function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort4ghost","base_lplanes") : fog (true) : zb (false,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (3,true) shader: dx10texture ("s_base", t_base) shader: dx10sampler ("smp_base") shader: dx10sampler ("smp_rtlinear") end