;------------------------------------------------------------------------------------------------
[wpn_akm]:identity_immunities,weapon_probability,default_weapon_params,wpn_akm_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_akm

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 35
inv_grid_y                               = 0
inv_name                                 = st_wpn_akm
inv_name_short                           = st_wpn_akm
description                              = st_wpn_akm_descr

kind                                     = w_rifle
inv_weight                               = 3.3
cost                                     = 28780
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_akm_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akm.ogf
position                                 = -0.026, -0.175, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point			                     = 0, 0.216, 0.174
shell_dir			                     = 0, 0, 0.4
shell_particles	 		                 = weapons\762x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74
upgr_icon_x                              = 300
upgr_icon_y                              = 0
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = 1p29, kobra, ps01
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_pbs1
silencer_status                          = 2
silencer_x                               = 235
silencer_y                               = 10
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 127
grenade_launcher_y                       = 18
launch_speed                             = 0

hit_impulse                              = 34
hit_power                                = 0.58, 0.58, 0.58, 0.58
hit_type                                 = fire_wound
fire_distance                            = 900
bullet_speed                             = 715
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.30
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.8
fire_dispersion_base                     = 0.45
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.05
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 1.845
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0006
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.59
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 1.745
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.0003
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.06

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 1.15
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28


[wpn_akm_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_akm\wpn_akm_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0


hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9                  = -0.0627, 0.0277, -0.1
aim_hud_offset_rot                       = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9                  = 0.0012, 0.00057, -0.007

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0

lowered_hud_offset_pos					 = 0.19,0.02,0
lowered_hud_offset_rot					 = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9				 = 0.19,0.02,0
lowered_hud_offset_rot_16x9				 = 0.1,-0.8,0.1

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_bore                                 = akm_b_inspect, idle
anm_bore_g                               = akm_b_inspect, idle
anm_bore_w_gl                            = akm_b_inspect, idle
anm_hide                                 = akm_b_holster, idle
anm_hide_g                               = akm_b_holster_gl, idle
anm_hide_w_gl                            = akm_b_holster_w_gl, idle
anm_idle                                 = akm_b_idle, idle
anm_idle_aim                             = akm_b_idleads, idle
anm_idle_aim_moving                      = akm_b_idleads, idle
anm_idle_aim_moving_crouch               = akm_b_idleads, idle
anm_idle_g                               = akm_b_idle_gl, idle
anm_idle_g_aim                           = akm_b_idleads_gl, idle
anm_idle_moving                          = akm_b_walk, idle
anm_idle_moving_crouch                   = akm_b_walk, idle
anm_idle_moving_crouch_g_aim             = akm_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim          = akm_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl              = akm_b_walk_w_gl, idle
anm_idle_moving_g                        = akm_b_walk_gl, idle
anm_idle_moving_g_aim                    = akm_b_walk_gl, idle
anm_idle_moving_w_gl                     = akm_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim                 = akm_b_walk_w_gl, idle
anm_idle_sprint                          = akm_b_sprint, idle, 1.2
anm_idle_sprint_g                        = akm_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = akm_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl                            = akm_b_idle_w_gl, idle
anm_idle_w_gl_aim                        = akm_b_idleads_w_gl, idle
anm_reload                               = akm_b_reload, reload
anm_reload_empty                         = akm_b_reload_empty, reload_empty
anm_reload_g                             = akm_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = akm_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl                    = akm_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots                                = akm_b_shoot
anm_shots_g                              = akm_b_shoot_gl
anm_shots_w_gl                           = akm_b_shoot_w_gl
anm_show                                 = akm_b_draw, idle
anm_show_g                               = akm_b_draw_gl, idle
anm_show_w_gl                            = akm_b_draw_w_gl, idle
anm_switch                               = akm_b_gltow, idle
anm_switch_g                             = akm_b_wtogl, idle
anm_reload_misfire                       = akm_b_unjam, unjam
anm_reload_misfire_w_gl                  = akm_b_unjam_w_gl, unjam
anm_switch_mode                  		 = akm_b_firemode, idle

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0.064, 0.19

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.051841, 0.535482
fire_point2                              = 0, -0.011, 0.553

freelook_z_offset_mul					 = 0.4

;------------------------------------------------------------------------------------------------
[wpn_akm_1p29]:wpn_akm
1icon_layer                              = 1p29
1icon_layer_x                            = 55
1icon_layer_y                            = 1

inv_weight                               = 4.10

hud                                      = wpn_akm_1p29_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akm_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15


