1384 lines
42 KiB
Plaintext
1384 lines
42 KiB
Plaintext
-- ======================================================================
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--[[ New Extensible RF Sources
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-- ======================================================================
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Author: Catspaw
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https://www.youtube.com/channel/UCtG8fiWPUZEzWlkUn60btAw
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Source: https://www.moddb.com/mods/stalker-anomaly/addons/new-extensible-rf-sources/
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Version: 1.5-DAR
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Updated: 20231130
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Stripped-down version for redistribution with:
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Devices of Anomaly Redone
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Includes optional support for:
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TB's RF Tasks (integrated)
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Reworked RF Receiver (integrated, with MCM options)
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Remote-Controlled Explosives (integrated)
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Additional support for Bizarre Interference and other features are
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available in the full version of NERFS on Moddb.
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Credits: Tronex, RavenAscendant, Coverdrave, Tweeki Breeki, demonized
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Based on the vanilla Anomaly radio script created by Tronex
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Created: 2018/10/15 by Tronex
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RF Receiver and sources management
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2020/4/26: Added 3D UI to the detector
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-- ===================================================================--]]
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local debuglogs = false
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local verbose = false
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local logprefix = "<NERFS> "
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script_version = "1.5-DAR"
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local rand = math.random
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local sfind = string.find
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local ssub = string.sub
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local ts = game.translate_string
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local mwheel_supported_ver = 20230701
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local game_version = ts("ui_st_game_version")
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local gamma_modpack = game_version:find("G.A.M.M.A.") -- GAMMA now supports mouse wheel scripting
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local mwheel_avail = gamma_modpack or (MODDED_EXES_VERSION and (MODDED_EXES_VERSION >= mwheel_supported_ver))
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local mwheel_enabled = false
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local enable_debug = false
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local enable_acc_widget = false
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local signal_pulse_length = 1
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emission_functor = nil
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bgnoise_functor = nil
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local rfsrc_ini = ini_file_ex("scripts\\rf_sources\\signal_sources.ltx")
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local rfcfg_ini = ini_file_ex("scripts\\rf_sources\\rf_config.ltx")
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local rfcfg = rfcfg_ini:collect_section("config_defaults")
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wid_pos = {x=491,y=670}
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-- == Addon Compatibility settings =======================================
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-- RCE compatibility
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explosive_triggered = false
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-- RRFR and TB compatibility
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enable_rrfr = false
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rrfr_update_sources = false
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rrfr_must_equip_det = false
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local tg_beep = 0
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local min_gap = tonumber(rfcfg and rfcfg.rf_min_gap) or 400
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local beep_gap = 0
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local tg_cache = 0
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local min_flash_time = tonumber(rfcfg and rfcfg.rf_min_flash_time) or 100
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local flash_time = 0
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local tg_tb_flash = 0
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tb_flash_time = 0
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tb_in_range = false
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tb_sound_object = false
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--[[=====================================================================
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-Receiver bands-
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The below table exists in vanilla, but is almost entirely unused. The
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receiver is hardcoded into VHF with its 30/300 Mhz bounds. There's no
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way to change it in-game. However, some of the vanilla monsters and
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artifacts have frequencies outside of these bounds.
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I've set the min and max to utilize the entire three-digit range. It
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spans several different bands, but they're arbitrary categories
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anyway. You can change this value in MCM.
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I've left _band in just in case any addon tries to reference it, but
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vanilla doesn't.
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The task/reward scripts do reference _min and _max via functions, so
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they should automatically pick up this change and assign stashes in
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the new range.
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-- ==================================================================--]]
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bands = {
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["ELF"] = { _min = 3 , _max = 30 , _unit = game.translate_string("st_hz") },
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["SLF"] = { _min = 30 , _max = 300 , _unit = game.translate_string("st_hz") },
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["ULF"] = { _min = 300 , _max = 3000 , _unit = game.translate_string("st_hz") },
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["VLF"] = { _min = 3 , _max = 30 , _unit = game.translate_string("st_khz") },
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["LF"] = { _min = 30 , _max = 300 , _unit = game.translate_string("st_khz") },
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["MF"] = { _min = 300 , _max = 3000 , _unit = game.translate_string("st_khz") },
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["HF"] = { _min = 3 , _max = 30 , _unit = game.translate_string("st_mhz") },
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["VHF"] = { _min = 30 , _max = 300 , _unit = game.translate_string("st_mhz") },
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["UHF"] = { _min = 300 , _max = 3000 , _unit = game.translate_string("st_mhz") },
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["SHF"] = { _min = 3 , _max = 30 , _unit = game.translate_string("st_ghz") },
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["EHF"] = { _min = 30 , _max = 300 , _unit = game.translate_string("st_ghz") },
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["THF"] = { _min = 300 , _max = 3000 , _unit = game.translate_string("st_ghz") },
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}
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local _band = bands["VHF"]
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-- Overriding this until/unless we get the ability to change bands,
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-- it's pointless otherwise
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--local _min = _band._min
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--local _max = _band._max
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local _min = 1
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local _max = tonumber(rfcfg and rfcfg.rf_freq_max) or 999 -- configurable in MCM
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local _unit = _band._unit
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local _range = 2
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local _freq = math.random(_min,_max)
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local _device = "detector_radio"
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local scan_time = tonumber(rfcfg and rfcfg.rf_scan_time) or 5000 -- 5 seconds
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local clamp = clamp
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-- ======================================================================
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--[[ Sound Effects and Signal Sources
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Most SFX are now loaded dynamically from rfcfg_*.ltx
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If your addon needs to modify any of the RF Receiver's vanilla sound
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effects, check those files first to see if a simple LTX change will
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help avoid conflicts.
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If you want to add or change sound effects, there is no need to
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modify the script--just add a new rfcfg_youraddon.ltx file that
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contains the necessary path and filename info. These will all be
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loaded into snd_path_table. See the existing files for examples.
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You can also dynamically manage sound data in snd_path_table using
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the get_signal_sound() and set_signal_sound() functions later in
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this script.
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For special cases such as background or emission noise, these each
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have their own functors which can be monkeypatched or redirected to
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a different script.
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-- ====================================================================]]
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stalker_pda_frequencies = {} -- PDA frequencies of known stalkers
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local signal_sources = {}
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local active_sources = {} -- all online RF sources
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local RF = {} -- sources to process
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RF_stashes = {} -- stored stashes with RF source
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RF_targets = {} -- stored specific targets with RF source
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local exclude = {}
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local presets = {}
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local num_presets = 9
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local last_preset = 1
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for i=1,num_presets do presets[i] = {kb=-1,mk=0,f=1} end
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action_defs = {}
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local snd_emission = {}
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local snd_random = {}
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local snd_talk = {}
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local path_silence = "$no_sound"
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local snd_silence = xr_sound.get_safe_sound_object(path_silence)
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local snd_on = xr_sound.get_safe_sound_object(rfcfg.path_sound_on)
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local snd_off = xr_sound.get_safe_sound_object(rfcfg.path_sound_off)
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local path_default_noise= rfcfg.path_default_noise
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local path_default_beep = rfcfg.path_default_beep
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local snd_beep = sound_object(path_default_beep)
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local snd_noise = xr_sound.get_safe_sound_object(path_default_noise)
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local snd_path_table = {
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silence = path_silence,
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noise = path_default_noise,
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white_noise = path_default_noise,
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rfid_beep = path_default_beep,
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quest_beep = path_default_beep,
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-- For compatibility with TB's RF tasks:
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tb_beep = rfcfg.tb_beep,
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random = {},
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emission = {},
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chatter = {},
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gsm = {},
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psy = {},
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}
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-- ======================================================================
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-- Utilities
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-- ======================================================================
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function dl(logtext,...)
