<?xml version='1.0' encoding="windows-1251"?>
<!--	CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>

<!-- Professor Sakharov (Ecologist Trader) Character Description -->
    <specific_character id="yan_stalker_sakharov" team_default = "1">
		<name>yan_st_sakharov_name</name>
		<icon>ui_inGame2_sakharov</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>yan_stalker_sakharov</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\stalker_1\</snd_config>
		<rank>16743</rank>
		<reputation>1874</reputation>
		<money min="1000000" max="1000000" infinitive="1"/>
		<visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
        [spawn] \n
        good_psy_helmet \n
        hand_radio = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"

		<start_dialog>yan_stalker_sakharov_start</start_dialog>
		<actor_dialog>dm_init_trader</actor_dialog>
		<actor_dialog>sakharov_questlines_about_dialog</actor_dialog>
		<actor_dialog>drx_sl_yan_stalker_sakharov_game_start_dialog_1</actor_dialog>
		<!-- LTTZ -->
		<actor_dialog>sakharov_living_legend</actor_dialog>
		<actor_dialog>sakharov_living_legend_finish</actor_dialog>
		<actor_dialog>sakharov_mortal_sin</actor_dialog>
		<actor_dialog>sakharov_mortal_sin_envoy</actor_dialog>
		<actor_dialog>sakharov_mortal_sin_report</actor_dialog>
		<actor_dialog>sakharov_mortal_sin_ambush</actor_dialog>
		<actor_dialog>sakharov_mortal_sin_zone_hero</actor_dialog>
		<actor_dialog>sakharov_operation_afterglow</actor_dialog>
		<actor_dialog>sakharov_operation_afterglow_transmission_report</actor_dialog>
		<!-- LTTZ -->
		<actor_dialog>dm_important_documents</actor_dialog>
		<actor_dialog>dm_lifestyle</actor_dialog>
		<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
		<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
		<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
		<actor_dialog>drx_sl_yan_stalker_sakharov_meet_dialog</actor_dialog>
		<actor_dialog>yan_stalker_sakharov_about_brain_scorcher</actor_dialog>
		<actor_dialog>yan_stalker_sakharov_bad_psi_helmet</actor_dialog>
		<actor_dialog>yan_stalker_sakharov_good_psi_helmet</actor_dialog>
		<actor_dialog>yan_stalker_sakharov_upgrade_psi_helmet</actor_dialog>
		<actor_dialog>dm_ordered_task_dialog</actor_dialog>
		<actor_dialog>buy_route</actor_dialog>
		<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
		<actor_dialog>saxarov_minigame</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
		<!-- g0dl1ke -->
    </specific_character>


<!-- KRUGLOV -->
    <specific_character id="yan_ecolog_kruglov" team_default = "1">
		<name>yan_kruglov_name</name>
		<icon>ui_inGame2_ecolog_green</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_kruglov_bio</bio>
		<class>yan_ecolog_kruglov</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		<rank>2071</rank>
		<reputation>-603</reputation>
		<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human\ecolog_3\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
        [spawn] \n
        wpn_protecta \n
        ammo_12x76_zhekan = 2 \n
        wpn_walther \n
        ammo_9x19_fmj \n
        detector_simple \n
		</supplies>
#include "gameplay\character_criticals.xml"
		<start_dialog>yan_ecolog_kruglov_start_dialog</start_dialog>
		<actor_dialog>dm_init_trader</actor_dialog>
		<actor_dialog>dm_add_repair</actor_dialog>
		<actor_dialog>saxarov_minigame</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
    </specific_character>


<!-- Assistant Semenov (Ecologist Honcho) Character Description -->
    <specific_character id="yan_ecolog_semenov" team_default = "1">
		<name>yan_semenov_name</name>
		<icon>ui_inGame2_ecolog_orange</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_semenov_bio</bio>
		<class>yan_ecolog_semenov</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		<rank>354</rank>
		<reputation>-1809</reputation>
		<visual>actors\stalker_ecologist\stalker_ecolog</visual>
		<snd_config>characters_voice\human\ecolog_3\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
        [spawn] \n
        wpn_protecta \n
        ammo_12x76_zhekan = 2 \n
        wpn_walther \n
        ammo_9x19_fmj \n
        detector_simple \n
		</supplies>
#include "gameplay\character_criticals.xml"

		<start_dialog>yan_ecolog_semenov_start_dialog</start_dialog>
		<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
		<actor_dialog>dm_ordered_task_dialog</actor_dialog>
		<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
		<actor_dialog>dm_companion_patrol</actor_dialog>
		<actor_dialog>dm_companion_leave</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
    </specific_character>


