Ambient Occlusion
Ambient Occlusion Settings
Quality
[ RESTART REQUIERED ] Quantity of samples used to render the ambient occlusion. The Very High setting can heavily impact your performance. [ 2, 4, 8 ]
Resolution
Resolution of the ambient occlusion rendering.
Max Distance
Maximum distance of the ambient occlusion rendering.
Blur
Base blur intensity to smooth the ambient occlusion result.
General Radius
Maximum distance to test the occlusion of a pixel. You may need to adjust the intensity of the effect if you increase the distance.
Maximum Occlusion
Maximum occlusion possible of a pixel. [ 0.0 = full black ]
Global Intensity
Intensity of the ambient occlusion globally. [ 1.0 = 100% ~ 0.5 = 50% ]
HUD Intensity
Intensity of HUD elements ( Weapons, arms, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]
Flora Intensity
Intensity of flora ( Grass, trees, etc. ). This is a percentage of the Global intensity. [ 1.0 = 100% ~ 0.5 = 50% ]