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-- Debug logging - to disable, set debuglogs to false
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if logtext and debuglogs then
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printf(logprefix..logtext,...)
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end
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end
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function vl(logtext,...)
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-- Verbose logging - to disable, set debuglogs and/or verbose to false
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if logtext and debuglogs and verbose then
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dl("[V] "..logtext,...)
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end
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end
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function dotip(tiptext,dur,src,beep,icon,snd)
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vl("Tip call received: dur %s | src \"%s\" | beep %s\n\"%s\"",dur,src,beep,tiptext)
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if tiptext == nil then return end
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db.actor:give_game_news(src or "RF Receiver", tiptext, icon or "ui_inGame2_Radiopomehi", 0, dur or 5000)
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if beep then
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xr_sound.set_sound_play(AC_ID, snd or "pda_tips")
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end
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end
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function exec(str,...)
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-- Adapted from Haruka's Skill System
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local res = nil
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if str then
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str = str_explode(str,"%.")
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if str[1] and str[2] and _G[ str[1] ] and _G[ str[1] ][ str[2] ] then
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res = _G[ str[1] ][ str[2] ](...)
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else
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dl("Could not exec function %s", str)
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end
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end
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return res
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end
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function ltxbool(st)
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if st == "true" then
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return true
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elseif st == "false" then
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return false
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else return st end
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end
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function get_freq()
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return _freq
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end
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function change_freq(num,force_set)
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vl("change_freq(%s) | currently %s",num,_freq)
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local hud = actor_menu.get_last_mode()
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if (hud ~= 0) or item_device.is_pda_active() then
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return
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end
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local oldf = _freq
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local newf = clamp(_freq + num, _min, _max)
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if force_set then
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newf = clamp(num, _min, _max)
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end
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_freq = newf
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if enable_rrfr and reworked_rf_receiver_mcm.get_config("update_sources_on_frequency_change") then
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scan_online_sources()
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end
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SendScriptCallback("actor_on_frequency_change", oldf, newf)
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end
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function is_in_range(freq)
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if type(freq) == "number" then
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local a = math.abs(freq - _freq)
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if (a < _range) then
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--vl("Freq %s is in range (%s/%s)",freq,a,_range)
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return true
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end
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elseif type(freq) == "table" then
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for i = 1,#freq do
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local inr = is_in_range(freq[i])
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if inr then return true end
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end
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end
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return false
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end
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function get_vol_range(freq)
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local nearest
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if type(freq) == "number" then
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local a = math.abs(freq - _freq)
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if (a < _range) then
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return (1 - a/_range)
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end
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elseif type(freq) == "table" then
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for i = 1,#freq do
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local a = get_vol_range(freq[i])
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if (not nearest) or (a < nearest) then nearest = a end
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end
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return (1 - nearest/_range)
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end
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return 0
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end
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function get_random_freq()
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return math.random(_min,_max)
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end
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function add_stash(lvl,id, freq)
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if lvl and RF_stashes[lvl] then
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RF_stashes[lvl][id] = freq or get_random_freq()
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end
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end
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function clear_stash(lvl,id)
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if lvl and RF_stashes[lvl] then
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RF_stashes[lvl][id] = nil
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end
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end
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function add_target(id, freq, dist, snd)
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local called_by_tb = (debug.getinfo(2, 'n').name == "tb_radio_thing")
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snd = (called_by_tb and snd_path_table.tb_beep) or snd
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-- for compatibility with TB's RF tasks
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freq = freq or get_random_freq()
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dist = dist or 200
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RF_targets[id] = { freq = freq , dist = dist , snd = snd}
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end
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function clear_target(id)
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if id then
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RF_targets[id] = nil
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end
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end
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function create_rf_table(id, cls, dist_pos, freq, dist, snd, sec, srcdef)
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local rft = {
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id = id,
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clsid = cls,
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dist_pos = dist_pos,
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freq = freq,
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dist = dist,
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snd = snd,
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sec = sec
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}
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if snd == "func" then rft.snd = get_sfx_for_signal(rft,srcdef and srcdef.func) end
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return rft
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end
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function validate_RF_targets() -- Clear non-existing RF targets
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for k,v in pairs(RF_targets) do
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local se = alife_object(k)
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if (not se) then
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RF_targets[k] = nil
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end
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end
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for k,v in pairs(stalker_pda_frequencies) do
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local se = alife_object(k)
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if (not se) or ((se and se:name()) ~= v.name) then
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stalker_pda_frequencies[k] = nil
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end
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end
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end
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function init_new_active_source(id,cls,sec,dist_pos,freq,dist,snd,srcdef)
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vl("init_new_active_source: id: %s | cls: %s | sec: %s | dist_pos %s | freq %s | dist %s | snd %s",id,cls,sec,dist_pos,(srcdef and srcdef.freqs) or freq,dist,snd)
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active_sources[#active_sources + 1] = create_rf_table(id,cls,dist_pos,freq,dist,snd,sec,srcdef)
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end
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function debug_print_stalker_pdas()
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if not (debuglogs and verbose) then return end
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local spf = stalker_pda_frequencies
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if spf and not is_empty(spf) then