[wpn_akm_1p29_hud]:wpn_akm_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akm_1p29_hud.ogf

hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.065, 0.0021, -0.1
aim_hud_offset_pos_16x9                  = -0.065, 0.0021, -0.1
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0

;------------------------------------------------------------------------------------------------
[wpn_akm_kobra]:wpn_akm
1icon_layer                              = kobra
1icon_layer_x                            = 66
1icon_layer_y                            = 4

inv_weight                               = 3.7

hud                                      = wpn_akm_kobra_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akm_kobra.ogf


[wpn_akm_kobra_hud]:wpn_akm_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akm_kobra_hud.ogf

hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0621, 0.0035, -0.087
aim_hud_offset_pos_16x9                  = -0.0621, 0.0035, -0.087
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0

;------------------------------------------------------------------------------------------------
[wpn_akm_ps01]:wpn_akm
1icon_layer                              = ps01
1icon_layer_x                            = 32
1icon_layer_y                            = 3

inv_weight                               = 3.92

hud                                      = wpn_akm_pso1_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15


[wpn_akm_pso1_hud]:wpn_akm_hud
hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0525, 0.014, -0.08
aim_hud_offset_pos_16x9                  = -0.0525, 0.014, -0.08
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0


;------------------------------------------------------------------------------------------------
;-- AKMS
;------------------------------------------------------------------------------------------------
[wpn_akms]:wpn_akm
parent_section                           = wpn_akms

inv_grid_x                               = 35
inv_grid_y                               = 4
inv_name                                 = st_wpn_akms
inv_name_short                           = st_wpn_akms
description                              = st_wpn_akms_descr

hud                                      = wpn_akms_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akms.ogf

scopes                                   = 1p29, kobra, ps01

zoom_rotate_time                         = 0.33


[wpn_akms_hud]:wpn_akm_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0


hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9                  = -0.0627, 0.0277, -0.1
aim_hud_offset_rot                       = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9                  = 0.0012, 0.00057, -0.007

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0

anm_bore                                 = akms_b_inspect, idle
anm_bore_g                               = akms_b_inspect, idle
anm_bore_w_gl                            = akms_b_inspect, idle
anm_hide                                 = akms_b_holster, idle
anm_hide_g                               = akms_b_holster_gl, idle
anm_hide_w_gl                            = akms_b_holster_w_gl, idle
anm_idle                                 = akms_b_idle, idle
anm_idle_aim                             = akms_b_idleads, idle
anm_idle_aim_moving                      = akms_b_idleads, idle
anm_idle_aim_moving_crouch               = akms_b_idleads, idle
anm_idle_g                               = akms_b_idle_gl, idle
anm_idle_g_aim                           = akms_b_idleads_gl, idle
anm_idle_moving                          = akms_b_walk, idle
anm_idle_moving_crouch                   = akms_b_walk, idle
anm_idle_moving_crouch_g_aim             = akms_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim          = akms_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl              = akms_b_walk_w_gl, idle
anm_idle_moving_g                        = akms_b_walk_gl, idle
anm_idle_moving_g_aim                    = akms_b_walk_gl, idle
anm_idle_moving_w_gl                     = akms_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim                 = akms_b_walk_w_gl, idle
anm_idle_sprint                          = akms_b_sprint, idle, 1.2
anm_idle_sprint_g                        = akms_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = akms_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl                            = akms_b_idle_w_gl, idle
anm_idle_w_gl_aim                        = akms_b_idleads_w_gl, idle
anm_reload                               = akms_b_reload, reload
anm_reload_empty                         = akms_b_reload_empty, reload_empty
anm_reload_g                             = akms_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = akms_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl                    = akms_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots                                = akms_b_shoot
anm_shots_g                              = akms_b_shoot_gl
anm_shots_w_gl                           = akms_b_shoot_w_gl
anm_show                                 = akms_b_draw, idle
anm_show_g                               = akms_b_draw_gl, idle
anm_show_w_gl                            = akms_b_draw_w_gl, idle
anm_switch                               = akms_b_gltow, idle
anm_switch_g                             = akms_b_wtogl, idle
anm_reload_misfire                       = akms_b_unjam, unjam
anm_reload_misfire_w_gl                  = akms_b_unjam_w_gl, unjam
anm_switch_mode                  		 = akms_b_firemode, idle

;------------------------------------------------------------------------------------------------
[wpn_akms_1p29]:wpn_akms
1icon_layer                              = 1p29
1icon_layer_x                            = 55
1icon_layer_y                            = 1

inv_weight                               = 4.10

hud                                      = wpn_akms_1p29_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akms_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15


