128 lines
4.1 KiB
Plaintext
128 lines
4.1 KiB
Plaintext
-- -- unused, moved to mag binder
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-- print_dbg = magazines.print_dbg
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-- set_data = magazine_binder.set_data
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-- get_data = magazine_binder.get_data
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-- weapon_default_magazine = magazine_binder.weapon_default_magazine
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-- validate_wep = magazine_binder.validate_wep
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-- is_supported_weapon = magazine_binder.is_supported_weapon
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-- get_weapon_base_type = magazine_binder.get_weapon_base_type
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-- get_magazine_base_type = magazine_binder.get_magazine_base_type
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-- get_config = magazines_mcm.get_config
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-- create_time_event = magazines.create_time_event
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-- function server_entity_on_register(se)
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-- local id = se.id
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-- local section = se:section_name()
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-- if is_supported_weapon(section) then
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-- local mag_data = get_data(id)
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-- if valid_mag_data(mag_data) then
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-- validate_wep(id, section)
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-- end
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-- if mag_data == nil then
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-- create_time_event("mag_redux", "fill_wep_"..id, 0, timed_fill, id, section)
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-- end
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-- end
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-- end
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-- function timed_fill(id, section)
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-- local default_mag = weapon_default_magazine(section)
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-- mag_data = {}
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-- mag_data.section = default_mag
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-- mag_data.loaded = {}
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-- local ammo_type = 0
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-- local ammo_amt = SYS_GetParam(2, default_mag, "max_mag_size") or SYS_GetParam(2, section, "ammo_mag_size") or 999
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-- local obj = level.object_by_id(id)
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-- if obj then
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-- ammo_type = obj:get_ammo_type()
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-- ammo_amt = clamp(obj:get_ammo_in_magazine(), 0, ammo_amt)
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-- end
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-- -- local ammo_type = obj:get_ammo_type()
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-- print_dbg("Weapon %s uses mags, assigning default mag %s with %s rounds, type is %s", section, default_mag, ammo_amt, ammo_type)
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-- local ammo_map = utils_item.get_ammo(section, id)
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-- -- if mag_cap < ammo_loaded then ammo_loaded = mag_cap end
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-- for i=1,ammo_amt do
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-- print_dbg("Loading in round of type %s",ammo_map[ammo_type+1])
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-- stack.push(mag_data.loaded, ammo_map[ammo_type+1])
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-- end
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-- set_data(id, mag_data)
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-- return true
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-- end
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-- function on_game_start()
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-- -- RegisterScriptCallback("server_entity_on_register", server_entity_on_register )
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-- end
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-- class
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-- function bind(obj)
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-- obj:bind_object(wep_binder(obj))
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-- end
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-- class "wep_binder" (object_binder)
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-- function wep_binder:__init(obj) super(obj)
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-- self.first_update = true
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-- end
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-- function wep_binder:update(delta)
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-- local obj = self.object
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-- if not is_supported_weapon(obj) then
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-- self.first_update = false
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-- return
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-- end -- only run for supported weapons
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-- local id = obj:id()
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-- local mag_data = get_data(id)
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-- if mag_data and self.first_update then
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-- self.first_update = false
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-- validate_wep(id, obj:section())
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-- end
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-- if mag_data == nil and self.first_update then
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-- self.first_update = false
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-- local ammo_loaded = obj:get_ammo_in_magazine()
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-- --if ammo_loaded == 0 then return end -- might not need this now.
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-- local default_mag = weapon_default_magazine(obj:section())
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-- mag_data = {}
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-- mag_data.section = default_mag
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-- mag_data.loaded = {}
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-- local ammo_type = obj:get_ammo_type()
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-- local mag_cap = SYS_GetParam(2, default_mag, "max_mag_size") or SYS_GetParam(2, obj:section(), "ammo_mag_size") or 999
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-- print_dbg("Weapon %s uses mags, assigning default mag %s with %s rounds, type is %s", obj:section(), default_mag, ammo_loaded, ammo_type)
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-- local ammo_map = utils_item.get_ammo(nil, id)
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-- if mag_cap < ammo_loaded then ammo_loaded = mag_cap end
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-- if ammo_loaded > 1 then
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-- for i=1,ammo_loaded do
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-- print_dbg("Loading in round of type %s",ammo_map[ammo_type+1])
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-- stack.push(mag_data.loaded, ammo_map[ammo_type+1])
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-- end
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-- end
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-- set_data(id, mag_data)
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-- end
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-- end
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-- function wep_binder:reload(section)
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-- object_binder.reload(self, section)
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-- end
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-- function wep_binder:reinit()
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-- object_binder.reinit(self)
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-- end
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-- function wep_binder:net_spawn(se_abstract)
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-- if not(object_binder.net_spawn(self, se_abstract)) then
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-- return false
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-- end
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-- return true
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-- end
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-- function wep_binder:net_destroy()
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-- object_binder.net_destroy(self)
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-- end
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-- function wep_binder:save(stpk)
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-- end
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-- function wep_binder:load(stpk)
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-- end |