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local dump = "**** Current known stalker PDAs:"
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for k,v in pairs (spf) do
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local obj = v and v.id and alife_object(v.id)
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dump = dump..string.format("\n | %s (%s) : %s Mhz |",v.name,v.id,v.freq)
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end
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vl(dump)
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end
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end
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function get_rnd_freq_from_tbl(freqtbl)
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if not (freqtbl and #freqtbl) then end
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return freqtbl[rand(#freqtbl)]
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end
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function get_random_pda_freq(defs)
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-- Every stalker's PDA has its own unique frequency that
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-- is somewhere within the range of one of the defined
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-- GSM bands (in rfsrc_cellnoise.ltx)
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local posneg = {[1]=1,[2]=-1}
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local variance = defs and defs.variance or 15
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local base_freq = get_rnd_freq_from_tbl(defs.freq) or 915
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local freq = clamp(tonumber(base_freq + (rand(1,variance) * posneg[rand(2)])),1,999)
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dl("get_random_pda_freq for id %s: base_freq %s | variance %s | final %s",defs and defs.id,base_freq,variance,freq)
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debug_print_stalker_pdas()
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return freq
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end
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function new_stalker_contact(obj,action_defs)
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if not (obj and action_defs) then return end
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local defs = action_defs
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local id = defs.id
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if not id then return end
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local spf = stalker_pda_frequencies
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local freq = spf and spf[id] and tonumber(spf[id].freq)
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if not freq then
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vl("id %s not found in stalker_pda_frequencies, generating new freq",id)
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freq = get_random_pda_freq(defs)
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spf[id] = {
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freq = freq,
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id = id,
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name = obj:name(),
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}
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end
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init_new_active_source(
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id,
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defs.cls,
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defs.sec,
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defs.dist_pos,
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freq,
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defs.srcdef.dist,
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defs.srcdef.snd,
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defs.srcdef
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)
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return true
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end
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function signal_active_artifact(obj,action_defs)
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if not (obj and action_defs) then return end
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local defs = action_defs
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local srcdef = defs.srcdef
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local sec = defs.sec
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local cls = defs.cls
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local snd = signal_sources[sec].snd or signal_sources[cls].snd
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vl("initializing new artifact signal: %s | snd %s | func %s",sec,snd,func)
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init_new_active_source(
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defs.id,
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cls,
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sec,
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defs.dist_pos,
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signal_sources[sec].freq or signal_sources[cls].freq,
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signal_sources[sec].dist or signal_sources[cls].dist,
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snd,
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srcdef
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)
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end
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function signal_stash_rfid(obj,action_defs)
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if not (obj and action_defs) then return end
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local defs = action_defs
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local id = defs.id
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--vl("initializing new rfid signal: stash id %s",id)
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local cls = defs.cls
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init_new_active_source(
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id,
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cls,
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defs.sec,
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defs.dist_pos,
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defs.freq,
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defs.srcdef.dist,
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defs.srcdef.snd,
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defs.srcdef
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)
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end
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function scan_online_sources()
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--vl("scan_online_sources")
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local pos = db.actor:position()
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local st = db.storage
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-- Search
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empty_table(active_sources)
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for i=1,65534 do
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local obj = st[i] and st[i].object or level.object_by_id(i)
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if obj then
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local matched = false
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local cls = obj:clsid()
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local id = obj:id()
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local dist_pos = pos:distance_to(obj:position())
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local src_cls = signal_sources[cls]
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local rfid_target = (RF_targets[id] and (dist_pos < RF_targets[id].dist))
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if src_cls or rfid_target then
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local is_invbox = (cls == clsid.inventory_box) or (cls == clsid.inventory_box_s)
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local sec = obj:section()
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local _level = level.name()
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local dist = (src_cls and src_cls.dist) or (RF_targets[id] and RF_targets[id].dist) or -1
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local src_sec = signal_sources[sec]
|
|
local rft_def = RF_targets[id]
|
|
local rfs_def = RF_stashes[_level] and RF_stashes[_level][id]
|
|
local strict_match = src_cls and src_cls.exact_match
|
|
local bysec,srcdef,freq,other_target,rfid_stash
|
|
if strict_match then
|
|
local mb = src_cls.match_by
|
|
local rfs = is_invbox and (mb == "rfid") and rfs_def
|
|
bysec = (mb == "section") and src_sec
|
|
if rfs and dist and (dist_pos < dist) then
|
|
--vl("stash strict match by freq: %s",rfs_def)
|
|
freq = rfs_def
|
|
srcdef = src_cls
|
|
rfid_stash = true
|
|
elseif bysec then
|
|
vl("strict match by section: %s",sec)
|
|
srcdef = src_sec
|
|
other_target = true
|
|
end
|
|
else
|
|
srcdef = src_cls
|
|
other_target = (dist_pos < dist)
|
|
--vl("other target: %s",other_target)
|
|
end
|
|
|
|
if rfid_target then
|
|
--vl("rfid target")
|
|
freq = rft_def.freq
|
|
snd = rft_def.snd or snd_path_table.quest_beep or path_default_beep
|
|
init_new_active_source(id,cls,sec,dist_pos,freq,dist,snd)
|
|
elseif rfid_stash or other_target then
|
|
--vl("cls %s | sec %s | rfid_target %s | other_target %s",cls,sec,rfid_target,other_target)
|
|
freq = srcdef and srcdef.freq or freq
|
|
local snd = srcdef and srcdef.snd or path_default_beep
|
|
if not freq then freq = get_random_freq() end
|
|
--vl("final signal source values for id %s: cls %s | sec %s | dist %s of %sm | freq %s | snd %s",id,cls,sec,dist_pos,dist,freq,snd)
|
|
local action = srcdef.action
|
|
if action then
|
|
action_defs = {
|
|
obj = obj,
|
|
id = id,
|
|
cls = cls,
|
|
sec = sec,
|
|
freq = freq,
|
|
dist_pos = dist_pos,
|
|
srcdef = srcdef,
|
|
snd = snd,
|
|
func = srcdef.func,
|
|
}
|
|
--vl("action found for %s, calling functor %s",sec,action)
|
|
exec(action,obj,action_defs)
|
|
if action_defs.ret_functor then
|
|
exec(ret_functor,action_defs.ret_args)
|
|
end
|
|
else
|
|
init_new_active_source(id,cls,sec,dist_pos,freq,dist,snd,srcdef)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- store closest 3 sources
|
|
empty_table(RF)
|
|
empty_table(exclude)
|
|
for j=1,3 do
|
|
local smallest_distance = 200
|
|
local last_id = nil
|
|
for i=1,#active_sources do
|
|
if (not exclude[i]) and is_in_range(active_sources[i].freq) and (active_sources[i].dist_pos < smallest_distance) then
|
|
smallest_distance = active_sources[i].dist_pos
|
|
last_id = i
|
|
end
|
|
end
|
|
if (last_id ~= nil) and (not exclude[last_id]) then
|
|
RF[#RF+1] = active_sources[last_id] -- fill
|
|
exclude[last_id] = true
|
|
end
|
|
end
|
|
if (#RF > 0) then
|
|
refresh = true -- require sounds update
|
|
end
|
|
dl("active_sources: %s | RF: %s", #active_sources, #RF)
|
|
end
|
|
|
|
local d_state = false
|
|
local vol_n = 0
|
|
function sound_trigger(state)
|
|
if state and (not d_state) then
|
|
snd_on:play(db.actor, 0, sound_object.s2d)
|
|
d_state = true
|
|
vol_n = 0.7
|
|
snd_noise.volume = vol_n
|
|
elseif (not state) and d_state then
|
|
snd_off:play(db.actor, 0, sound_object.s2d)
|
|
d_state = false
|
|
vol_n = 0
|
|
snd_noise.volume = vol_n
|
|
end
|
|
end
|
|
--[[=====================================================================
|
|
EXTERNAL HOOKS
|
|
The following functions provide a way for addons or other external
|
|
scripts to modify the table of signals and source sounds at
|
|
runtime.
