Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_yantar.xml

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<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Professor Sakharov (Ecologist Trader) Character Description -->
<specific_character id="yan_stalker_sakharov" team_default = "1">
<name>yan_st_sakharov_name</name>
<icon>ui_inGame2_sakharov</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>yan_stalker_sakharov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>16743</rank>
<reputation>1874</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
good_psy_helmet \n
hand_radio = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_stalker_sakharov_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>sakharov_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_yan_stalker_sakharov_game_start_dialog_1</actor_dialog>
<!-- LTTZ -->
<actor_dialog>sakharov_living_legend</actor_dialog>
<actor_dialog>sakharov_living_legend_finish</actor_dialog>
<actor_dialog>sakharov_mortal_sin</actor_dialog>
<actor_dialog>sakharov_mortal_sin_envoy</actor_dialog>
<actor_dialog>sakharov_mortal_sin_report</actor_dialog>
<actor_dialog>sakharov_mortal_sin_ambush</actor_dialog>
<actor_dialog>sakharov_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>sakharov_operation_afterglow</actor_dialog>
<actor_dialog>sakharov_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_yan_stalker_sakharov_meet_dialog</actor_dialog>
<actor_dialog>yan_stalker_sakharov_about_brain_scorcher</actor_dialog>
<actor_dialog>yan_stalker_sakharov_bad_psi_helmet</actor_dialog>
<actor_dialog>yan_stalker_sakharov_good_psi_helmet</actor_dialog>
<actor_dialog>yan_stalker_sakharov_upgrade_psi_helmet</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!-- g0dl1ke -->
</specific_character>
<!-- KRUGLOV -->
<specific_character id="yan_ecolog_kruglov" team_default = "1">
<name>yan_kruglov_name</name>
<icon>ui_inGame2_ecolog_green</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_kruglov_bio</bio>
<class>yan_ecolog_kruglov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>
<rank>2071</rank>
<reputation>-603</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_kruglov_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_add_repair</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Assistant Semenov (Ecologist Honcho) Character Description -->
<specific_character id="yan_ecolog_semenov" team_default = "1">
<name>yan_semenov_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_semenov_bio</bio>
<class>yan_ecolog_semenov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>
<rank>354</rank>
<reputation>-1809</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_semenov_start_dialog</start_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
<actor_dialog>dm_companion_patrol</actor_dialog>
<actor_dialog>dm_companion_leave</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- VASILYEV -->
<specific_character id="yan_ecolog_vasilyev" team_default = "1">
<name>yan_vasilyev_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio>yan_vasilyev_bio</bio>
<class>yan_ecolog_vasilyev</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<reputation>768</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>yan_ecolog_vasilyev_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Bunker mercs -->
<specific_character id="yan_merc_01" team_default = "1">
<name>yan_merc_01</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>yan_merc_01</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>11650</rank>
<reputation>1373</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_merc_02" team_default = "1">
<name>yan_merc_02</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>yan_merc_02</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>6042</rank>
<reputation>39</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_merc_03" team_default = "1">
<name>yan_merc_03</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>yan_merc_03</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>5144</rank>
<reputation>837</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
</supplies>
<start_dialog>yan_merc_guards_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="yan_ghost" team_default = "1">
<name>yan_ghost_name</name>
<icon>ui_inGame2_ghost</icon>
<map_icon x="0" y="6"></map_icon>
<bio>sim_stalker_veteran_bio</bio>
<class>yan_ghost</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>19994</rank>
<reputation>2239</reputation>
<visual>actors\stalker_neutral\stalker_prizrak</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
main_story_3_lab_x16_documents \n
stalker_outfit \n
</supplies>
</specific_character>
<!-- Peregrine (Military Mechanic) -->
<specific_character id="mechanic_army_yan_mlr" team_default="1">
<name>mechanic_army_yan_mlr_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>mechanic_army_yan_mlr</class>
<community>ecolog</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\military_3\</snd_config>
<rank>3500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_soldier\yan_army_mechanic</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 3 \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
detector_elite = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>army_yan_mec_about_tool</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Spirit (Military Cooker) -->
<specific_character id="yan_povar_army_mlr" team_default="1">
<name>yan_povar_army_mlr_name</name>
<icon>ui_inGame2_Soldier_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>yan_povar_army_mlr</class>
<community>ecolog</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config>
<rank>600</rank>
<money min="20000" max="20000" infinitive="1"/>
<reputation>998</reputation>
<visual>actors\stalker_soldier\yan_army_cook</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>meet_povar_army</actor_dialog>
<actor_dialog>barter_povar_army</actor_dialog>
<actor_dialog>remember_dyx_barter</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>