126 lines
3.4 KiB
Plaintext
126 lines
3.4 KiB
Plaintext
-------------------------------------------------------
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--Arszi's Campfire Roasting
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--By Arszi
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--Last update 2020.09.21.
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--[[
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Edited by HarukaSai for EFP
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- Refactoring
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- Roast\Boil all
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- Usage of custom functor autoinject
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- Removed pass of time
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11-02-2022
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]]
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-------------------------------------------------------
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foods = {
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["mutant_part_chimera_meat"] = "meat_chimera",
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["mutant_part_psysucker_meat"] = "meat_psysucker",
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["mutant_part_krovosos_meat"] = "meat_bloodsucker",
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["mutant_part_psevdodog_meat"] = "meat_pseudodog",
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["mutant_part_lurker_meat"] = "meat_lurker",
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["mutant_part_boar_chop"] = "meat_boar",
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["mutant_part_flesh_meat"] = "meat_flesh",
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["mutant_part_dog_meat"] = "meat_dog",
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["mutant_part_snork_hand"] = "meat_snork",
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["mutant_part_tushkano_meat"] = "meat_tushkano",
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["dirty_water"] = "boiled_water"
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}
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local dist = 10
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function use_roast(item)
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if not (can_use_campfire()) then return end
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local section = item:section()
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if (foods[section]) then
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if (IsItem("multiuse", nil, item)) then
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manage_food(foods[section], item, item:get_remaining_uses())
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else
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manage_food(foods[section], item)
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end
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end
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xr_effects.play_inv_cooking_stove()
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end
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function use_roast_all(item)
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if not (can_use_campfire()) then return end
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local section = item:section()
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db.actor:iterate_inventory(function(owner, obj)
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local sec = obj and obj:section()
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if (foods[sec] and sec == section) then
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if (IsItem("multiuse", nil, obj)) then
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manage_food(foods[section], obj, obj:get_remaining_uses())
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else
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manage_food(foods[section], obj)
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end
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end
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end, db.actor)
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actor_effects.play_item_fx("cooking_dummy")
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end
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function manage_food(food_to_create, mutant_part_to_remove, uses)
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alife_create_item(food_to_create, db.actor, {["uses"] = uses})
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alife_release(mutant_part_to_remove)
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end
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function can_use_campfire()
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--Hide inventory
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hide_hud_all()
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--Check for lit campfire
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if (not get_nearby_lit_campfire()) then
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actor_menu.set_msg(1, game.translate_string("st_haruka_roast_unlit_campfire"), 4)
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return false
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end
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return true
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end
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function get_nearby_lit_campfire()
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local pos = db.actor:position()
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for id,binder in pairs(bind_campfire.campfires_all) do
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if (binder and binder.campfire and binder.campfire:is_on()) then
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if (pos:distance_to_sqr(binder.object:position()) <= dist) then
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return true
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end
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end
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end
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return false
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end
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function roast_condition_function(obj, bag, mode)
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local campfire = bind_campfire.get_nearby_campfire(dist, result)
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if (campfire) then
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if foods[obj:section()] then
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return true
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end
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end
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end
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function roast_name_function(obj, bag, mode)
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if obj:section() == "dirty_water" then
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return game.translate_string("st_boil")
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else
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return game.translate_string("st_roast")
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end
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end
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function roast_all_name_function(obj, bag, mode)
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if obj:section() == "dirty_water" then
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return game.translate_string("st_boil_all")
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else
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return game.translate_string("roast_all")
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end
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end
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local add_functor = custom_functor_autoinject.add_functor
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add_functor("haruka_roast", roast_condition_function, roast_name_function, nil, use_roast)
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add_functor("haruka_roast_all", roast_condition_function, roast_all_name_function, nil, use_roast_all) |