![af_medusa] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_fuzz_kolobok] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_cristall_flower] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_night_star] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_vyvert] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_gravi] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_gold_fish] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_cristall] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_dummy_glassbeads] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_eye] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_fire] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_fireball] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_blood] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_mincer_meat] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_soul] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_baloon] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_glass] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_electra_sparkler] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_electra_flash] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_electra_moonlight] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_dummy_battery] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_dummy_dummy] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_ice] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0,0.29,0.92 ![af_compass] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.84,0.56,0.41 ![af_oasis_heart] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![jup_b1_half_artifact] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_quest_b14_twisted] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_atom] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.71,0.33,0.10 ![af_ball] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.23,0.11,0.07 ![af_bat] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_black_angel] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.48,0.61,0.58 ![af_cell] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_chelust] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_cocoon] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_black] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_dragon_eye] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_ear] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_elektron] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_fire_loop] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_fonar] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_fountain] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_generator] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0,0.29,0.92 ![af_grapes] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_kislushka] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_kogot] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_lighthouse] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_medallion] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_moh] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_peas] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_repei] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_sandstone] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_serofim] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.01,0.15,0.59 ![af_signet] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_skull_miser] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.5,0.7,0.2 ![af_spaika] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_star_phantom] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_sun] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_tapeworm] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0,0.29,0.92 ![af_zhelch] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_monolith] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.56,0.95,0.70 ![af_death_lamp] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.18,0.05,0 ![af_misery_bread] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_pin] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_bracelet] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_ring] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.6,0.7,0.9 ![af_lobster_eyes] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.9,0.4,0.2 ![af_black_spray] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_empty] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_full_empty] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_sponge] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect trail_light_color = 0.8,0.5,0.9 ![af_itcher] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![af_lucifer] use1_functor = af_inspect.st_inspect use1_action_functor = af_inspect.inspect ![marker] use1_functor = use1_action_functor = ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ![af_aac] use2_functor = af_inspect.st_inspect use2_action_functor = af_inspect.inspect ![af_aam] use2_functor = af_inspect.st_inspect use2_action_functor = af_inspect.inspect ![af_iam] use2_functor = af_inspect.st_inspect use2_action_functor = af_inspect.inspect ![lead_box] use2_functor = af_inspect.st_inspect use2_action_functor = af_inspect.inspect [af_medusa_hud]:wpn_binoc inv_weight = 0 sprint_allowed = false hud = af_medusa_anm_hud slot = 13 inv_name = inv_name_short = inv_grid_y = 666 zoom_enabled = false default_to_ruck = false [af_medusa_anm_hud]:wpn_binoc_hud item_position = 0,-0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_medusa_inspect anm_show = af_hand_inspect_draw anm_hide = af_hand_inspect_hide anm_idle = af_hand_inspect_idle anm_bore = af_hand_inspect_idle anm_idle_aim = af_hand_inspect_idle anm_idle_moving = af_hand_inspect_idle anm_idle_sprint = af_hand_inspect_idle [af_electra_flash_hud]:af_medusa_hud hud = af_electra_flash_anm_hud [af_electra_flash_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_electra_flash_inspect [af_fuzz_kolobok_hud]:af_medusa_hud hud = af_fuzz_kolobok_anm_hud [af_fuzz_kolobok_anm_hud]:af_medusa_anm_hud