[zone_mine_gold]:zone_base GroupControlSection = spawn_group_zone $spawn = "zones_eugenium\zone_mine_gold" $def_sphere = 2 $prefetch = 16 class = ZS_MBALD hit_impulse_scale = 0.0 effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà ef_anomaly_type = 1 ef_weapon_type = 13 postprocess = postprocess_orange ;----------- Anomaly settings ----------------------- max_start_power = 0.8 attenuation = 1 idle_particles = eugenium_anomalies\anomaly_gold\gold_idle blowout_particles = eugenium_anomalies\anomaly_gold\gold_blast hit_small_particles = hit_big_particles = idle_small_particles = idle_big_particles = entrance_small_particles = entrance_big_particles = idle_sound = eugenium_anomaly\gold\gold_idle ;ïîñòîÿííûé çâóê blowout_sound = eugenium_anomaly\gold\gold_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè hit_sound = eugenium_anomaly\silence ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò entrance_sound = eugenium_anomaly\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ hit_type = chemical_burn disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) disable_time_small = 1000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ ignore_nonalive = false ignore_small = false ignore_artefacts = true blowout_light = off light_color = 1.1,1.7,1.4 light_animation = light_green_01 light_range = 7 light_time = 0.35 light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó idle_light = off idle_light_range = 3.0 idle_light_anim = light_green_02 idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó awaking_time = 100 blowout_time = 1400 accamulate_time = 300 blowout_wind = off blowout_wind_time_start = 0 blowout_wind_time_peak = 600 blowout_wind_time_end = 899 blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255