;Contains the settings for the updated ui_mutant_loot.script -trashBattery (tB) [environment] harvestHardcap = 92 ;[FLOAT 0-100] Max chance possible for harvest. DEFAULT 0.92 (This feels best during playtests.) harvestDifficulty = 1 ;[FLOAT 0-∞] Multiplicitave harvest modifier with backpack. 2=double, 0=impossible. DEFAULT 1 scavengeDifficulty = 1 ;[FLOAT 0-∞] Multiplicitave harvest modifier without backpack. 2=double, 0=impossible. DEFAULT 1 minItems = 1 ;[FLOAT -3-∞] Horizontal offset of the probability curve. Negative values lower chances. DEFAULT 1 [compatiblity] disableExtraSounds = false ;[BOOL] Disables the extra harvesting sounds enabled by this mod. muteHarvestSounds = false ;[BOOL] This is to allow compatiblity with mods that call their own custom harvesting sounds like FDDA. useHarvestSoundFallback = false ;[BOOL] Some mods may overwrite the defaault harvesting sound effect. This will use tell the game to use a differnet sound instead.