37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
--[[
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Fov animation manager script
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Author: Tronex
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--]]
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local fov_prev
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-- axr_options.ltx will handle saving fov changes during animation, if something breaks during it, it will restore previous cached FOV
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function on_game_start()
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local function actor_on_first_update()
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local fov_changed = axr_main.config:r_value("temp", "fov_changed", 1)
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local fov_value = axr_main.config:r_value("temp", "fov_value", 2)
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if fov_changed and (type(fov_value) == "number") then
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exec_console_cmd("hud_fov " .. fov_value)
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end
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axr_main.config:w_value("temp", "fov_changed", false)
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end
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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function change_fov(value) -- change_fov(0.45)
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local fov = get_console_cmd(2, "hud_fov")
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if (fov ~= value) then
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exec_console_cmd("hud_fov " .. value)
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fov_prev = fov
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axr_main.config:w_value("temp", "fov_changed", true)
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axr_main.config:w_value("temp", "fov_value", fov)
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end
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end
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function restore_fov()
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if fov_prev then
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exec_console_cmd("hud_fov " .. fov_prev)
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fov_prev = nil
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axr_main.config:w_value("temp", "fov_changed", false)
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end
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end
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