Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_ak105_bas.ltx

838 lines
36 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_ak105_bas]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak105_bas
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 8
inv_grid_y = 2
inv_name = st_wpn_ak105_bas
inv_name_short = st_wpn_ak105_bas
description = st_wpn_ak105_bas_descr
kind = w_rifle
inv_weight = 3.2
cost = 24480
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak105_bas_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
position = -0.08, 0.1, -0.19 ;x,y,z (left/right, up/down, forward/back )
orientation = 0, 0, 0
fire_point = 0.0, -0.05, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.026, -0.175, 0.0
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
shell_point = 0.02,0.04,0.5
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 0
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76, swamp, shakal
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_tgp-a
silencer_status = 2
silencer_x = 176
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 21
launch_speed = 0
hit_impulse = 25
hit_power = 0.49, 0.49, 0.49, 0.49
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 830
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.08
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 12
cam_dispersion = 0.762
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0625
cam_max_angle = 37.0
cam_max_angle_horz = 37.0
cam_step_angle_horz = 1.10
zoom_cam_relax_speed = 12
zoom_cam_dispersion = 0.732
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 37.0
zoom_cam_max_angle_horz = 37.0
zoom_cam_step_angle_horz = 1.00
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
hud_fov = 0.78
;----------------------------------------------------------------------Sounds----------------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak105_sp\hide
snd_holster = weapons\ak105_sp\hide
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak105_young_prince\ak105_reload
snd_reload_empty = weapons\ak105_young_prince\ak105_reload_empty
snd_reload_misfire = weapons\ak74m_beard\ak74_misfire
snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
snd_switch_mode = weapons\generic\switch_mode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak105_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.0105, -0.02, 0.2
hands_orientation = 0, 2.3, -0.7298
aim_hud_offset_pos = -0.0746,0.0541,-0.2
aim_hud_offset_rot = 0.0422,-0.0035,-0.0158
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;-------------
hands_position_16x9 = -0.021400,0.000000,-0.050000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_pos_16x9 = -0.048000,0.025725,-0.036750 ;0.0001
aim_hud_offset_rot_16x9 = 0.016956,0.022549,-0.005000
item_position = 0,0,0
item_orientation = 0,0,0
;--------------
lowered_hud_offset_pos_16x9 = 0.08,-0.01,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = ak105_sp_draw, draw
anm_hide = ak105_sp_holster, holster
anm_idle = ak105_sp_idle, idle
anm_idle_sprint = ak105_sp_idle_sprint
anm_idle_moving = ak105_sp_idle_walk
anm_shots = ak105_sp_shoot, shoot
anm_reload = ak105_sp_reload, reload
anm_reload_empty = ak105_sp_reload_empty, reload_empty
anm_idle_moving_crouch = ak105_sp_idle_crouch_walk, idle
anm_idle_aim = ak105_sp_idle_aim
anm_bore = ak105_sp_idle_bore
anm_reload_misfire = ak105_sp_misfire
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.048, 0.466
fire_point2 = 0, -0.011, 0.553
shell_point = 0.018,0.06,0.188
shell_dir = 0,1,0
shell_bone = wpn_body
freelook_z_offset_mul = 0.5
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_ak105_bas_kobra]:wpn_ak105_bas
1icon_layer = kobra
1icon_layer_x = 58
1icon_layer_y = 7
inv_weight = 3.2
hud = wpn_ak105_bas_kobra_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
[wpn_ak105_bas_kobra_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.050300,0.005000,-0.052450
aim_hud_offset_rot_16x9 = 0.024506,0.029349,-0.011500
hands_position_16x9 = -0.018400,-0.000800,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
;------------------------------------------------------------------------------------------------
[wpn_ak105_bas_ekp8_02]:wpn_ak105_bas
1icon_layer = ekp8_02
1icon_layer_x = 57
1icon_layer_y = 8
$spawn = "weapons\wpn_ak105_bas_ekp8_02"
hud = wpn_ak105_bas_ekp8_02_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
inv_weight = 3.073
[wpn_ak105_bas_ekp8_02_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_ekp8_02_hud.ogf
aim_hud_offset_pos_16x9 = -0.050600,0.005425,-0.051950
aim_hud_offset_rot_16x9 = 0.053406,0.029349,-0.011500
hands_position_16x9 = -0.018400,-0.001700,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_okp]:wpn_ak105_bas
1icon_layer = okp
1icon_layer_x = 63
1icon_layer_y = 5
$spawn = "weapons\wpn_ak105_bas_okp"
hud = wpn_ak105_bas_okp_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
inv_weight = 3.055
[wpn_ak105_bas_okp_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.043500,0.015000,-0.016250
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
;-----------------------------------------------------------------------------------------------------------------------
[wpn_ak105_bas_pso2]:wpn_ak105_bas
1icon_layer = pso2
1icon_layer_x = 25
1icon_layer_y = 7
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
inv_weight = 3.400
hud = wpn_ak105_bas_pso2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
[wpn_ak105_bas_pso2_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.042100,0.016425,-0.050650
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.015000,-0.003600,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1p76]:wpn_ak105_bas
1icon_layer = 1p76
1icon_layer_x = 63
1icon_layer_y = 0
$spawn = "weapons\wpn_ak105_bas_1p76"
hud = wpn_ak105_bas_1p76_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
inv_weight = 3.300
[wpn_ak105_bas_1p76_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.053100,-0.000875,-0.037350
aim_hud_offset_rot_16x9 = 0.003506,0.027299,-0.011500
hands_position_16x9 = -0.017200,-0.008800,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_pka]:wpn_ak105_bas
1icon_layer = pka
1icon_layer_x = 63
1icon_layer_y = 4
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
inv_weight = 3.450
hud = wpn_ak105_bas_pka_hud
zoom_rotate_time = 0.25
scope_lense_fov = 15
[wpn_ak105_bas_pka_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.045600,0.013925,-0.052000
aim_hud_offset_rot_16x9 = 0.037206,0.026799,-0.011500
hands_position_16x9 = -0.015300,-0.004800,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1p78gs]:wpn_ak105_bas
1icon_layer = 1p78gs
1icon_layer_x = 50
1icon_layer_y = 0
inv_weight = 3.300
hud = wpn_ak105_bas_1p78gs_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_ak105_bas_1p78gs_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.055300,0.007525,-0.028650
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.015100,-0.006200,-0.034500
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1pn93n2_1gs]:wpn_ak105_bas
$spawn = "weapons\wpn_ak105_bas_1pn93n2_1gs"
hud = wpn_ak105_bas_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 30
1icon_layer_y = 6
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
;installed_upgrades = up_fourte_svd_nimble
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
inv_weight = 3.750
[wpn_ak105_bas_1pn93n2_1gs_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.046600,0.017225,-0.013650
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.008400,-0.014400,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.060780,0.040425,-0.025250
aim_hud_offset_alt_rot_16x9 = 0.016856,0.022849,-0.011500
;---------------------------------------------------------------------------------------------
[wpn_ak105_bas_1pn93]:wpn_ak105_bas
inv_weight = 4.05
hud = wpn_ak105_bas_1pn93_hud
1icon_layer = 1pn93
1icon_layer_x = 30
1icon_layer_y = 6
nv_scope_status = 1
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
scope_status = 1
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
zoom_rotate_time = 0.25
;installed_upgrades = up_fourte_svd_nimble
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak105_bas_1pn93_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.040900,0.013625,-0.003150
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.018400,-0.019000,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.050735,0.044725,-0.022900
aim_hud_offset_alt_rot_16x9 = 0.015756,0.022849,-0.011500
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1p29]:wpn_ak105_bas
1icon_layer = 1p29
1icon_layer_x = 50
1icon_layer_y = 4
inv_weight = 3.800
hud = wpn_ak105_bas_1p29_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak105_bas_1p29_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.053800,0.011625,-0.015250
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.018400,-0.016400,-0.028871
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.051050,0.042925,-0.044250
aim_hud_offset_alt_rot_16x9 = 0.017706,0.022549,-0.011500
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_usp1]:wpn_ak105_bas
1icon_layer = usp1
1icon_layer_x = 50
1icon_layer_y = 4
inv_weight = 3.800
hud = wpn_ak105_bas_usp1_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak105_bas_usp1_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.061000,0.005825,-0.020450
aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500
hands_position_16x9 = -0.010100,-0.011900,-0.045000
hands_orientation_16x9 = 1.252664,0.997510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.059000,0.037655,-0.039850
aim_hud_offset_alt_rot_16x9 = 0.015256,0.022499,-0.011500
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_swamp]:wpn_ak105_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 14
parent_section = wpn_ak105_bas_swamp
inv_name = st_wpn_ak105_bas_swamp
inv_name_short = st_wpn_ak105_bas_swamp
description = st_wpn_ak105_bas_swamp_descr
position = -0.016, 0.0, 0.0
orientation = 0, -0.07, 0
fire_point = 0, 0.0, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
inv_weight = 3.800
hud = wpn_ak105_bas_swamp_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_world.ogf
silencer_name = wpn_sil_geks545
silencer_x = 214
silencer_y = 1
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
ammo_elapsed = 45
ammo_mag_size = 45
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 910
rpm = 850
rpm_empty_click = 300
hud_fov = 0.78
zoom_cam_dispersion = 0.432
zoom_cam_dispersion_inc = 0.04
zoom_cam_step_angle_horz = 0.80
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
snd_reload_misfire = weapons\ak74_blindside\ak74_unjam
laser_status = true
;-----------------------------------------------------SWAMP_HUD-----------------------------------------------------------------------------
[wpn_ak105_bas_swamp_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_hud.ogf
;------
item_position = 0.000104,-0.000122,0.005998
item_orientation = 0.000000,0.000000,0.000000
hands_position_16x9 = 0.065000,-0.045000,-0.025000
hands_orientation_16x9 = 0.450000,0.850000,0.000000
aim_hud_offset_pos_16x9 = -0.065000,0.015000,-0.094500
aim_hud_offset_rot_16x9 = 0.018500,0.018000,0.001000
aim_hud_offset_alt_pos_16x9 = -0.088000,-0.049000,-0.050000
aim_hud_offset_alt_rot_16x9 = 0.010150,0.012950,0.788499
;-----
anm_bore = blnd_ak74m_inspect, idle
anm_bore_g = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle
anm_hide = blnd_ak74m_holster, idle
anm_hide_g = blnd_ak74m_holster_gl, idle
anm_hide_w_gl = blnd_ak74m_holster, idle
anm_idle = blnd_ak74m_idle, idle, 0.75
anm_idle_aim = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g = blnd_ak74m_idle_gl, idle
anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75
anm_reload = blnd_ak74m_reload, reload, 1.1
anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots = blnd_ak74m_shoot, shoot
anm_shots_g = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl = blnd_ak74m_shoot, shoot
anm_show = blnd_ak74m_draw, idle
anm_show_g = blnd_ak74m_draw_gl, idle
anm_show_w_gl = blnd_ak74m_draw, idle
anm_switch = blnd_ak74m_switch_to_gun, idle
anm_switch_g = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode = blnd_ak74m_firemode, idle, 1
;-----
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.1
lowered_hud_offset_pos_16x9 = 0.1,0.01,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_shakal]:wpn_ak105_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 18
parent_section = wpn_ak105_bas_shakal
inv_name = st_wpn_ak105_bas_shakal
inv_name_short = st_wpn_ak105_bas_shakal
description = st_wpn_ak105_bas_shakal_descr
position = -0.016, 0.0, 0.0
orientation = 0, -0.07, 0
fire_point = 0, 0.0, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
inv_weight = 3.480
hud = wpn_ak105_bas_shakal_hud
visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_world.ogf
silencer_name = wpn_sil_geks545
silencer_x = 214
silencer_y = 2
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
ammo_elapsed = 45
ammo_mag_size = 45
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 910
rpm = 850
rpm_empty_click = 300
hud_fov = 0.78
zoom_cam_dispersion = 0.432
zoom_cam_dispersion_inc = 0.04
zoom_cam_step_angle_horz = 0.80
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
snd_reload_misfire = weapons\ak74_blindside\ak74_unjam
laser_status = true
;-----------------------------------------------------shakal_HUD-----------------------------------------------------------------------------
[wpn_ak105_bas_shakal_hud]:wpn_ak105_bas_hud
item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_shakal_hud.ogf
;------
item_position = 0.000104,-0.000122,0.005998
item_orientation = 0.000000,0.000000,0.000000
hands_position_16x9 = 0.065000,-0.045000,-0.025000
hands_orientation_16x9 = 0.450000,0.850000,0.000000
aim_hud_offset_pos_16x9 = -0.065000,0.015000,-0.094500
aim_hud_offset_rot_16x9 = 0.018500,0.018000,0.001000
aim_hud_offset_alt_pos_16x9 = -0.088000,-0.049000,-0.050000
aim_hud_offset_alt_rot_16x9 = 0.010150,0.012950,0.788499
;-----
;-----
anm_bore = blnd_ak74m_inspect, idle
anm_bore_g = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle
anm_hide = blnd_ak74m_holster, idle
anm_hide_g = blnd_ak74m_holster_gl, idle
anm_hide_w_gl = blnd_ak74m_holster, idle
anm_idle = blnd_ak74m_idle, idle, 0.75
anm_idle_aim = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g = blnd_ak74m_idle_gl, idle
anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75
anm_reload = blnd_ak74m_reload, reload, 1.1
anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots = blnd_ak74m_shoot, shoot
anm_shots_g = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl = blnd_ak74m_shoot, shoot
anm_show = blnd_ak74m_draw, idle
anm_show_g = blnd_ak74m_draw_gl, idle
anm_show_w_gl = blnd_ak74m_draw, idle
anm_switch = blnd_ak74m_switch_to_gun, idle
anm_switch_g = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode = blnd_ak74m_firemode, idle, 1
;-----
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.1
lowered_hud_offset_pos_16x9 = 0.1,0.01,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;-----------------------------------------------------------------------------------------------------