[zone_mine_gold]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 						= "zones_eugenium\zone_mine_gold"
$def_sphere = 2
$prefetch 					= 16
class						= ZS_MBALD

hit_impulse_scale			= 0.0
effective_radius			= 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà

ef_anomaly_type				= 1
ef_weapon_type				= 13

postprocess					= postprocess_orange


;----------- Anomaly settings -----------------------
max_start_power		= 0.8
attenuation			= 1

idle_particles				= eugenium_anomalies\anomaly_gold\gold_idle
blowout_particles			= eugenium_anomalies\anomaly_gold\gold_blast

hit_small_particles			= 
hit_big_particles				= 
idle_small_particles			= 
idle_big_particles			= 
entrance_small_particles	= 
entrance_big_particles		= 

idle_sound					= eugenium_anomaly\gold\gold_idle		;ïîñòîÿííûé çâóê
blowout_sound				= eugenium_anomaly\gold\gold_blowout		;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound					= eugenium_anomaly\silence		;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound				= eugenium_anomaly\silence		;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ

hit_type					= chemical_burn

disable_time				= 10000	;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small			= 1000	;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time			= 50000	;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ

ignore_nonalive				= false
ignore_small				= false
ignore_artefacts			= true

blowout_light				= off
light_color		    		= 1.1,1.7,1.4
light_animation             = light_green_01
light_range		    		= 7
light_time 		    		= 0.35
light_height				= 0.75			;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó


idle_light					= off
idle_light_range			= 3.0
idle_light_anim				= light_green_02
idle_light_height			= 0.70			;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó

awaking_time				= 100
blowout_time				= 1400
accamulate_time				= 300

blowout_wind				= off

blowout_wind_time_start 	= 0
blowout_wind_time_peak  	= 600
blowout_wind_time_end		= 899
blowout_wind_power			= 0.5			;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak


shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255