[wpn_akms_1p29_hud]:wpn_akms_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf

hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.065, 0.0021, -0.1
aim_hud_offset_pos_16x9                  = -0.065, 0.0021, -0.1
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0


;------------------------------------------------------------------------------------------------
[wpn_akms_kobra]:wpn_akms
1icon_layer                              = kobra
1icon_layer_x                            = 66
1icon_layer_y                            = 4

inv_weight                               = 3.7

hud                                      = wpn_akms_kobra_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akms_kobra.ogf

[wpn_akms_kobra_hud]:wpn_akms_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf

hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0621, 0.0035, -0.087
aim_hud_offset_pos_16x9                  = -0.0621, 0.0035, -0.087
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0

;------------------------------------------------------------------------------------------------
[wpn_akms_ps01]:wpn_akms
1icon_layer                              = ps01
1icon_layer_x                            = 32
1icon_layer_y                            = 3

inv_weight                               = 3.91

hud                                      = wpn_akms_pso1_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15


[wpn_akms_pso1_hud]:wpn_akms_hud
hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0525, 0.014, -0.08
aim_hud_offset_pos_16x9                  = -0.0525, 0.014, -0.08
aim_hud_offset_rot                       = 0, 0, 0
aim_hud_offset_rot_16x9                  = 0, 0, 0

gl_hud_offset_pos                        = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9                   = -0.0293, -0.005, -0.1
gl_hud_offset_rot                        = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9                   = -0.103, -0.0033, 0

;------------------------------------------------------------------------------------------------
;-- AKMS (Alt)
;------------------------------------------------------------------------------------------------
[wpn_akms_alt]:wpn_akms
parent_section                           = wpn_akms_alt

inv_grid_x                               = 35
inv_grid_y                               = 6
inv_name                                 = st_wpn_akms_alt
inv_name_short                           = st_wpn_akms_alt

cost                                     = 26540

hud                                      = wpn_akms_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akms.ogf

rpm                                      = 620

fire_dispersion_base                     = 0.46

misfire_start_condition                  = 0.7 ;  0.73
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.055
misfire_end_prob                         = 0.11

zoom_rotate_time                         = 0.33

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008


[wpn_akms_sk1_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0


hands_position                           = 0, 0, 0
hands_position_16x9                      = 0, 0, 0
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9                  = -0.0627, 0.0277, -0.1
aim_hud_offset_rot                       = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9                  = 0.0012, 0.00057, -0.007

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

anm_bore                                 = akms_b_inspect, idle
anm_bore_g                               = akms_b_inspect, idle
anm_bore_w_gl                            = akms_b_inspect, idle
anm_hide                                 = akms_b_holster, idle
anm_hide_g                               = akms_b_holster_gl, idle
anm_hide_w_gl                            = akms_b_holster_w_gl, idle
anm_idle                                 = akms_b_idle, idle
anm_idle_aim                             = akms_b_idleads, idle
anm_idle_aim_moving                      = akms_b_idleads, idle
anm_idle_aim_moving_crouch               = akms_b_idleads, idle
anm_idle_g                               = akms_b_idle_gl, idle
anm_idle_g_aim                           = akms_b_idleads_gl, idle
anm_idle_moving                          = akms_b_walk, idle
anm_idle_moving_crouch                   = akms_b_walk, idle
anm_idle_moving_crouch_g_aim             = akms_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim          = akms_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl              = akms_b_walk_w_gl, idle
anm_idle_moving_g                        = akms_b_walk_gl, idle
anm_idle_moving_g_aim                    = akms_b_walk_gl, idle
anm_idle_moving_w_gl                     = akms_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim                 = akms_b_walk_w_gl, idle
anm_idle_sprint                          = akms_b_sprint, idle, 1.2
anm_idle_sprint_g                        = akms_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = akms_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl                            = akms_b_idle_w_gl, idle
anm_idle_w_gl_aim                        = akms_b_idleads_w_gl, idle
anm_reload                               = akms_b_reload, reload
anm_reload_empty                         = akms_b_reload_empty, reload_empty
anm_reload_g                             = akms_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = akms_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl                    = akms_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots                                = akms_b_shoot
anm_shots_g                              = akms_b_shoot_gl
anm_shots_w_gl                           = akms_b_shoot_w_gl
anm_show                                 = akms_b_draw, idle
anm_show_g                               = akms_b_draw_gl, idle
anm_show_w_gl                            = akms_b_draw_w_gl, idle
anm_switch                               = akms_b_gltow, idle
anm_switch_g                             = akms_b_wtogl, idle
anm_reload_misfire                       = akms_b_unjam, unjam
anm_reload_misfire_w_gl                  = akms_b_unjam_w_gl, unjam
anm_switch_mode                  		 = akms_b_firemode, idle