|
|
--===================================================================--]]
|
|
function get_signal_sound(snd_id)
|
|
return snd_path_table and snd_path_table[snd_id]
|
|
end
|
|
|
|
function set_signal_sound(snd_id,snd_data)
|
|
-- snd_data can be either a string path, or a numeric
|
|
-- index of such paths that will be shuffled randomly
|
|
if not snd_id then return end
|
|
snd_path_table[snd_id] = snd_data
|
|
return true
|
|
end
|
|
|
|
function get_signal_source(ssrc_id)
|
|
if not signal_sources and ssrc_id then return end
|
|
return signal_sources[ssrc_id]
|
|
end
|
|
|
|
function inject_signal_source(key,raw_table)
|
|
-- for those who understand the table structure and want
|
|
-- a bit more control over changes to the signal sources
|
|
if not (key and raw_table and (type(raw_table) == "table")) then return end
|
|
signal_sources[key] = raw_table
|
|
return true
|
|
end
|
|
|
|
function set_signal_source(ssrc_id,dist,snd,clsid,section,freq,func)
|
|
if not ssrc_id and dist and snd and (clsid or section) then return end
|
|
signal_sources[ssrc_id] = {
|
|
dist = dist,
|
|
snd = snd,
|
|
clsid = clsid,
|
|
section = section,
|
|
freq = freq,
|
|
func = func,
|
|
}
|
|
return true
|
|
end
|
|
|
|
function del_signal_source(ssrc_id)
|
|
if not ssrc_id and signal_sources and signal_sources[ssrc_id] then return end
|
|
signal_sources[ssrc_id] = nil
|
|
return true
|
|
end
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
-- UI
|
|
----------------------------------------------------------------------
|
|
local detector_rf_ui = nil
|
|
local tg_led = 0
|
|
local tg_emission = 0
|
|
|
|
class "UI3D_RF" (CUIScriptWnd)
|
|
function UI3D_RF:__init() super()
|
|
self:Show (true)
|
|
self:Enable (true)
|
|
self.freq = nil
|
|
|
|
local xml = CScriptXmlInit()
|
|
self.xml = xml
|
|
xml:ParseFile ("ui_detector_rf.xml")
|
|
xml:InitWindow ("detector_rfproxy", 0, self)
|
|
|
|
--self.m_area_b = xml:InitStatic("detector_rfproxy:area_b", self)
|
|
self.m_area_r = xml:InitStatic("detector_rfproxy:area_r", self)
|
|
|
|
self.m_seg1 = xml:InitStatic("detector_rfproxy:seg1", self)
|
|
self.m_seg2 = xml:InitStatic("detector_rfproxy:seg2", self)
|
|
self.m_seg3 = xml:InitStatic("detector_rfproxy:seg3", self)
|
|
|
|
self.m_led = xml:InitStatic("detector_rfproxy:led", self)
|
|
end
|
|
|
|
function UI3D_RF:__finalize()
|
|
detector_rf_ui = nil
|
|
end
|
|
|
|
function UI3D_RF:Update()
|
|
|
|
CUIScriptWnd.Update(self)
|
|
|
|
local tg = time_global()
|
|
|
|
-- LED flashing
|
|
if (not enable_rrfr) and (tg > tg_led + 1000) then
|
|
tg_led = tg
|
|
self.m_led:Show(not self.m_led:IsShown())
|
|
end
|
|
|
|
-- Emissions
|
|
if GetEvent("surge", "state") or GetEvent("psi_storm", "state") then
|
|
if (tg > tg_emission + 200) then
|
|
tg_emission = tg
|
|
|
|
self.m_led:Show((math.random(1,100) < 50) and true or false)
|
|
_freq = math.random(_min,_max)
|
|
else
|
|
return
|
|
end
|
|
|
|
-- Normal readings
|
|
else
|
|
if (not enable_rrfr) and (self.freq == _freq) then
|
|
return
|
|
end
|
|
self.freq = _freq
|
|
|
|
local tg = time_global()
|
|
|
|
if not explosive_triggered then -- RCE compatibility
|
|
if enable_rrfr then
|
|
-- If RRFR is enabled, LED light now only flashes for quest beeps or TB's packages
|
|
if tb_in_range then
|
|
|
|
if tg > tg_tb_flash and tb_sound_object and tb_sound_object:playing() and not self.m_led:IsShown() then
|
|
tg_tb_flash = tg + tb_flash_time
|
|
self.m_led:Show(true)
|
|
elseif tg > tg_tb_flash and self.m_led:IsShown() then
|
|
self.m_led:Show(false)
|
|
end
|
|
else
|
|
local tg = time_global()
|
|
|
|
if (tg > tg_led) and snd_beep:playing() and not self.m_led:IsShown() then
|
|
tg_led = tg + beep_gap
|
|
tg_cache = tg
|
|
self.m_led:Show(true)
|
|
elseif (tg > tg_cache + flash_time) and self.m_led:IsShown() then
|
|
self.m_led:Show(false)
|
|
end
|
|
end
|
|
end
|
|
elseif (tg > tg_led + 50) then
|
|
tg_led = tg
|
|
self.m_led:Show(not self.m_led:IsShown())
|
|
end
|
|
end
|
|
|
|
local s_freq = tostring(_freq)
|
|
local seg1, seg2, seg3
|
|
|
|
if (_freq > 99) then
|
|
seg1 = strformat("green_%s", s_freq:sub(1, 1))
|
|
seg2 = strformat("green_%s", s_freq:sub(2, 2))
|
|
seg3 = strformat("green_%s", s_freq:sub(3, 3))
|
|
elseif (_freq > 9) then
|
|
seg1 = "green_0"
|
|
seg2 = strformat("green_%s", s_freq:sub(1, 1))
|
|
seg3 = strformat("green_%s", s_freq:sub(2, 2))
|
|
elseif (_freq > 0) then
|
|
seg1 = "green_0"
|
|
seg2 = "green_0"
|
|
seg3 = strformat("green_%s", s_freq:sub(1, 1))
|
|
else
|
|
seg1 = "green_0"
|
|
seg2 = "green_0"
|
|
seg3 = "green_0"
|
|
end
|
|
|
|
self.m_seg1:InitTextureEx(seg1, "hud\\p3d")
|
|
self.m_seg2:InitTextureEx(seg2, "hud\\p3d")
|
|
self.m_seg3:InitTextureEx(seg3, "hud\\p3d")
|
|
end
|
|
|
|
function get_UI()
|
|
if (detector_rf_ui == nil) then
|
|
detector_rf_ui = UI3D_RF()
|
|
end
|
|
|
|
return detector_rf_ui
|
|
end
|
|
|
|
|
|
-- =======================================================================
|
|
-- Accessibility indicator based on RavenAscendant's work
|
|
-- =======================================================================
|
|
|
|
HUD_IND = nil
|
|
|
|
function enable_rf_widget()
|
|
if not (enable_acc_widget and ui_rf_widget and db.actor) then return end
|
|
if (HUD_IND == nil) then
|
|
HUD_IND = ui_rf_widget.UIRFWidget("rax_rf_indicator.xml", "indicator", nil, wid_pos)
