<?xml version='1.0' encoding="windows-1251"?> <!-- CoC 1.4.10 - DoctorX Questlines 1.6 --> <xml> <!-- Professor Sakharov (Ecologist Trader) Character Description --> <specific_character id="yan_stalker_sakharov" team_default = "1"> <name>yan_st_sakharov_name</name> <icon>ui_inGame2_sakharov</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>yan_stalker_sakharov</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_1\</snd_config> <rank>16743</rank> <reputation>1874</reputation> <money min="1000000" max="1000000" infinitive="1"/> <visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n good_psy_helmet \n hand_radio = 1 \n #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <start_dialog>yan_stalker_sakharov_start</start_dialog> <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>sakharov_questlines_about_dialog</actor_dialog> <actor_dialog>drx_sl_yan_stalker_sakharov_game_start_dialog_1</actor_dialog> <!-- LTTZ --> <actor_dialog>sakharov_living_legend</actor_dialog> <actor_dialog>sakharov_living_legend_finish</actor_dialog> <actor_dialog>sakharov_mortal_sin</actor_dialog> <actor_dialog>sakharov_mortal_sin_envoy</actor_dialog> <actor_dialog>sakharov_mortal_sin_report</actor_dialog> <actor_dialog>sakharov_mortal_sin_ambush</actor_dialog> <actor_dialog>sakharov_mortal_sin_zone_hero</actor_dialog> <actor_dialog>sakharov_operation_afterglow</actor_dialog> <actor_dialog>sakharov_operation_afterglow_transmission_report</actor_dialog> <!-- LTTZ --> <actor_dialog>dm_important_documents</actor_dialog> <actor_dialog>dm_lifestyle</actor_dialog> <actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_yan_stalker_sakharov_meet_dialog</actor_dialog> <actor_dialog>yan_stalker_sakharov_about_brain_scorcher</actor_dialog> <actor_dialog>yan_stalker_sakharov_bad_psi_helmet</actor_dialog> <actor_dialog>yan_stalker_sakharov_good_psi_helmet</actor_dialog> <actor_dialog>yan_stalker_sakharov_upgrade_psi_helmet</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>drx_sl_change_faction_dialog</actor_dialog> <actor_dialog>saxarov_minigame</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> <!-- g0dl1ke --> </specific_character> <!-- KRUGLOV --> <specific_character id="yan_ecolog_kruglov" team_default = "1"> <name>yan_kruglov_name</name> <icon>ui_inGame2_ecolog_green</icon> <map_icon x="0" y="6"></map_icon> <bio>yan_kruglov_bio</bio> <class>yan_ecolog_kruglov</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="2000" max="5000" infinitive="0"></money> <rank>2071</rank> <reputation>-603</reputation> <visual>actors\stalker_ecologist\stalker_ecolog_military</visual> <snd_config>characters_voice\human\ecolog_3\</snd_config> <crouch_type>1</crouch_type> <supplies> [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 2 \n wpn_walther \n ammo_9x19_fmj \n detector_simple \n </supplies> #include "gameplay\character_criticals.xml" <start_dialog>yan_ecolog_kruglov_start_dialog</start_dialog> <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_add_repair</actor_dialog> <actor_dialog>saxarov_minigame</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Assistant Semenov (Ecologist Honcho) Character Description --> <specific_character id="yan_ecolog_semenov" team_default = "1"> <name>yan_semenov_name</name> <icon>ui_inGame2_ecolog_orange</icon> <map_icon x="0" y="6"></map_icon> <bio>yan_semenov_bio</bio> <class>yan_ecolog_semenov</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <money min="600" max="2000" infinitive="0"></money> <rank>354</rank> <reputation>-1809</reputation> <visual>actors\stalker_ecologist\stalker_ecolog</visual> <snd_config>characters_voice\human\ecolog_3\</snd_config> <crouch_type>1</crouch_type> <supplies> [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 2 \n wpn_walther \n ammo_9x19_fmj \n detector_simple \n </supplies> #include "gameplay\character_criticals.xml" <start_dialog>yan_ecolog_semenov_start_dialog</start_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_is_actor_companion_dialog</actor_dialog> <actor_dialog>dm_companion_patrol</actor_dialog> <actor_dialog>dm_companion_leave</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- VASILYEV --> <specific_character id="yan_ecolog_vasilyev" team_default = "1"> <name>yan_vasilyev_name</name> <icon>ui_inGame2_ecolog_orange</icon> <map_icon x="0" y="6"></map_icon> <bio>yan_vasilyev_bio</bio> <class>yan_ecolog_vasilyev</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>20</rank> <reputation>768</reputation> <visual>actors\stalker_ecologist\stalker_ecolog</visual> <snd_config>characters_voice\human\ecolog_3\</snd_config> <crouch_type>1</crouch_type> <supplies> [spawn] \n wpn_protecta \n ammo_12x76_zhekan = 2 \n wpn_walther \n ammo_9x19_fmj \n detector_simple \n </supplies> #include "gameplay\character_criticals.xml" <start_dialog>yan_ecolog_vasilyev_start_dialog</start_dialog> <actor_dialog>saxarov_minigame</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Bunker mercs --> <specific_character id="yan_merc_01" team_default = "1"> <name>yan_merc_01</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"> </map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>yan_merc_01</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\killer_3\</snd_config> <rank>11650</rank> <reputation>1373</reputation> <visual>actors\stalker_merc\stalker_merc_4</visual> <supplies> [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 1 \n wpn_usp = 1 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> <start_dialog>yan_merc_guards_start</start_dialog> <actor_dialog>actor_break_dialog</actor_dialog> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="yan_merc_02" team_default = "1"> <name>yan_merc_02</name> <icon>ui_inGame2_merc_2</icon> <map_icon x="1" y="0"> </map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>yan_merc_02</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\killer_3\</snd_config> <rank>6042</rank> <reputation>39</reputation> <visual>actors\stalker_merc\stalker_merc_2</visual> <supplies> [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_sig220 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_sci.xml" </supplies> <start_dialog>yan_merc_guards_start</start_dialog> <actor_dialog>actor_break_dialog</actor_dialog> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="yan_merc_03" team_default = "1"> <name>yan_merc_03</name> <icon>ui_inGame2_merc_2</icon> <map_icon x="1" y="0"> </map_icon> <bio>������� �������. ��������� ���������� �����������.</bio> <class>yan_merc_03</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\killer_3\</snd_config> <rank>5144</rank> <reputation>837</reputation> <visual>actors\stalker_merc\stalker_merc_2</visual> <supplies> [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 1 \n wpn_sig220 \n ammo_11.43x23_fmj = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_3.xml" #include "gameplay\supplies\character_drugs_sci.xml" </supplies> <start_dialog>yan_merc_guards_start</start_dialog> <actor_dialog>actor_break_dialog</actor_dialog> #include "gameplay\character_criticals.xml" </specific_character> <specific_character id="yan_ghost" team_default = "1"> <name>yan_ghost_name</name> <icon>ui_inGame2_ghost</icon> <map_icon x="0" y="6"></map_icon> <bio>sim_stalker_veteran_bio</bio> <class>yan_ghost</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>19994</rank> <reputation>2239</reputation> <visual>actors\stalker_neutral\stalker_prizrak</visual> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>1</crouch_type> <supplies> [spawn] \n wpn_walther \n ammo_9x19_fmj \n main_story_3_lab_x16_documents \n stalker_outfit \n </supplies> </specific_character> <!-- Peregrine (Military Mechanic) --> <specific_character id="mechanic_army_yan_mlr" team_default="1"> <name>mechanic_army_yan_mlr_name</name> <icon>ui_inGame2_Soldier_3</icon> <map_icon x="1" y="0"></map_icon> <bio>No information is available.</bio> <class>mechanic_army_yan_mlr</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <!--mechanic_mode>1</mechanic_mode--> <snd_config>characters_voice\human\military_3\</snd_config> <rank>3500</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>1500</reputation> <visual>actors\stalker_soldier\stalker_soldier_3</visual> <supplies> [spawn] \n wpn_abakan \n ammo_5.45x39_fmj = 3 \n wpn_fort \n ammo_9x18_fmj = 3 \n detector_elite = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_init_mechanic</actor_dialog> <actor_dialog>drx_sl_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>army_yan_mec_about_tool</actor_dialog> <actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog> <actor_dialog>dm_tech_repair</actor_dialog> <actor_dialog>dm_encrypted_pda</actor_dialog> <actor_dialog>awr_tech_dialog_drink_1</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Spirit (Military Cooker) --> <specific_character id="yan_povar_army_mlr" team_default="1"> <name>yan_povar_army_mlr_name</name> <icon>ui_inGame2_Soldier_1</icon> <map_icon x="1" y="0"></map_icon> <bio>No information is available.</bio> <class>yan_povar_army_mlr</class> <community>ecolog</community><terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_1\</snd_config> <rank>600</rank> <money min="20000" max="20000" infinitive="1"/> <reputation>998</reputation> <visual>actors\stalker_soldier\stalker_soldier1b</visual> <supplies> [spawn] \n wpn_fort \n ammo_9x18_fmj = 3 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_batender</actor_dialog> <actor_dialog>meet_povar_army</actor_dialog> <actor_dialog>barter_povar_army</actor_dialog> <actor_dialog>remember_dyx_barter</actor_dialog> <actor_dialog>minigames_military</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> </xml>