<!-- VASILYEV -->
    <specific_character id="yan_ecolog_vasilyev" team_default = "1">
		<name>yan_vasilyev_name</name>
		<icon>ui_inGame2_ecolog_orange</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_vasilyev_bio</bio>
		<class>yan_ecolog_vasilyev</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>20</rank>
		<reputation>768</reputation>
		<visual>actors\stalker_ecologist\stalker_ecolog</visual>
		<snd_config>characters_voice\human\ecolog_3\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
        [spawn] \n
        wpn_protecta \n
        ammo_12x76_zhekan = 2 \n
        wpn_walther \n
        ammo_9x19_fmj \n
        detector_simple \n
		</supplies>
#include "gameplay\character_criticals.xml"
		<start_dialog>yan_ecolog_vasilyev_start_dialog</start_dialog>
		<actor_dialog>saxarov_minigame</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
    </specific_character>

	
<!-- Bunker mercs -->
    <specific_character id="yan_merc_01" team_default = "1">
		<name>yan_merc_01</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>������� �������. ��������� ���������� �����������.</bio>
		<class>yan_merc_01</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\killer_3\</snd_config>
		<rank>11650</rank>
		<reputation>1373</reputation>
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
        [spawn] \n
        wpn_g36 \n
        ammo_5.56x45_ap = 1 \n
        wpn_usp = 1 \n
        ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
		<start_dialog>yan_merc_guards_start</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
    </specific_character>

    <specific_character id="yan_merc_02" team_default = "1">
		<name>yan_merc_02</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>������� �������. ��������� ���������� �����������.</bio>
		<class>yan_merc_02</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\killer_3\</snd_config>
		<rank>6042</rank>
		<reputation>39</reputation>
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
        [spawn] \n
        wpn_l85 \n
        ammo_5.56x45_ap  = 1 \n
        wpn_sig220 \n
        ammo_11.43x23_fmj  = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
		</supplies>
		<start_dialog>yan_merc_guards_start</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
    </specific_character>

    <specific_character id="yan_merc_03" team_default = "1">
		<name>yan_merc_03</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>������� �������. ��������� ���������� �����������.</bio>
		<class>yan_merc_03</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\killer_3\</snd_config>
		<rank>5144</rank>
		<reputation>837</reputation>
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
        [spawn] \n
        wpn_l85 \n
        ammo_5.56x45_ap  = 1 \n
        wpn_sig220 \n
        ammo_11.43x23_fmj  = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
		</supplies>
		<start_dialog>yan_merc_guards_start</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
    </specific_character>

    <specific_character id="yan_ghost" team_default = "1">
		<name>yan_ghost_name</name>
		<icon>ui_inGame2_ghost</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>
		<class>yan_ghost</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<rank>19994</rank>
		<reputation>2239</reputation>
		<visual>actors\stalker_neutral\stalker_prizrak</visual>
		<snd_config>characters_voice\human\stalker_1\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
        [spawn] \n
        wpn_walther \n
        ammo_9x19_fmj \n
        main_story_3_lab_x16_documents \n
        stalker_outfit \n
		</supplies>
    </specific_character>

	
<!-- Peregrine (Military Mechanic) -->
	<specific_character id="mechanic_army_yan_mlr" team_default="1">
		<name>mechanic_army_yan_mlr_name</name>
		<icon>ui_inGame2_Soldier_3</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>No information is available.</bio>
		
		<class>mechanic_army_yan_mlr</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<!--mechanic_mode>1</mechanic_mode-->
		<snd_config>characters_voice\human\military_3\</snd_config>
		
		<rank>3500</rank>
		<money min="1000000" max="1000000" infinitive="1"/>
		<reputation>1500</reputation>
		
		<visual>actors\stalker_soldier\stalker_soldier_3</visual>
		<supplies>
		
		[spawn] \n
		wpn_abakan \n
		ammo_5.45x39_fmj = 3 \n
		wpn_fort \n
		ammo_9x18_fmj = 3 \n
		detector_elite = 1 \n
		
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"
		<actor_dialog>dm_init_trader</actor_dialog>
		<actor_dialog>dm_init_mechanic</actor_dialog>
		<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
		<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
		<actor_dialog>army_yan_mec_about_tool</actor_dialog>
		<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
		<actor_dialog>dm_tech_repair</actor_dialog>
		<actor_dialog>dm_encrypted_pda</actor_dialog>
		<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
	</specific_character>


<!-- Spirit (Military Cooker) -->
	<specific_character id="yan_povar_army_mlr" team_default="1">
		<name>yan_povar_army_mlr_name</name>
		<icon>ui_inGame2_Soldier_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>No information is available.</bio>
		
		<class>yan_povar_army_mlr</class>
		<community>ecolog</community><terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\military_1\</snd_config>
		
		<rank>600</rank>
		<money min="20000" max="20000" infinitive="1"/>
		<reputation>998</reputation>
		
		<visual>actors\stalker_soldier\stalker_soldier1b</visual>
		<supplies>
		
		[spawn] \n
		wpn_fort \n
		ammo_9x18_fmj = 3 \n
		
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"

		<actor_dialog>dm_init_batender</actor_dialog>
		<actor_dialog>meet_povar_army</actor_dialog>
		<actor_dialog>barter_povar_army</actor_dialog>
		<actor_dialog>remember_dyx_barter</actor_dialog>
		<actor_dialog>minigames_military</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
	</specific_character>

</xml>