[wpn_akms_1p29_sk1_hud]:wpn_akms_sk1_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf

hands_position                           = 0.06,-0.045,0.08
hands_position_16x9                      = 0.06,-0.045,0.08
hands_orientation                        = 1,1,0
hands_orientation_16x9                   = 1,1,0

aim_hud_offset_pos                       = -0.06072,0.02,-0.07
aim_hud_offset_pos_16x9                  = -0.06072,0.02,-0.07
aim_hud_offset_rot                       = 0.0156,0.0175,-0.01
aim_hud_offset_rot_16x9                  = 0.0156,0.0175,-0.01

gl_hud_offset_pos                        = -0.0145,0.012,-0.01
gl_hud_offset_pos_16x9                   = -0.0145,0.012,-0.01
gl_hud_offset_rot                        = -0.091,-0.01,0
gl_hud_offset_rot_16x9                   = -0.091,-0.01,0
gl_hud_offset_rot_16x9                   = -0.091,-0.01,0

;------------------------------------------------------------------------------------------------
[wpn_akms_alt_1p29]:wpn_akms_alt
1icon_layer                              = 1p29
1icon_layer_x                            = 55
1icon_layer_y                            = 1

inv_weight                               = 4.10

hud                                      = wpn_akms_1p29_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akms_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15

;------------------------------------------------------------------------------------------------
[wpn_akms_alt_kobra]:wpn_akms_alt
1icon_layer                              = kobra
1icon_layer_x                            = 66
1icon_layer_y                            = 4

inv_weight                               = 3.7

hud                                      = wpn_akms_kobra_hud
visual                                   = dynamics\weapons\wpn_akm\wpn_akms_kobra.ogf

[wpn_akms_kobra_sk1_hud]:wpn_akms_sk1_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf

hands_position                           = 0.06,-0.036,0.1
hands_position_16x9                      = 0.06,-0.036,0.1
hands_orientation                        = 1,1,0
hands_orientation_16x9                   = 1,1,0

aim_hud_offset_pos                       = -0.0612,0.014,-0.1
aim_hud_offset_pos_16x9                  = -0.0612,0.014,-0.1
aim_hud_offset_rot                       = 0.0156,0.0175,-0.01
aim_hud_offset_rot_16x9                  = 0.0156,0.0175,-0.01

gl_hud_offset_pos                        = -0.0286, 0, -0.05
gl_hud_offset_pos_16x9                   = -0.0286, 0, -0.05
gl_hud_offset_rot                        = -0.091, 0.013, -0.01 
gl_hud_offset_rot_16x9                   = -0.091, 0.013, -0.01

;------------------------------------------------------------------------------------------------
[wpn_akms_alt_ps01]:wpn_akms_alt
1icon_layer                              = ps01
1icon_layer_x                            = 32
1icon_layer_y                            = 3

inv_weight                               = 3.91

hud                                      = wpn_akms_pso1_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15


[wpn_akms_pso1_sk1_hud]:wpn_akms_sk1_hud

hands_position                           = 0.06,-0.035,0.12
hands_position_16x9                      = 0.06,-0.035,0.12
hands_orientation                        = 1,1,-1
hands_orientation_16x9                   = 1,1,-1

aim_hud_offset_pos                       = -0.047,0.023,-0.08
aim_hud_offset_pos_16x9                  = -0.047,0.023,-0.08
aim_hud_offset_rot                       = 0,0,0
aim_hud_offset_rot_16x9                  = 0,0,0

gl_hud_offset_pos                        = -0.029, -0.002, -0.05
gl_hud_offset_pos_16x9                   = -0.029, -0.002, -0.05
gl_hud_offset_rot                        = -0.091, 0.013, -0.01
gl_hud_offset_rot_16x9                   = -0.091, 0.013, -0.0122


[wpn_akm_1p29_sk1_hud]:wpn_akm_1p29_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf


[wpn_akm_kobra_sk1_hud]:wpn_akm_1p29_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akm_kobra_sk1_hud.ogf


[wpn_akm_pso1_sk1_hud]:wpn_akm_pso1_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf


[wpn_akm_sk1_hud]:wpn_akm_hud
item_visual                              = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf