662 lines
21 KiB
Plaintext
662 lines
21 KiB
Plaintext
-- cache all existing barters, source of truth
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barters = {}
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-- list of all barters associated with trader (array index)
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trader_to_barter = {}
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-- track existing data when it comes to barters that have been partially completed n such, need to be reloaded, etc
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barter_mdata = {
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fixed = {}, -- limited
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restock = {}, -- resets on restock
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give_items = {} -- locks the current give item if there is a pool
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}
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local ini_barters = ini_file("barter\\importer.ltx")
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ini_parts = itms_manager.ini_parts
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gc = game.translate_string
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get_config = barter_mcm.get_config
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local dbg_log
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function print_dbg(msg, ...)
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-- printf("barter | %s | " .. msg, time_global(), ...)
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if get_config("debug") then
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dbg_log = dbg_log or mcm_log and mcm_log.new("DBG")
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if dbg_log then --dbg_log then
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dbg_log.enabled = true
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dbg_log:log( msg , ...)
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else
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printf( "barter: | %s | "..msg ,time_global(), ...)
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end
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end
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return nil
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end
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function get_desc(name)
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if ini_barters:r_string_ex(name, "repeat") and ini_barters:r_string_ex(name, "desc_done") and not check_limit(name) then
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return ini_barters:r_string_ex(name, "desc_done") or "st_generic_done"
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else
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return ini_barters:r_string_ex(name, "desc") or "st_ui_barter_rules"
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end
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end
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function npc_has_barter(npc)
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local name = ""
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if type(npc) == "string" then
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-- two cases for sid and forester
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if npc == "esc_2_12_stalker_trader" then name = "m_trader"
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elseif npc == "red_forester_tech" then name = "m_lesnik"
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else
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name = npc
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end
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else
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name = npc and npc:section() or ""
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end
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return trader_to_barter[name] and not is_empty(trader_to_barter[name])
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end
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-- yoink
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function eval_func(f, ...)
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fc = str_explode(f, "%.")
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file, func = unpack(fc)
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if file and func and _G[file] and _G[file][func] then
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return _G[file][func](...)
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else
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print_dbg("Could not find function %s", f)
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end
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end
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local default_cond_funcs = {
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["precondition"] = "barter_core.pre_std",
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["postcondition"] = "barter_core.post_std",
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["showcondition"] = "barter_core.check_pass",
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}
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-- barter name, "precondition"/*showocondition/"postcondition"
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function eval_barter(name, condition)
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conds = ini_barters:r_string_ex(name, condition)
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if not conds then conds = default_cond_funcs[condition] or "barter_core.check_pass" end
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conds = str_explode(conds, ",")
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-- short circuit L->R evaluation
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local result = true
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for k,v in pairs(conds) do
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res = eval_func(v, name)
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if res then
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result = result and res
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else
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print_dbg("%s condition false", v)
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result = false
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end
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end
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return result
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end
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local repeat_ranks = {
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["inf"] = 3,
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["restock"] = 2,
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["fixed"] = 1
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}
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-- sorts barters
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function sort_func(a, b)
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-- goodwill or hard rank
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local a_rep = ini_barters:r_float_ex(a.name, "sort_rank") or ini_barters:r_float_ex(a.name, "goodwill") or 0
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local b_rep = ini_barters:r_float_ex(b.name, "sort_rank") or ini_barters:r_float_ex(b.name, "goodwill") or 0
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if a_rep ~= b_rep then return a_rep < b_rep end
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-- repeat type
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local a_type = ini_barters:r_string_ex(a.name, "repeat") or "inf"
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local b_type = ini_barters:r_string_ex(b.name, "repeat") or "inf"
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if a_type ~= b_type then
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return repeat_ranks[a_type] > repeat_ranks[b_type]
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end
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-- repeat limit
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local a_limit = ini_barters:r_float_ex(a.name, "limit") or 0
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local b_limit = ini_barters:r_float_ex(b.name, "limit") or 0
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if a_limit ~= b_limit then return a_limit > b_limit end
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-- cost
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return (SYS_GetParam(2, a.give.sec, "cost") * a.give.amt) > (SYS_GetParam(2, b.give.sec, "cost") * b.give.amt)
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end
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-- get barter list with data on each barter
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function get_barter_list(npc, random)
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printf("Checking barters for %s", npc:section())
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if not npc_has_barter(npc) then return {} end
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local name = npc:section()
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print_dbg("Fetching list for %s", npc:character_name())
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local barter_list = {}
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for k,v in pairs(trader_to_barter[name]) do
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print_dbg("Loading data for trade %s", v)
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local data = barter_get_data(v)
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if data and eval_barter(v, "showcondition") then table.insert(barter_list, data) end
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end
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table.sort(barter_list, sort_func)
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return barter_list
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end
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-- for a given barter, return data on barter eligibility and what items are taken
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function barter_get_data(name)
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-- eval precond
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local allowed = eval_barter(name, "precondition")
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-- eval items
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local data = {}
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copy_table(data, barters[name])
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data.give = get_give_item(name)
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data.name = name
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-- sort rank is important as newlines will be inserted in differences between sort rank
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data.sort_rank = ini_barters:r_float_ex(name, "sort_rank") or ini_barters:r_float_ex(name, "goodwill") or 0
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data.amt = data.limit and get_barter_amt(name) or nil
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local take_items = {}
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for k,v in pairs(data.take) do
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take_items[k] = {
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sec = k,
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ids = {},
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amt = 0,
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limit = v
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}
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if k == "money" then
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take_items[k].amt = db.actor:money()
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end
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if IsItem("ammo", k) then
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take_items[k].limit = take_items[k].limit * SYS_GetParam(2, k, "box_size")
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end
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end
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db.actor:iterate_inventory(function(actor, item)
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local sec = item:section()
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local take_amt = data.take[sec]
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if not take_amt or take_amt == 0 then return end
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-- item specific stuff
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if IsItem("ammo", sec) and item:ammo_get_count() < item:ammo_box_size() then
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-- validate full box
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return
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end
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if item.condition then
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local cond_adj = math.ceil(item:condition()*100)
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if SYS_GetParam(1, item:section(), "cond_part") and cond_adj <= barter_mcm.get_config("cond_part") then return
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elseif cond_adj <= barter_mcm.get_config("cond") then
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-- validate max condition
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return end
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end
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local has_parts = ini_parts:r_string_ex("con_parts_list",sec)
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if has_parts then
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local parts = item_parts.get_parts_con(item, nil, true)
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local part_cond = barter_mcm.get_config("cond_part")
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for k,v in pairs(parts) do
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if string.find(v, "prt_") and v <= part_cond then return end
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end
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end
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-- process multiuse items
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local item_data = take_items[sec]
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if item_data.limit > item_data.amt then
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table.insert(item_data.ids, item:id())
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end
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if IsItem("ammo", sec) then
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item_data.amt = item_data.amt + IsItem("ammo", sec)
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elseif IsItem("multiuse", sec) then
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item_data.amt = item_data.amt + item:get_remaining_uses()
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else
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item_data.amt = item_data.amt + 1
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end
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end)
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if data.type == "anyOf" then
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local at_least_one = false
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for k,v in pairs(take_items) do
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print_dbg("Actor has %s of %s of item %s for barter",v.amt, v.limit, k)
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if v.amt >= v.limit then
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at_least_one = true
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end
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end
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allowed = allowed and at_least_one
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else
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for k,v in pairs(take_items) do
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print_dbg("Actor has %s of %s of item %s for barter",v.amt, v.limit, k)
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if v.limit > v.amt then
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allowed = false
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end
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end
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end
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print_dbg("Barter allowance for %s is %s", name, allowed)
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data.allowed = allowed
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local take_items_indx = {}
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for k,v in pairs(take_items) do
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table.insert(take_items_indx, v)
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end
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data.take_items = take_items_indx
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return data
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end
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local clr_g = utils_xml.get_color("d_green")
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local clr_r = utils_xml.get_color("d_red")
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local clr_1 = utils_xml.get_color("ui_gray_2")
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local clr_2 = utils_xml.get_color("ui_gray_1")
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function build_string(name)
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local str = ""
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local funcs = ini_barters:r_string_ex(name, "precond_text") or "barter_core.str_std"
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funcs = str_explode(funcs, ",")
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table.sort(funcs)
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for k,v in pairs(funcs) do
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val = eval_func(v, name)
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if val then
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if type(val) ~= "table" then val = {val} end
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for k,v in pairs(val) do
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str = str .. " " .. gc("st_dot") .. " " .. v .. " \\n"
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end
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end
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end
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return str
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end
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function safe_insert(tbl, itm)
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if itm then table.insert(tbl, itm) end
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end
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function str_any(name)
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if barters[name].type == "anyOf" then
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return gc("st_barter_anyOf")
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end
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end
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function str_limit(name)
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local rep = ini_barters:r_string_ex(name, "repeat")
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if rep then
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local b_done = barter_mdata[rep][name] or 0
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local b_limit = ini_barters:r_float_ex(name, "limit") or 0
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local clr = b_done < b_limit and clr_g or clr_r
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return gc("st_barter_limit") .. clr .. " " ..b_done .. "/" .. b_limit .. clr_2 .. " " .. gc("st_barter_"..rep)
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end
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end
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function str_goodwill(name)
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local faction = ini_barters:r_string_ex(name, "faction")
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local rep = ini_barters:r_float_ex(name, "goodwill") or 0
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if faction and rep > 0 then
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local actor_goodwill = relation_registry.community_goodwill(faction, AC_ID) or 0
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local clr = actor_goodwill < rep and clr_r or clr_g
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return gc(faction) .. " " .. gc("st_barter_goodwill") .. " " .. clr .. actor_goodwill .. "/" .. rep .. clr_2
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end
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end
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function str_mutant(name)
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local count = ini_barters:r_float_ex(name, "kill_cnt")
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if count then
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local current = game_statistics.get_statistic_count("killed_monsters") or 0
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local clr = current < count and clr_r or clr_g
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return gc("st_mutants_killed") .. " " .. clr .. current .. "/" .. count .. clr_2
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end
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end
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function str_std(name)
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local str = {}
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if ini_barters:r_string_ex(name, "repeat") then
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safe_insert(str, str_limit(name))
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end
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if ini_barters:r_string_ex(name, "faction") then
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safe_insert(str, str_goodwill(name))
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end
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if ini_barters:r_string_ex(name, "has_info") then
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safe_insert(str, gc("st_barter_info"))
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end
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if barters[name].type == "anyOf" then
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safe_insert(str, gc("st_barter_anyOf"))
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else
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safe_insert(str, gc("st_barter_allOf"))
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end
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return str
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end
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local function str_toolkit(lv)
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return gc("st_barter_toolkit"..lv)
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end
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function str_toolkit1(name)
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return str_toolkit(1)
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end
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function str_toolkit2(name)
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return str_toolkit(2)
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end
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function str_toolkit3(name)
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return str_toolkit(3)
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end
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local function remove(item)
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if item.sec == "money" then
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db.actor:give_money(-1 * item.limit)
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else
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local limit = item.limit
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print_dbg("Taking %s of item %s", item.limit, item.sec)
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for i=1,#item.ids do
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if IsItem("multiuse", item.sec) then
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local obj = level.object_by_id(item.ids[i])
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local to_discharge = clamp(limit, 0, obj:get_remaining_uses())
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limit = limit - to_discharge
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utils_item.discharge(obj, to_discharge)
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else
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alife_release_id(item.ids[i])
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end
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end
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end
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end
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-- assume that the player has filled their end of the bargain and wants to execute on the bargain
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function do_barter(name, give, items, ind)
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print_dbg("Performing barter %s, index %s", name, ind)
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if ind and barters[name].type == "anyOf" then
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remove(items[ind])
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else
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for k,v in pairs(items) do
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remove(v)
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end
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end
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if IsItem("multiuse", give.sec) then
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local max_uses = SYS_GetParam(2, give.sec, "max_uses")
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local count = give.amt or max_uses
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while count > 0 do
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local uses = clamp(count, 0, max_uses)
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alife_create_item(give.sec, db.actor, {["uses"] = uses})
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count = clamp(count - max_uses, 0, count)
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end
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else
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local amt = give.amt or 1
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for i=1,amt do
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local meta = {}
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if give.type then
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meta[give.type] = give.meta
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end
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alife_create_item(give.sec, db.actor, meta)
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end
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end
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eval_barter(name, "postcondition")
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end
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function get_barter_amt(name)
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local rep = ini_barters:r_string_ex(name, "repeat")
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if not rep then return end
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print_dbg("Barter refresh type is %s", rep)
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local barter_sub = rep == "fixed" and barter_mdata.fixed or barter_mdata.restock
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if not barter_sub[name] then barter_sub[name] = 0 end
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return barter_sub[name]
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end
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function get_give_str(give)
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str = ui_item.get_sec_name(give.sec)
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if give.type then
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str = str .. ", " .. gc("st_barter_"..give.type) ..give.meta .. " "
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-- pluralize later
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end
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if give.amt > 1 then
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str = str .. " (x" .. give.amt .. ")"
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end
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return str
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end
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-- barter condition functions
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-- return true if barter is allowed (before even checking items to take)
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-- check against rep level
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function check_goodwill(name)
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-- return true
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local faction = ini_barters:r_string_ex(name, "faction")
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if not faction then return true end
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faction = str_explode(faction, ",")
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local rep = ini_barters:r_float_ex(name, "goodwill") or 0
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for i,fac in pairs(faction) do
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if relation_registry.community_goodwill(fac, AC_ID) < rep then return false end
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end
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return true
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end
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-- function check_supply_lv(name)
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-- local trade_lv = ini_barters:r_string_ex(name, "supply_lvl")
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-- if not trade_lv then return true end
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-- local npc = mob_trade.GetTalkingNpc()
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-- local lv = trader_autoinject.supply_level(npc, true)
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-- return lv >= trade_lv
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-- end
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-- check against limit with variable refresh rate
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function check_limit(name)
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if not barter_mdata.fixed then barter_mdata.fixed = {} end
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if not barter_mdata.restock then barter_mdata.restock = {} end
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local barter_amt = get_barter_amt(name)
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if not barter_amt then return end
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local limit = barters[name].limit--ini_barters:r_float_ex(name, "limit")
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return barter_amt < limit
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end
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function check_info(name)
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local info = ini_barters:r_string_ex(name, "has_info")
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if info then info = str_explode(info, ",")
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else return true end
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for i,v in pairs(info) do
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if not db.actor:has_info(v) then return false end
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end
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return true
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end
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-- check all basic preconds
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function pre_std(name)
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if ini_barters:r_string_ex(name, "repeat") and not check_limit(name) then return false end
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if ini_barters:r_string_ex(name, "faction") and not check_goodwill(name) then return false end
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if ini_barters:r_string_ex(name, "has_info") and not check_info(name) then return false end
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return true
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end
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function kill_mutant(name)
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local count = ini_barters:r_float_ex(name, "kill_cnt")
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if count then
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local current = game_statistics.get_statistic_count("killed_monsters") or 0
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return current >= count
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end
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end
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local function check_toolkit(lv)
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local npc = mob_trade.GetTalkingNpc()
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return has_alife_info(npc:section() .. "_upgrade_tier_" .. tostring(lv))
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end
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function check_toolkit1(name)
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return check_toolkit(1)
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end
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function check_toolkit2(name)
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return check_toolkit(2)
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end
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function check_toolkit3(name)
|
|
return check_toolkit(3)
|
|
end
|
|
-- allow
|
|
function check_pass(name)
|
|
return true
|
|
end
|
|
|
|
-- postconds
|
|
function increment_limit(name)
|
|
local rep = ini_barters:r_string_ex(name, "repeat")
|
|
if not rep then return end
|
|
|
|
if not barter_mdata.fixed then barter_mdata.fixed = {} end
|
|
if not barter_mdata.restock then barter_mdata.restock = {} end
|
|
|
|
local limit = ini_barters:r_float_ex(name, "limit") or 0
|
|
local barter_sub = rep == "fixed" and barter_mdata.fixed or barter_mdata.restock
|
|
if not barter_sub[name] then barter_sub[name] = 1
|
|
else
|
|
barter_sub[name] = clamp(barter_sub[name] + 1, 0, limit)
|
|
end
|
|
end
|
|
|
|
function give_info(name)
|
|
local info = ini_barters:r_string_ex(name, "give_info")
|
|
if not info then return end
|
|
db.actor:give_info_portion(info)
|
|
end
|
|
|
|
function post_std(name)
|
|
if ini_barters:r_string_ex(name, "repeat") then increment_limit(name) end
|
|
if ini_barters:r_string_ex(name, "give_info") then give_info(name) end
|
|
end
|
|
|
|
function trader_on_restock(npc)
|
|
local sec = npc:section()
|
|
if not trader_to_barter[sec] then return end
|
|
|
|
if not barter_mdata.fixed then barter_mdata.fixed = {} end
|
|
if not barter_mdata.restock then barter_mdata.restock = {} end
|
|
if not barter_mdata.give_items then barter_mdata.give_items = {} end
|
|
|
|
for k,v in pairs(trader_to_barter[sec]) do
|
|
if barter_mdata.restock[v] then
|
|
-- also rotate items
|
|
barter_mdata.restock[v] = 0
|
|
end
|
|
barter_mdata.give_items[v] = false
|
|
end
|
|
end
|
|
|
|
local function parse_barterstring(str)
|
|
local temp = str_explode(str, ",")
|
|
local t = {}
|
|
for k,v in pairs(temp) do
|
|
local group = str_explode(v, ":")
|
|
local item = group[1]
|
|
local uses = group[2]
|
|
if not uses or uses == "full" then
|
|
if IsItem("multiuse", item) then uses = IsItem("multiuse", item)
|
|
else uses = 1 end
|
|
end
|
|
t[item] = tonumber(uses)
|
|
end
|
|
return t
|
|
end
|
|
|
|
function check_addon(addon)
|
|
if not addon then return true end
|
|
if addon:sub(1, 1) == "!" then
|
|
return not _G[addon:sub(2)]
|
|
else
|
|
return _G[addon]
|
|
end
|
|
end
|
|
|
|
function get_give_item(name)
|
|
local to_give = ini_barters:r_string_ex(name, "give")
|
|
to_give = str_explode(to_give, ",")
|
|
local give
|
|
if #to_give > 1 then
|
|
-- search up cached if exists, select and cache if not
|
|
if not barter_mdata.give_items then barter_mdata.give_items = {} end
|
|
if not barter_mdata.give_items[name] then barter_mdata.give_items[name] = to_give[math.random(#to_give)] end
|
|
give = barter_mdata.give_items[name]
|
|
else
|
|
give = to_give[1]
|
|
end
|
|
give = str_explode(give, ":")
|
|
give_t = {
|
|
sec = give[1]
|
|
}
|
|
if IsItem("multiuse", give_t.sec) then
|
|
give_t.amt = tonumber(give[2]) or SYS_GetParam(2, give_t.sec, "max_uses")
|
|
else
|
|
give_t.amt = tonumber(give[2]) or 1
|
|
end
|
|
local meta = ini_barters:r_float_ex(name, "give_meta")
|
|
if meta then
|
|
give_t.meta = meta
|
|
if IsItem("ammo", give_t.sec) and give_t.meta <= SYS_GetParam(2, give_t.sec, "box_size") then
|
|
give_t.type = "ammo"
|
|
elseif (IsItem("outfit", give_t.sec) or IsItem("helmet", give_t.sec) or (string.find(give_t.sec, "wpn_") and not IsItem("fake_ammo_wpn", give_t.sec))) and give_t.meta <= 100 then
|
|
give_t.type = "cond"
|
|
end
|
|
end
|
|
return give_t
|
|
end
|
|
|
|
-- cycle through all barters and load only valid ones in
|
|
local function validate_barters()
|
|
ini_barters:section_for_each(function(name)
|
|
print_dbg("Parsing barter %s", name)
|
|
local npc = ini_barters:r_string_ex(name, "trader")
|
|
local give = ini_barters:r_string_ex(name, "give")
|
|
local addon = ini_barters:r_string_ex(name, "addon")
|
|
if not check_addon(addon) then
|
|
print_dbg("Barter %s failed check for addon %s", name, addon)
|
|
return
|
|
end
|
|
if not give then
|
|
print_dbg("Barter %s has no give item", name)
|
|
return
|
|
end
|
|
give = str_explode(give, ",")
|
|
-- validate each item
|
|
for k,v in pairs(give) do
|
|
g = str_explode(v, ":")
|
|
if not g[1] or (g[1] ~= "money" and not ini_sys:section_exist(g[1])) then
|
|
print_dbg("Barter %s attempted to add nonexistant give item %s", name, g[1])
|
|
return false
|
|
end
|
|
end
|
|
|
|
local take = ini_barters:r_string_ex(name, "take")
|
|
if not take then
|
|
print_dbg("Barter %s has no take items", name)
|
|
return
|
|
end
|
|
take = parse_barterstring(take)
|
|
for k,v in pairs(take) do
|
|
if (k ~= "money" and not ini_sys:section_exist(k)) then
|
|
print_dbg("Barter %s attempted to add nonexistant take item %s", name, k)
|
|
return
|
|
end
|
|
end
|
|
local data = {
|
|
-- give = give_t,
|
|
take = take,
|
|
}
|
|
local restricted = ini_barters:r_string_ex(name, "restricted")
|
|
if restricted then
|
|
restricted = str_explode(restricted, ",")
|
|
data.restricted = t2k_table(restricted)
|
|
end
|
|
|
|
data.type = ini_barters:r_string_ex(name, "type") or "allOf"
|
|
data.limit = ini_barters:r_float_ex(name, "limit")
|
|
|
|
if not trader_to_barter[npc] then trader_to_barter[npc] = {} end
|
|
table.insert(trader_to_barter[npc], name)
|
|
barters[name] = data
|
|
end)
|
|
end
|
|
|
|
local function save_state(mdata)
|
|
mdata.barter_mdata = barter_mdata
|
|
end
|
|
|
|
local function load_state(mdata)
|
|
barter_mdata = mdata.barter_mdata or {}
|
|
end
|
|
|
|
|
|
|
|
function on_game_start()
|
|
RegisterScriptCallback("save_state",save_state)
|
|
RegisterScriptCallback("load_state",load_state)
|
|
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
|
|
RegisterScriptCallback("trader_on_restock", trader_on_restock)
|
|
validate_barters()
|
|
end |