|
|
|
|
if HUD_IND then
|
|
get_hud():AddDialogToRender(HUD_IND)
|
|
else
|
|
dl("ERROR: Unable to load ui_rf_widget.script or initialize its HUD class")
|
|
end
|
|
end
|
|
end
|
|
|
|
function disable_rf_widget()
|
|
if not db.actor then return end
|
|
if (HUD_IND ~= nil) then
|
|
HUD_IND:ShowDialog(false)
|
|
get_hud():RemoveDialogToRender(HUD_IND)
|
|
HUD_IND = nil
|
|
end
|
|
end
|
|
|
|
function show_indicator(tf)
|
|
if not db.actor then return end
|
|
if HUD_IND then HUD_IND:ShowIndicator(enable_acc_widget and tf) end
|
|
end
|
|
|
|
--=======================================================================
|
|
|
|
function sfx_random_noise(rf_tbl)
|
|
--vl("sfx_random_noise called")
|
|
return snd_path_table and snd_path_table.random
|
|
end
|
|
|
|
function sfx_random_noise_psy(rf_tbl)
|
|
--vl("sfx_random_noise_psy called")
|
|
return snd_path_table and snd_path_table.psy
|
|
end
|
|
|
|
function sfx_radio_chatter(rf_tbl)
|
|
-- possble to add logic later that produces different chatter by faction
|
|
return snd_path_table and snd_path_table.chatter
|
|
end
|
|
|
|
function sfx_gsm_noise(rf_tbl)
|
|
return snd_path_table and snd_path_table.gsm
|
|
end
|
|
|
|
function sfx_background_noise(rf_tbl)
|
|
printf("sfx_background_noise at %s",time_global())
|
|
return snd_path_table and snd_path_table.white_noise
|
|
end
|
|
|
|
function sfx_emission(rf_tbl)
|
|
printf("sfx_emission at %s",time_global())
|
|
local emsnds = snd_path_table and snd_path_table.emission
|
|
return emsnds[math.random(#emsnds)]
|
|
end
|
|
|
|
function load_ltx_data()
|
|
dl("Loading sound data")
|
|
local loaded_manually = {
|
|
["config_sfx_defaults"] = true,
|
|
["config_sfx_random"] = true,
|
|
["config_sfx_bgnoise"] = true,
|
|
}
|
|
local rndcfg = rfcfg_ini:collect_section("config_sfx_random")
|
|
local bgcfg = rfcfg_ini:collect_section("config_sfx_bgnoise")
|
|
local sndpath = rndcfg.sfx_path.."\\"..rndcfg.sfx_filename
|
|
for i=1,rndcfg.sfx_max do
|
|
snd_path_table.random[i] = sndpath..tostring(i)
|
|
vl("Populating snd_path_table[random][%s] with %s",i,sndpath..tostring(i))
|
|
snd_random[i] = xr_sound.get_safe_sound_object(snd_path_table.random[i])
|
|
end
|
|
|
|
local rfcfg_ltx = rfcfg_ini:get_sections(true)
|
|
for k,_ in pairs(rfcfg_ltx) do
|
|
local rfx = rfcfg_ini:collect_section(k)
|
|
local strex = str_explode(k,"_sfx_")
|
|
local sndpath = rfx.sfx_path
|
|
local sndfile = rfx.sfx_filename
|
|
if (strex and (strex[1] == "config")) and (not loaded_manually[k]) and sndpath and sndfile then
|
|
local sndsec = strex[2]
|
|
sndpath = sndpath.."\\"..sndfile
|
|
vl("sndpath for %s is %s",k,sndpath)
|
|
local sndmax = rfx.sfx_max or 1
|
|
local ind = 0
|
|
for i=1,sndmax do
|
|
if not snd_path_table[sndsec] then
|
|
snd_path_table[sndsec] = {}
|
|
end
|
|
local sndname = sndpath..tostring(i)
|
|
snd_path_table[sndsec][i] = sndname
|
|
ind = ind + 1
|
|
vl("Populating snd_path_table[%s][%s] with %s",sndsec,ind,sndname)
|
|
end
|
|
local startind = ind + 1
|
|
if rfx.insert_random then
|
|
vl("Inserting %s entries of random noise into %s",rfx.insert_random,sndsec)
|
|
for i=startind,(startind + tonumber(rfx.insert_random)) do
|
|
snd_path_table[sndsec][i] = snd_path_table.random[math.random(1,rndcfg.sfx_max)]
|
|
ind = ind + 1
|
|
end
|
|
end
|
|
startind = ind + 1
|
|
if rfx.insert_silence then
|
|
vl("Inserting %s entries of dead silence into %s",rfx.insert_silence,sndsec)
|
|
for i=startind,(startind + tonumber(rfx.insert_silence)) do
|
|
snd_path_table[sndsec][i] = path_silence
|
|
ind = ind + 1
|
|
end
|
|
end
|
|
if rfx.sfx_functor then
|
|
rfcfg[sndsec.."_functor"] = rfx.sfx_functor
|
|
end
|
|
end
|
|
end
|
|
local snd_e = snd_path_table.emission
|
|
local snd_t = snd_path_table.chatter
|
|
for i=1,#snd_e do
|
|
vl("Populating sound object for snd_emission[%s] (%s)",i,snd_e[i])
|
|
snd_emission[i] = xr_sound.get_safe_sound_object(snd_e[i])
|
|
end
|
|
for i=1,#snd_t do
|
|
vl("Populating sound object for snd_talk[%s] (%s)",i,snd_t[i])
|
|
snd_talk[i] = xr_sound.get_safe_sound_object(snd_t[i])
|
|
end
|
|
emission_functor = rfcfg["emission_functor"]
|
|
bgnoise_functor = bgcfg["sfx_functor"]
|
|
dl("Noise functors found:\n * background = %s\n * emission = %s",bgnoise_functor,emission_functor)
|
|
|
|
local typedefs = {
|
|
["dist"] = "number",
|
|
["freq"] = "number",
|
|
["variance"] = "number",
|
|
["match_key"] = "boolean",
|
|
["exact_match"] = "boolean",
|
|
}
|
|
|
|
local rfsrc_ltx = rfsrc_ini:get_sections(true)
|
|
for s,d in pairs(rfsrc_ltx) do
|
|
local srcdef = rfsrc_ini:collect_section(s)
|
|
dl("loading signal def for %s",s)
|
|
local key = s
|
|
if srcdef and srcdef.clsid then
|
|
key = clsid[srcdef.clsid]
|
|
elseif srcdef and srcdef.section then
|
|
key = srcdef.section
|
|
--[[
|
|
elseif srcdef and srcdef.match_key then
|
|
key = srcdef[srcdef.match_key] or key
|
|
--]]
|
|
end
|
|
signal_sources[key] = {}
|
|
for attr,v in pairs(srcdef) do
|
|
local val = v
|
|
local csv = string.find(v,",")
|
|
vl("%s = %s (csv %s)",attr,v)
|
|
if (attr == "freq") and (csv and csv > 0) then
|
|
dl("%s is multi-frequency",attr)
|
|
local fr = str_explode(v,",")
|
|
for i = 1,#fr do
|
|
printf("%s",fr[i])
|
|
fr[i] = tonumber(fr[i])
|
|
vl("valid freq for %s: %s",attr,fr[i])
|
|
end
|
|
