306 lines
13 KiB
TeX
306 lines
13 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_sr2_veresk]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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scheduled = off
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cform = skeleton
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parent_section = wpn_sr2_veresk
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class = WP_LR300
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_name = st_wpn_sr2_veresk
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inv_name_short = st_wpn_sr2_veresk
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description = st_wpn_sr2_veresk_descr
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kind = w_smg
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inv_weight = 1.65
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cost = 50300
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_sr2_veresk_hud
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visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf
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position = -0.026, -0.125, -0.02
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orientation = -4, -5, 0
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fire_point = 0.0, 0.188, 0.392
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fire_point2 = 0.0, 0.188, 0.392
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.16,-0.36,0.15 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -10,-5,10 ; (3rd person view in degrees)
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ph_mass = 3
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grenade_flame_particles = weapons\generic_weapon01
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flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
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smoke_particles = ghost_particles\weapons\flame_eft_ak
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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shell_point = 0.0, 0.133, 0.047
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\9x19
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_mp5_nimble
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 68
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inv_grid_y = 0
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icons_texture = ui\ui_icon_bas
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fire_modes = 1, -1
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ammo_class = ammo_9x21_sp10
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = kp_sr2, sr2_upkit
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_veresk
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silencer_status = 2
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silencer_x = 175
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silencer_y = 8
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 126
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grenade_launcher_y = 24
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launch_speed = 0
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hit_impulse = 50
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hit_power = 0.49, 0.49, 0.49, 0.49
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 400
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rpm = 900
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rpm_empty_click = 200
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ap_modifier = 1.1
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.35
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fire_dispersion_base = 0.24
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fire_dispersion_condition_factor = 0.001
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inertion_origin_aim_offset = -0.03
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inertion_origin_offset = -0.05
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inertion_tendto_aim_speed = 8
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inertion_tendto_speed = 5
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.8
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misfire_start_prob = 0.005
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misfire_end_condition = 0.1
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 5
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cam_dispersion = 0.8
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0475
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.0
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.35
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zoom_cam_dispersion_frac = 0.8
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zoom_cam_dispersion_inc = 0.0325
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.0
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PDM_disp_accel_factor = 1.5
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PDM_disp_base = 0.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.5
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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hud_fov = 0.78
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_draw = weapons\sr2m\sr2m_draw
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snd_holster = weapons\sr2m\sr2m_holster
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snd_empty = weapons\sr2m\sr2m_empty
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snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5
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snd_reload_empty = weapons\sr2m\sr2m_reload_empty
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snd_shoot = weapons\sr2m\sr2m_shoot
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snd_silncer_shot = weapons\sr2m\sr1m_shoot_sil
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snd_switch_mode = weapons\generic\switch_mode
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_sr2_veresk_hud]:hud_base
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item_visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;-------
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position_16x9 = 0.060700,-0.072700,-0.126000
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hands_orientation_16x9 = 0.346998,0.470001,-0.177002
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aim_hud_offset_pos_16x9 = -0.044910,0.026140,-0.028130
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aim_hud_offset_rot_16x9 = 0.009600,0.006200,-0.002000
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;-------
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hands_position = -0.072000, -0.172, 0.165500
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hands_orientation = 0.55, 2.39, 0.1499993
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aim_hud_offset_pos = -0.0793, 0.0579, -0.265
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aim_hud_offset_rot = 0.038, 0.008, -0.004
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_show = kyky_sr2m_draw
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anm_hide = kyky_sr2m_holster
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anm_idle = kyky_sr2m_idle, idle
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anm_idle_sprint = kyky_sr2m_idle_sprint
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anm_idle_moving = kyky_sr2m_idle_move
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anm_shots = kyky_sr2m_shoot, shoot
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anm_reload = kyky_sr2m_reload, reload
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anm_reload_empty = kyky_sr2m_reload_empty, reload_empty
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anm_idle_aim = kyky_sr2m_idle_aim, idle
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anm_bore = kyky_sr2m_idle_aim, idle
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anm_reload_misfire = kyky_sr2m_reload_empty, reload_empty
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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freelook_z_offset_mul = 0.3
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fire_bone = wpn_body
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fire_point = 0.000000,0.037504,0.189238
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shell_point = -0.010000,0.000000,0.010000
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;-------------------------------------------------------------------------------------Addons-------------------------------------------------------------------------------------
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[wpn_sr2_veresk_kp_sr2]:wpn_sr2_veresk
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;1
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1icon_layer = kp_sr2
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1icon_layer_x = 78
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1icon_layer_y = -5
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inv_weight = 1.950
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hud = wpn_sr2_veresk_kp_sr2_hud
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visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf
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[wpn_sr2_veresk_kp_sr2_hud]:wpn_sr2_veresk_hud
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item_visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_kp_sr2_hud.ogf
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aim_hud_offset_pos_16x9 = -0.044910,-0.000960,-0.034929
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aim_hud_offset_rot_16x9 = -0.000300,0.006550,-0.002000
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hands_position_16x9 = 0.060700,-0.075000,-0.121500
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hands_orientation_16x9 = 0.346998,0.470001,-0.177002
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;------------------------------------------------------------------------------------------------
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[wpn_sr2_veresk_sr2_upkit]:wpn_sr2_veresk
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;1
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 68
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inv_grid_y = 2
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parent_section = wpn_sr2_veresk_sr2_upkit
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inv_name = st_wpn_sr2_veresk_sr2_upkit
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inv_name_short = st_wpn_sr2_veresk_sr2_upkit
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description = st_wpn_sr2_veresk_sr2_upkit_descr
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inv_weight = 2.100
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hud = wpn_sr2_veresk_sr2_upkit_hud
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visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf
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scopes = none
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laser_status = true
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[wpn_sr2_veresk_sr2_upkit_hud]:wpn_sr2_veresk_hud
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item_visual = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_sr2_upkit_hud.ogf
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aim_hud_offset_pos_16x9 = -0.044910,-0.000960,-0.034929
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aim_hud_offset_rot_16x9 = -0.000300,0.006550,-0.002000
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hands_position_16x9 = 0.060700,-0.075000,-0.121500
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hands_orientation_16x9 = 0.346998,0.470001,-0.177002
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aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
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aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
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;------------------------------------------------------------------------------------------------
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