[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@prom_2
respawn_idle = 86400

[respawn@prom_2]
strong_monsters

[strong_monsters]
spawn_squads = simulation_bloodsucker, simulation_psysucker, simulation_psy_dog_squad, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant
spawn_num = {+redemption_final_monolith} 0, 2