signal_sources[key].freqs = v
|
|
val = fr
|
|
elseif attr == "clsid" then
|
|
val = clsid[v]
|
|
elseif typedefs[attr] == "number" then
|
|
val = tonumber(v) or 0
|
|
elseif typedefs[attr] == "boolean" then
|
|
val = ltxbool(v)
|
|
end
|
|
signal_sources[key][attr] = val
|
|
signal_sources[key].key = key
|
|
end
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Callbacks
|
|
----------------------------------------------------------------------
|
|
local tg_scan = 0
|
|
local tg_random = math.random(20,40)*1000
|
|
-- added for accessibility indicator
|
|
local tg_interferance = tg_random
|
|
local vol_interferance = 0
|
|
|
|
local snds = {}
|
|
local refresh = false
|
|
local emission = false
|
|
local flag_10,flag_50,flag_preset
|
|
|
|
local function server_entity_on_unregister(se_obj, typ)
|
|
RF_targets[se_obj.id] = nil
|
|
end
|
|
|
|
local function actor_on_first_update()
|
|
-- create RF stashes
|
|
if is_empty(RF_stashes) then
|
|
local sim = alife()
|
|
local gg = game_graph()
|
|
|
|
-- gather all stashes
|
|
local lvls = {}
|
|
for id,v in pairs(treasure_manager.caches) do
|
|
local se = sim:object(id)
|
|
if se then
|
|
local lvl = sim:level_name(gg:vertex(se.m_game_vertex_id):level_id())
|
|
lvls[lvl] = lvls[lvl] or {} -- create level table
|
|
lvls[lvl][#lvls[lvl] + 1] = id -- add stashes from the same level
|
|
end
|
|
end
|
|
|
|
-- fill stashes table with a few selected targets
|
|
for lvl,v in pairs(lvls) do
|
|
RF_stashes[lvl] = {}
|
|
local size = (#v > 15) and #v or 0
|
|
for i=1,size,(size/5) do
|
|
local indx = math.ceil(i)
|
|
local id = v[indx]
|
|
RF_stashes[lvl][id] = get_random_freq()
|
|
|
|
if enable_debug then
|
|
level.map_add_object_spot_ser(id, "treasure", "RF Source\\nFrequency: " .. tostring(RF_stashes[lvl][id])) -- test
|
|
end
|
|
|
|
dl("RF_stashes[%s][%s] = %s",lvl,id,RF_stashes[lvl][id])
|
|
end
|
|
end
|
|
end
|
|
on_option_change()
|
|
end
|
|
|
|
function get_sfx_for_signal(rf_tbl,snd_functor)
|
|
local snd = rf_tbl and rf_tbl.snd
|
|
--vl("get_sfx_for_signal called with snd %s | func %s",snd,snd_functor)
|
|
local sndpath = (snd_path_table and snd_path_table[snd])
|
|
if (snd == "func") and snd_functor then
|
|
--vl("executing %s",snd_functor)
|
|
sndpath = exec(snd_functor,rf_tbl)
|
|
end
|
|
--vl("sndpath: %s",sndpath)
|
|
return sndpath or snd_path_table.noise
|
|
end
|
|
|
|
local function calc_beep_gap(dist_to_RF, RF_range)
|
|
local gap = (dist_to_RF / RF_range) * 3000
|
|
if gap < min_gap then return min_gap end
|
|
--clamp minimum gap between beeps so that player doesn't get tinnitus
|
|
return gap
|
|
end
|
|
|
|
|
|
function match_multi_freq(curr_freq,match_freq)
|
|
local freq = match_freq
|
|
if type(freq) == "table" then
|
|
for i = 1,#freq do
|
|
if curr_freq == freq[i] then return true end
|
|
end
|
|
end
|
|
return curr_freq == freq
|
|
end
|
|
|
|
local function calc_flash_time(dist_to_RF, RF_range)
|
|
-- [Coverdrave]: Calculate the time the flashing LED is on based on distance, only for quest targets.
|
|
local flash = (dist_to_RF / RF_range) * 500
|
|
if flash < min_flash_time then return min_flash_time end
|
|
return flash
|
|
end
|
|
|
|
function actor_has_valid_device(must_be_active)
|
|
local obj_det
|
|
if (not must_be_active) and reworked_rf_receiver_mcm and reworked_rf_receiver_mcm.get_config("only_equip_rf") then
|
|
obj_det = db.actor:item_in_slot(9)
|
|
else
|
|
obj_det = db.actor:active_detector()
|
|
end
|
|
|
|
return (obj_det and obj_det:section() == _device and obj_det:condition() >= obj_det:power_critical())
|
|
end
|
|
|
|
function set_indicator_color(signal, interference,emission, tg)
|
|
if HUD_IND then
|
|
HUD_IND:SetIndicatorColor(signal, interference,emission, tg)
|
|
end
|
|
end
|
|
|
|
local tg_signal_pulse = 0
|
|
local vol_signal_highest
|
|
local function actor_on_update()
|
|
if enable_acc_widget and not indicator then
|
|
enable_rf_widget()
|
|
end
|
|
|
|
-- return if radio detector is no active
|
|
|
|
if not actor_has_valid_device() then
|
|
sound_trigger(false)
|
|
show_indicator(false)
|
|
return
|
|
end
|
|
sound_trigger(true)
|
|
|
|
-- Emissions
|
|
emission = GetEvent("surge", "state") or GetEvent("psi_storm", "state")
|
|
show_indicator(enable_acc_widget)
|
|
-- Scan for any nearby radio wave source
|
|
local tg = time_global()
|
|
if (tg > tg_scan) then
|
|
tg_scan = tg + scan_time
|
|
scan_online_sources()
|
|
end
|
|
|
|
-- Signal sounds
|
|
local vol_noise_lowest = 0.7
|
|
vol_signal_highest = (tg_signal_pulse > tg) and vol_signal_highest or 0
|
|
|
|
for i=1,#RF do
|
|
local obj = level.object_by_id(RF[i].id)
|
|
if obj and (not emission) then
|
|
|
|
local pass_range = is_in_range(RF[i].freq) -- RRFR
|
|
|
|
local dist = db.actor:position():distance_to(obj:position()) or 0
|
|
local rfidist = RF[i].dist or 1
|
|
if pass_range and dist < rfidist then -- RRFR
|
|
local id = obj:id()
|
|
local sec = obj:section()
|
|
local clsid = obj:clsid()
|
|
|
|
local dist_ratio = dist / rfidist
|
|
local vol_range = get_vol_range(RF[i].freq)
|
|
|
|
local vol_signal = clamp( (1-dist_ratio) * vol_range , 0 , 1) or 0
|
|
local vol_noise = clamp( dist_ratio * vol_range , 0.2 , 0.7 ) or 0.7
|
|
vol_noise_lowest = (vol_noise < vol_noise_lowest) and vol_noise or vol_noise_lowest
|
|
