function on_xml_read() RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj) if xml_file_name == [[ui\ui_inventory.xml]] or xml_file_name == [[ui\ui_inventory_16.xml]] or xml_file_name == [[ui\ui_inventory_21.xml]] or xml_file_name == [[ui\actor_menu_state_info_htsp.xml]] or xml_file_name == [[ui\actor_menu_state_info_htsp_16.xml]] or xml_file_name == [[ui\actor_menu_state_info_htsp_21.xml]] or xml_file_name == [[ui\actor_menu_state_info_hts_alt.xml]] or xml_file_name == [[ui\actor_menu_state_info_hts_alt_16.xml]] or xml_file_name == [[ui\actor_menu_state_info_hts_alt_21.xml]] then local opt_bars = ui_mcm and ui_mcm.get("efp_ui/main_settings/use_alt_stats_bars") or ui_inventory.color_settings.use_alt_stats_bars local str_bars = ui_inventory.ui_rework_support.str_bars_lst[ opt_bars ] local bar_type for name,_ in pairs(ui_inventory.stat_colors) do if name == "health" then bar_type = name elseif name == "hunger" or name == "thirst" or name == "sleep" then if xml_file_name == [[ui\ui_inventory.xml]] or xml_file_name == [[ui\ui_inventory_16.xml]] or xml_file_name == [[ui\ui_inventory_21.xml]] then bar_type = "hts" elseif xml_file_name == [[ui\actor_menu_state_info_htsp.xml]] or xml_file_name == [[ui\actor_menu_state_info_htsp_16.xml]] or xml_file_name == [[ui\actor_menu_state_info_htsp_21.xml]] then bar_type = "hts_power" else bar_type = "progress" end else bar_type = "progress" end local tex_bar_bg = string.format( "ui_inGame2_inventory_%s_bar%s_bg" , bar_type , str_bars ) local tex_bar = string.format( "ui_inGame2_inventory_%s_bar%s" , bar_type , str_bars ) local res = xml_obj:query("equipment > actor_state_info > "..name.."_sensor > state_progress > texture") if res[1] then local el = res[1] xml_obj:setText(el, tex_bar_bg) end local res = xml_obj:query("equipment > actor_state_info > "..name.."_sensor > state_progress > progress > texture") if res[1] then local el = res[1] xml_obj:setText(el, tex_bar) end end end end) end