Divergent/mods/Barrys Better Knives/gamedata/configs/mod_system_meleeanims.ltx

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TeX

![wpn_knife]
hud_fov = 0.5
![wpn_knife_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.013, -0.185, 0.208
hands_position_16x9 = -0.013, -0.185, 0.208
aim_hud_offset_pos = -0.077000, 0.022000, 0.000000
aim_hud_offset_rot = 0.000000, 0.005000, -0.015000
anm_attack = barry_knife_attack_hands
anm_attack2 = barry_knife_stab_hands
anm_hide = barry_knife_holster_hands
anm_idle = barry_knife_idle_hands
anm_idle_aim = barry_knife_idle_hands
anm_idle_moving = barry_knife_walk_hands
anm_idle_sprint = barry_knife_sprint_hands
anm_show = barry_knife_draw_hands
anm_show_empty = barry_knife_draw_hands
anm_bore = barry_knife_inspect_hands
; Transition/Intermediate Animations
anm_walk2sprint = barry_knife_trans_1_hands
anm_sprint2walk = barry_knife_trans_2_hands
; Transition Definitions
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1