dl("RF[%s] - %s (%s) - RF dist: %s - current dist: %s - dist_ratio: %s", i, obj:section(), RF[i].id, rfidist, dist, dist_ratio)
|
|
--dl("vol_range: %s - vol_signal: %s - vol_noise: %s", vol_range, vol_signal, vol_noise)
|
|
if enable_rrfr and (RF_targets[id] and not string.find(sec,"quest_tb_package_")) then
|
|
-- Use Reworked RF Receiver's method for playing beeps
|
|
if RF_targets[id] and not string.find(sec,"quest_tb_package_") then
|
|
beep_gap = calc_beep_gap(dist, rfidist)
|
|
local timeglobal = time_global()
|
|
if (timeglobal > tg_beep) then
|
|
tg_beep = timeglobal + beep_gap
|
|
flash_time = calc_flash_time(dist, rfidist)
|
|
snd_beep:play(db.actor, 0, sound_object.s2d)
|
|
snd_beep.volume = (reworked_rf_receiver_mcm.get_config("custom_beep_volume") and reworked_rf_receiver_mcm.get_config("beep_volume")) or vol_signal
|
|
end
|
|
-- All other sources, using old beeping method
|
|
elseif RF_database[clsid] then
|
|
if (not snds[i]) or (snds[i] and (not snds[i]:playing())) or refresh then
|
|
local snd_paths = RF[i].snd
|
|
snds[i] = sound_object(snd_paths[math.random(#snd_paths)])
|
|
snds[i]:play(db.actor, 0, sound_object.s2d)
|
|
print_dbg("snds[%s] - #s: %s", i, #snd_paths)
|
|
end
|
|
snds[i].volume = (reworked_rf_receiver_mcm.get_config("custom_beep_volume") and reworked_rf_receiver_mcm.get_config("beep_volume")) or vol_signal
|
|
end
|
|
else
|
|
if (not snds[i]) or (snds[i] and (not snds[i]:playing())) or refresh then
|
|
local snd_paths = RF[i].snd
|
|
local sndpath = snd_paths
|
|
if type(snd_paths) == "table" then
|
|
sndpath = snd_paths[math.random(#snd_paths)]
|
|
end
|
|
snds[i] = xr_sound.get_safe_sound_object(sndpath)
|
|
snds[i]:play(db.actor, 0, sound_object.s2d)
|
|
dl("snds[%s] - #s: %s", i, #snd_paths)
|
|
if (vol_signal > vol_signal_highest) then
|
|
vol_signal_highest = vol_signal
|
|
local pulse = tg + signal_pulse_length * snds[i]:length() * vol_signal_highest
|
|
tg_signal_pulse = pulse< tg_signal_pulse and tg_signal_pulse or pulse
|
|
end
|
|
snds[i].volume = vol_signal
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
vol_n = vol_noise_lowest
|
|
|
|
-- White noise sound
|
|
if (not snd_noise:playing()) then
|
|
local noisefx,functor
|
|
if emission then
|
|
functor = emission_functor
|
|
else
|
|
functor = bgnoise_functor
|
|
end
|
|
noisefx = functor and exec(functor)
|
|
if noisefx then
|
|
printf("found noisefx %s",noisefx)
|
|
snd_noise = xr_sound.get_safe_sound_object(noisefx)
|
|
snd_noise:play(db.actor, 0, sound_object.s2d)
|
|
else
|
|
printf("no noisefx returned by %s, playing silence",functor)
|
|
snd_noise = snd_silence
|
|
snd_noise:play(db.actor, 0, sound_object.s2d)
|
|
vol_n = 0
|
|
end
|
|
end
|
|
|
|
snd_noise.volume = vol_n
|
|
refresh = false
|
|
|
|
-- Random sounds
|
|
if (tg > tg_random) then
|
|
tg_random = tg + math.random(20,40)*1000
|
|
local randfac = (math.random(100) > 50)
|
|
local randsnd = snd_random[math.random(#snd_random)]
|
|
local talksnd = snd_talk[math.random(#snd_talk)]
|
|
local snd_random_now = randfac and randsnd or talksnd -- or snd_silence
|
|
printf("snd_random_now: %s | randfac %s | randsnd %s | talksnd %s",snd_random_now,randfac,randsnd,talksnd)
|
|
--local snd_random_now = (math.random(100) > 50) and snd_random[math.random(#snd_random)] or snd_talk[math.random(#snd_talk)]
|
|
snd_random_now:play(db.actor, 0, sound_object.s2d)
|
|
snd_random_now.volume = math.random(10,100)/100
|
|
vol_interferance = math.random(10,100)/100
|
|
snd_random_now.volume = vol_interferance
|
|
tg_interferance = tg + snd_random_now:length()
|
|
--vl("snd_random_now:length():%s", snd_random_now:length())
|
|
end
|
|
if (tg > tg_interferance) then
|
|
vol_interferance = 0
|
|
end
|
|
|
|
set_indicator_color(vol_signal_highest, vol_interferance, emission, tg)
|
|
end
|
|
|
|
local function load_state(m_data)
|
|
RF_stashes = m_data.RF_stashes or {}
|
|
RF_targets = m_data.RF_targets or {}
|
|
_freq = m_data.RF_freq or math.random(_min,_max)
|
|
stalker_pda_frequencies = m_data.stalker_pda_frequencies or {}
|
|
end
|
|
|
|
local function save_state(m_data)
|
|
validate_RF_targets()
|
|
m_data.RF_stashes = RF_stashes
|
|
m_data.RF_targets = RF_targets
|
|
m_data.RF_freq = _freq
|
|
m_data.stalker_pda_frequencies = stalker_pda_frequencies
|
|
end
|
|
|
|
local function on_key_hold(key)
|
|
if (key == DIK_keys["DIK_LSHIFT"]) then
|
|
flag_10 = true
|
|
elseif (key == DIK_keys["DIK_LMENU"]) then
|
|
flag_50 = true
|
|
elseif (key == DIK_keys["DIK_LCONTROL"]) then
|
|
flag_preset = true -- not implemented yet
|
|
end
|
|
end
|
|
|
|
function on_option_change()
|
|
if ui_mcm then
|
|
enable_acc_widget = ui_mcm.get("nerfs/nerfwidget/show")
|
|
local dbg = ui_mcm.get("nerfs/nerfmain/debuglogs")
|
|
if dbg ~= nil then debuglogs = dbg end
|
|
_max = ui_mcm.get("nerfs/nerfmain/max_freq") or _max
|
|
signal_low = {
|
|
r = ui_mcm.get("nerfs/nerfwidget/lo_r") or signal_low.r,
|
|
g = ui_mcm.get("nerfs/nerfwidget/lo_g") or signal_low.g,
|
|
b = ui_mcm.get("nerfs/nerfwidget/lo_b") or signal_low.b,
|
|
a = ui_mcm.get("nerfs/nerfwidget/lo_a") or signal_low.a,
|
|
}
|
|
signal_high = {
|
|
r = ui_mcm.get("nerfs/nerfwidget/hi_r") or signal_high.r,
|
|
g = ui_mcm.get("nerfs/nerfwidget/hi_g") or signal_high.g,
|
|
b = ui_mcm.get("nerfs/nerfwidget/hi_b") or signal_high.b,
|
|
a = ui_mcm.get("nerfs/nerfwidget/hi_a") or signal_high.a,