item_position = 0,0.05,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_fuzz_kolobok_inspect [af_cristall_flower_hud]:af_medusa_hud hud = af_cristall_flower_hud_anm_hud [af_cristall_flower_hud_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_cristall_flower_inspect [af_night_star_hud]:af_medusa_hud hud = af_night_star_anm_hud [af_night_star_anm_hud]:af_medusa_anm_hud item_position = 0,0.05,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_night_star_inspect [af_vyvert_hud]:af_medusa_hud hud = af_vyvert_anm_hud [af_vyvert_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_vyvert_inspect [af_gravi_hud]:af_medusa_hud hud = af_gravi_anm_hud [af_gravi_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_gravi_inspect [af_gold_fish_hud]:af_medusa_hud hud = af_gold_fish_anm_hud [af_gold_fish_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_gold_fish_inspect [af_cristall_hud]:af_medusa_hud hud = af_cristall_anm_hud [af_cristall_anm_hud]:af_medusa_anm_hud item_position = 0,0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_cristall_inspect [af_fireball_hud]:af_medusa_hud hud = af_fireball_anm_hud [af_fireball_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_fireball_inspect [af_dummy_glassbeads_hud]:af_medusa_hud hud = af_dummy_glassbeads_anm_hud [af_dummy_glassbeads_anm_hud]:af_medusa_anm_hud item_position = -0.08,0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_dummy_glassbeads_inspect [af_eye_hud]:af_medusa_hud hud = af_eye_anm_hud [af_eye_anm_hud]:af_medusa_anm_hud item_position = -0.02,0.01,0 item_orientation = 90,30,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_eye_inspect [af_fire_hud]:af_medusa_hud hud = af_fire_anm_hud [af_fire_anm_hud]:af_medusa_anm_hud item_position = 0,0.04,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_fire_inspect [af_blood_hud]:af_medusa_hud hud = af_blood_anm_hud [af_blood_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_blood_inspect [af_mincer_meat_hud]:af_medusa_hud hud = af_mincer_meat_anm_hud [af_mincer_meat_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_mincer_meat_inspect [af_soul_hud]:af_medusa_hud hud = af_soul_anm_hud [af_soul_anm_hud]:af_medusa_anm_hud item_position = 0,0.04,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_soul_inspect [af_baloon_hud]:af_medusa_hud hud = af_baloon_anm_hud [af_baloon_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_baloon_inspect [af_glass_hud]:af_medusa_hud hud = af_glass_anm_hud [af_glass_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_glass_inspect [af_electra_sparkler_hud]:af_medusa_hud hud = af_electra_sparkler_anm_hud [af_electra_sparkler_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_electra_sparkler_inspect [af_electra_moonlight_hud]:af_medusa_hud hud = af_electra_moonlight_anm_hud [af_electra_moonlight_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_electra_moonlight_inspect [af_dummy_battery_hud]:af_medusa_hud hud = af_dummy_battery_anm_hud [af_dummy_battery_anm_hud]:af_medusa_anm_hud item_position = 0,-0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_dummy_battery_inspect [af_dummy_dummy_hud]:af_medusa_hud hud = af_dummy_dummy_anm_hud [af_dummy_dummy_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_dummy_dummy_inspect [af_ice_hud]:af_medusa_hud hud = af_ice_anm_hud [af_ice_anm_hud]:af_medusa_anm_hud item_position = 0,0.05,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_ice_inspect [af_quest_b14_twisted_hud]:af_medusa_hud hud = af_quest_b14_twisted_anm_hud [af_quest_b14_twisted_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_control_inspect [jup_b1_half_artifact_hud]:af_medusa_hud hud = jup_b1_half_artifact_anm_hud [jup_b1_half_artifact_anm_hud]:af_medusa_anm_hud item_position = 0,0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_psi_field_inspect [af_oasis_heart_hud]:af_medusa_hud hud = af_oasis_heart_anm_hud [af_oasis_heart_anm_hud]:af_medusa_anm_hud item_position = 0.05,0,0 item_orientation = 95,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_cristall_plant_inspect [af_compass_hud]:af_medusa_hud hud = af_compass_anm_hud [af_compass_anm_hud]:af_medusa_anm_hud item_position = 0,0.04,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_compass_inspect [af_atom_hud]:af_medusa_hud hud = af_atom_anm_hud [af_atom_anm_hud]:af_medusa_anm_hud item_position = -0.03,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_atom_inspect [af_ball_hud]:af_medusa_hud hud = af_ball_anm_hud [af_ball_anm_hud]:af_medusa_anm_hud item_position = 0,-0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_ball_inspect [af_bat_hud]:af_medusa_hud hud = af_bat_anm_hud [af_bat_anm_hud]:af_medusa_anm_hud item_position = 0.025,-0.06,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_bat_inspect [af_black_angel_hud]:af_medusa_hud hud = af_black_angel_anm_hud [af_black_angel_anm_hud]:af_medusa_anm_hud item_position = 0,0.07,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_black_angel_inspect [af_cell_hud]:af_medusa_hud hud = af_cell_anm_hud [af_cell_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_cell_inspect [af_chelust_hud]:af_medusa_hud hud = af_chelust_anm_hud [af_chelust_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,-0.01 item_orientation = 90,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_chelust_inspect [af_cocoon_hud]:af_medusa_hud hud = af_cocoon_anm_hud [af_cocoon_anm_hud]:af_medusa_anm_hud item_position = 0,0.06,-0.01 item_orientation = 90,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_cocoon_inspect [af_black_hud]:af_medusa_hud hud = af_black_anm_hud [af_black_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_diablo_inspect [monolith_shard_hud]:af_medusa_hud hud = monolith_shard_anm_hud [monolith_shard_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_diablo_inspect [af_dragon_eye_hud]:af_medusa_hud hud = af_dragon_eye_anm_hud [af_dragon_eye_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_dragon_eye_inspect [af_ear_hud]:af_medusa_hud hud = af_ear_anm_hud [af_ear_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_ear_inspect [af_elektron_hud]:af_medusa_hud hud = af_elektron_anm_hud [af_elektron_anm_hud]:af_medusa_anm_hud item_position = -0.01,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_elektron_inspect [af_fire_loop_hud]:af_medusa_hud hud = af_fire_loop_anm_hud [af_fire_loop_anm_hud]:af_medusa_anm_hud item_position = 0,0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_fire_loop_inspect [af_lucifer_hud]:af_medusa_hud hud = af_lucifer_anm_hud [af_lucifer_anm_hud]:af_medusa_anm_hud item_position = 0,0.01,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_lucifer_inspect [af_fonar_hud]:af_medusa_hud hud = af_fonar_anm_hud [af_fonar_anm_hud]:af_medusa_anm_hud item_position = 0.02,0.08,-0.03 item_orientation = 0,0,90 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_fonar_inspect [af_fountain_hud]:af_medusa_hud hud = af_fountain_anm_hud [af_fountain_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_fountain_inspect [af_generator_hud]:af_medusa_hud hud = af_generator_anm_hud [af_generator_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_generator_inspect [af_grapes_hud]:af_medusa_hud hud = af_grapes_anm_hud [af_grapes_anm_hud]:af_medusa_anm_hud item_position = 0,0.04,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_grapes_inspect [af_kislushka_hud]:af_medusa_hud hud = af_kislushka_anm_hud [af_kislushka_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_kislushka_inspect [af_kogot_hud]:af_medusa_hud hud = af_kogot_anm_hud [af_kogot_anm_hud]:af_medusa_anm_hud item_position = 0,0.05,0 item_orientation = 0,0,90 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_kogot_inspect [af_lighthouse_hud]:af_medusa_hud hud = af_lighthouse_anm_hud [af_lighthouse_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,0 item_orientation = 0,0,90 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_lighthouse_inspect [af_medallion_hud]:af_medusa_hud hud = af_medallion_anm_hud [af_medallion_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,90 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_medallion_inspect [af_moh_hud]:af_medusa_hud hud = af_moh_anm_hud [af_moh_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,90 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_moh_inspect [af_peas_hud]:af_medusa_hud hud = af_peas_anm_hud [af_peas_anm_hud]:af_medusa_anm_hud item_position = 0,0.05,0 item_orientation = 90,0,90 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_peas_inspect [af_repei_hud]:af_medusa_hud hud = af_repei_anm_hud [af_repei_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_repei_inspect [af_sandstone_hud]:af_medusa_hud hud = af_sandstone_anm_hud [af_sandstone_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_sandstone_inspect [af_serofim_hud]:af_medusa_hud hud = af_serofim_anm_hud [af_serofim_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_serofim_inspect [af_signet_hud]:af_medusa_hud hud = af_signet_anm_hud [af_signet_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_signet_inspect [af_skull_miser_hud]:af_medusa_hud hud = af_skull_miser_anm_hud [af_skull_miser_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_skull_miser_inspect [af_spaika_hud]:af_medusa_hud hud = af_spaika_anm_hud [af_spaika_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_spaika_inspect [af_star_phantom_hud]:af_medusa_hud hud = af_star_phantom_anm_hud [af_star_phantom_anm_hud]:af_medusa_anm_hud item_position = 0,0.05,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_star_phantom_inspect [af_sun_hud]:af_medusa_hud hud = af_sun_anm_hud [af_sun_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_sun_inspect [af_tapeworm_hud]:af_medusa_hud hud = af_tapeworm_anm_hud [af_tapeworm_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_tapeworm_inspect [af_zhelch_hud]:af_medusa_hud hud = af_zhelch_anm_hud [af_zhelch_anm_hud]:af_medusa_anm_hud item_position = 0.01,0,0 item_orientation = 90,90,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_zhelch_inspect [af_monolith_hud]:af_medusa_hud hud = af_monolith_anm_hud [af_monolith_anm_hud]:af_medusa_anm_hud item_position = 0,0.04,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_monolith_inspect [af_death_lamp_hud]:af_medusa_hud hud = af_death_lamp_anm_hud [af_death_lamp_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_death_lamp_inspect [af_misery_bread_hud]:af_medusa_hud hud = af_misery_bread_anm_hud [af_misery_bread_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,0 item_orientation = 105,-15,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_misery_bread_inspect [af_pin_hud]:af_medusa_hud hud = af_pin_anm_hud [af_pin_anm_hud]:af_medusa_anm_hud item_position = 0.01,-0.03,-0.02 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_pin_inspect [af_bracelet_hud]:af_medusa_hud hud = af_bracelet_anm_hud [af_bracelet_anm_hud]:af_medusa_anm_hud item_position = 0,0.02,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_bracelet_inspect [af_ring_hud]:af_medusa_hud hud = af_ring_anm_hud [af_ring_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_ring_inspect [af_lobster_eyes_hud]:af_medusa_hud hud = af_lobster_eyes_anm_hud [af_lobster_eyes_anm_hud]:af_medusa_anm_hud item_position = 0,0.06,0 item_orientation = 90,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_lobster_eyes_inspect [af_black_spray_hud]:af_medusa_hud hud = af_black_spray_anm_hud [af_black_spray_anm_hud]:af_medusa_anm_hud item_position = 0,0.03,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_black_spray_inspect [af_empty_hud]:af_medusa_hud hud = af_empty_anm_hud [af_empty_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_empty_inspect [af_full_empty_hud]:af_medusa_hud hud = af_full_empty_anm_hud [af_full_empty_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_full_empty_inspect [af_sponge_hud]:af_medusa_hud hud = af_sponge_anm_hud [af_sponge_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_sponge_inspect [af_itcher_hud]:af_medusa_hud hud = af_itcher_anm_hud [af_itcher_anm_hud]:af_medusa_anm_hud item_position = 0,0,0 item_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_visual = dynamics\artefacts\af_itcher_inspect