, 6 target_smart = pas_b400_tunnel story_id = pas_b400_tunnel_isg_squad on_death = %+pas_b400_tunnel_isg_squad_death% [pas_b400_hall_isg_squad]:online_offline_group faction = isg npc_random = sim_default_isg_3, sim_default_isg_4 npc_in_squad = 12, 12 target_smart = pas_b400_hall story_id = pas_b400_hall_isg_squad on_death = %+pas_b400_hall_isg_squad_death% [pas_b400_hall_isg_leader_squad]:online_offline_group faction = isg npc = hidden_threat_isg_leader target_smart = pas_b400_hall story_id = pas_b400_hall_isg_leader_squad on_death = %+pas_b400_hall_isg_leader_squad_death% [pas_b400_hall_isg_sniper_squad]:online_offline_group faction = isg npc = jup_pas_b400_hall_sniper_1, jup_pas_b400_hall_sniper_2 target_smart = pas_b400_hall story_id = pas_b400_hall_isg_sniper_squad on_death = %+pas_b400_hall_isg_sniper_squad_death% [hidden_threat_spirit]:stalker $spawn = "respawn\hidden_threat_spirit" character_profile = hidden_threat_spirit community = trader story_id = hidden_threat_spirit custom_data = scripts\darkscape\ds2_domik_st_hidden_threat_spirit_logic.ltx [agr_dead_courier]:stalker $spawn = "respawn\agr_dead_courier" character_profile = sim_default_military_0 community = army story_id = agr_dead_courier [army_ser_gorobez]:stalker $spawn = "respawn\army_ser_gorobez" character_profile = army_ser_gorobez community = army story_id = army_ser_gorobez [hidden_threat_isg_leader]:stalker $spawn = "respawn\hidden_threat_isg_leader" immunities_sect = stalker_immunities_strong character_profile = hidden_threat_isg_leader community = isg [hidden_threat_isg_agent]:stalker $spawn = "respawn\hidden_threat_isg_agent" character_profile = hidden_threat_isg_agent community = isg [pri_b35_military_isg_sniper]:stalker $spawn = "respawn\pri_b35_military_isg_sniper" character_profile = pri_b35_military_isg_sniper community = isg [hidden_threat_degtyarev]:stalker $spawn = "respawn\hidden_threat_degtyarev" immunities_sect = stalker_immunities_living_legend character_profile = hidden_threat_degtyarev community = army_npc story_id = hidden_threat_degtyarev [hidden_threat_strelok]:stalker $spawn = "respawn\hidden_threat_strelok" immunities_sect = stalker_immunities_living_legend character_profile = hidden_threat_strelok community = stalker [pri_b35_mercs_agent_sbu_1]:stalker $spawn = "respawn\pri_b35_mercs_agent_sbu_1" character_profile = pri_b35_mercs_agent_sbu_1 community = army_npc [pri_b35_mercs_agent_sbu_2]:stalker $spawn = "respawn\pri_b35_mercs_agent_sbu_2" character_profile = pri_b35_mercs_agent_sbu_2 community = army_npc [agr_1_6_ht_degtyarev]:hidden_threat_degtyarev story_id = agr_1_6_ht_degtyarev [aes2_mc_isg_sniper]:stalker eye_fov = 260 eye_range = 250 $spawn = "respawn\aes2_mc_isg_sniper" character_profile = aes2_mc_isg_sniper community = isg spec_rank = master [agr_1_6_ht_vereshagin]:stalker $spawn = "respawn\agr_1_6_ht_vereshagin" immunities_sect = stalker_immunities_living_legend character_profile = agr_1_6_ht_vereshagin community = army_npc story_id = agr_1_6_ht_vereshagin [pri_a15_ht_sbu_enforcer]:stalker $spawn = "respawn\pri_a15_ht_sbu_enforcer" character_profile = pri_a15_ht_sbu_enforcer community = army_npc spec_rank = master [pri_a15_ht_sbu_enforcer_1]:pri_a15_ht_sbu_enforcer $spawn = "respawn\pri_a15_ht_sbu_enforcer_1" story_id = pri_a15_ht_sbu_enforcer_1 [pri_a15_ht_sbu_enforcer_2]:pri_a15_ht_sbu_enforcer $spawn = "respawn\pri_a15_ht_sbu_enforcer_2" story_id = pri_a15_ht_sbu_enforcer_2 [jup_b208_ht_sbu_enforcer_1]:pri_a15_ht_sbu_enforcer $spawn = "respawn\jup_b208_ht_sbu_enforcer_1" story_id = jup_b208_ht_sbu_enforcer_1 [jup_b208_ht_sbu_enforcer_2]:pri_a15_ht_sbu_enforcer $spawn = "respawn\jup_b208_ht_sbu_enforcer_2" story_id = jup_b208_ht_sbu_enforcer_2 [jup_b208_ht_sbu_agent]:stalker $spawn = "respawn\jup_b208_ht_sbu_agent" character_profile = jup_b208_ht_sbu_agent community = army_npc story_id = jup_b208_ht_sbu_agent [jup_pas_b400_hall_sniper_1]:aes2_mc_isg_sniper $spawn = "respawn\jup_pas_b400_hall_sniper_1" story_id = jup_pas_b400_hall_sniper_1 [jup_pas_b400_hall_sniper_2]:aes2_mc_isg_sniper $spawn = "respawn\jup_pas_b400_hall_sniper_2" story_id = jup_pas_b400_hall_sniper_2 ![info_portions] files = info_portions, info_upgrades, info_alife_switch, info_yantar, info_katacomb, info_escape, info_zaton, info_jupiter, info_pripyat, ah_info, info_hidden_threat ![dialogs] files = dialogs, dialogs_agroprom, dialogs_agroprom_underground, dialogs_yantar, dialogs_marsh, dialogs_redforest, dialogs_katacomb, dialogs_escape, dialogs_bar, dialogs_zaton, dialogs_jupiter, dialogs_pripyat, dialogs_darkvalley, dialogs_deadcity, dialogs_garbage, dialogs_military, dialogs_truck, dialogs_warlab, dialogs_minigames, dialogs_mlr, dialogs_mlr_arena, dialogs_lostzone_ll, dialogs_lostzone_ms, dialogs_lostzone_oa, dialogs_lostzone_hb, AH_dialogs, dialogs_hidden_threat ![profiles] files = npc_profile, npc_profile_mlr, npc_profile_lostzone, npc_profile_ah, npc_profile_hidden_threat specific_characters_files = character_desc_general, character_desc_marsh, character_desc_agroprom, character_desc_agroprom_underground, character_desc_darkvalley, character_desc_bar, character_desc_escape, character_desc_red_forest, character_desc_yantar, character_desc_military, character_desc_deadcity, character_desc_katacomb, character_desc_zaton, character_desc_pripyat, character_desc_jupiter, character_desc_underpass, character_desc_sarcofag, character_desc_warlab, character_desc_garbage, character_desc_darkscape, character_desc_truck, character_desc_lostzone_ll, character_desc_lostzone_ms, character_desc_lostzone_oa, character_desc_lostzone_hb, character_desc_ah, character_desc_hidden_threat