|
|
}
|
|
signal_emission = {
|
|
r = ui_mcm.get("nerfs/nerfwidget/em_r") or signal_emission.r,
|
|
g = ui_mcm.get("nerfs/nerfwidget/em_g") or signal_emission.g,
|
|
b = ui_mcm.get("nerfs/nerfwidget/em_b") or signal_emission.b,
|
|
a = ui_mcm.get("nerfs/nerfwidget/em_a") or signal_emission.a,
|
|
}
|
|
local oldpos = wid_pos
|
|
wid_pos.x = ui_mcm.get("nerfs/nerfwidget/pos_x")
|
|
wid_pos.y = ui_mcm.get("nerfs/nerfwidget/pos_y")
|
|
if (oldpos.x ~= wid_pos.x) or (oldpos.y ~= wid_pos.y) then
|
|
HUD_IND:SetPos(wid_pos.x, wid_pos.y)
|
|
end
|
|
dl("Loaded widget pos %s,%s from MCM, enable_acc_widget %s",wid_pos.x,wid_pos.y,enable_acc_widget)
|
|
indicator = nil
|
|
for i=1,num_presets do
|
|
local ind = tostring(i)
|
|
presets[i].kb = ui_mcm.get("nerfs/nerfpresets/kb_preset"..ind)
|
|
presets[i].mk = ui_mcm.get("nerfs/nerfpresets/mk_preset"..ind)
|
|
presets[i].f = ui_mcm.get("nerfs/nerfpresets/preset"..ind.."_freq")
|
|
dl("Populating preset %s: kb %s | mk %s | freq %s",i,presets[i].kb,presets[i].mk,presets[i].f)
|
|
end
|
|
|
|
-- Reworked RF Receiver compatibility
|
|
local enrrfr = ui_mcm.get("nerfs/nerfmain/enable_rrfr")
|
|
if enrrfr ~= nil then rrfr_compatibility(enrrfr) end
|
|
if mwheel_avail then
|
|
mwheel_enabled = ui_mcm.get("nerfs/nerfmain/use_mwheel")
|
|
else
|
|
ui_mcm.set("nerfs/nerfmain/use_mwheel",false)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function mod_key_pressed(key)
|
|
local mkp = ui_mcm and ui_mcm.get_mod_key(key) or false
|
|
printf("mod_key_pressed(%s): %s",key,mkp)
|
|
return mkp
|
|
end
|
|
|
|
function on_before_key_press(key,bind,dis,flags)
|
|
if not ui_mcm then return end
|
|
local detector = db.actor:active_detector()
|
|
local wep = db.actor:active_item()
|
|
if detector and (detector:section() == _device) and (not wep) then
|
|
for i=1,num_presets do
|
|
printf("presets: kb %s | mk %s | freq %s",presets[i].kb,presets[i].mk,presets[i].f)
|
|
if presets and presets[i] then
|
|
if (key == presets[i].kb) and
|
|
mod_key_pressed(presets[i].mk) then
|
|
local newf = presets[i].f or 1
|
|
change_freq(newf,true)
|
|
flags.ret_value = false
|
|
local tiptext = string.format(ts("st_nerfs_freq_preset"),i,newf)
|
|
dotip(tiptext)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function on_key_release(key)
|
|
local detector = db.actor:active_detector()
|
|
local wep = db.actor:active_item()
|
|
|
|
if detector and (detector:section() == _device) and (not wep) then
|
|
|
|
local num = (flag_50 and 50) or (flag_10 and 10) or 1
|
|
if (key == DIK_keys["MOUSE_1"]) then
|
|
change_freq(num)
|
|
elseif (key == DIK_keys["MOUSE_2"]) then
|
|
change_freq(-num)
|
|
end
|
|
end
|
|
flag_10 = false
|
|
flag_50 = false
|
|
flag_preset = false
|
|
end
|
|
|
|
function on_mouse_wheel(scroll_dir, flags)
|
|
local pda_active = item_device and item_device.is_pda_active()
|
|
if pda_active or not (mwheel_enabled and actor_has_valid_device(true)) then return end
|
|
local num = (flag_50 and 50) or (flag_10 and 10) or 1
|
|
--vl("on_mouse_wheel(%s) | flag_10 %s | flag_50 %s | num %s",scroll_dir,flag_10,flag_50,num)
|
|
if flag_preset then
|
|
local inc_dir = -1
|
|
if scroll_dir and (scroll_dir > 0) then
|
|
inc_dir = 1
|
|
end
|
|
local npre = clamp(last_preset + inc_dir,1,num_presets)
|
|
if npre ~= last_preset then
|
|
last_preset = npre
|
|
local newf = presets[npre].f or 1
|
|
change_freq(newf,true)
|
|
local tiptext = string.format(ts("st_nerfs_freq_preset"),npre,newf)
|
|
dotip(tiptext)
|
|
end
|
|
else
|
|
if scroll_dir and (scroll_dir > 0) then
|
|
vl("current frequency %s, raising by %s",_freq,num)
|
|
change_freq(num)
|
|
else
|
|
vl("current frequency %s, lowering by %s",_freq,num)
|
|
change_freq(-num)
|
|
end
|
|
end
|
|
flags.ret_value = false
|
|
end
|
|
|
|
function actor_on_item_take(obj)
|
|
-- Reworked RF Receiver compatibility
|
|
local id = obj:id()
|
|
if RF_targets[id] then
|
|
clear_target(id)
|
|
scan_online_sources()
|
|
end
|
|
end
|
|
|
|
function rrfr_compatibility(onoff)
|
|
if onoff == nil then return enable_rrfr end
|
|
enable_rrfr = (onoff == true)
|
|
if enable_rrfr and reworked_rf_receiver_mcm then
|
|
local rrfr_us = reworked_rf_receiver_mcm.get_config("update_sources_on_frequency_change")
|
|
local rrfr_eq = reworked_rf_receiver_mcm.get_config("only_equip_rf")
|
|
if rrfr_us ~= nil then rrfr_update_sources = rrfr_us end
|
|
if rrfr_eq ~= nil then rrfr_must_equip_det = rrfr_eq end
|
|
RegisterScriptCallback("actor_on_item_take",actor_on_item_take)
|
|
else
|
|
UnregisterScriptCallback("actor_on_item_take",actor_on_item_take)
|
|
end
|
|
end
|
|
|
|
function on_game_start()
|
|
load_ltx_data()
|
|
if mwheel_avail then
|
|
RegisterScriptCallback("on_mouse_wheel",on_mouse_wheel)
|
|
end
|
|
RegisterScriptCallback("on_option_change",on_option_change)
|
|
RegisterScriptCallback("on_key_hold",on_key_hold)
|
|
RegisterScriptCallback("on_before_key_press",on_before_key_press)
|
|
RegisterScriptCallback("on_key_release",on_key_release)
|
|
RegisterScriptCallback("save_state",save_state)
|
|
RegisterScriptCallback("load_state",load_state)
|
|
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
|
|
RegisterScriptCallback("actor_on_update",actor_on_update)
|
|
RegisterScriptCallback("server_entity_on_unregister",server_entity_on_unregister)
|
|
end
|