Divergent/mods/Immersive Sleep/gamedata/configs/text/rus/ui_st_screen.xml

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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_ignite_fire">
<text>Ðàçæå÷ü ($$ACTION_USE$$)</text>
</string>
<string id="st_ignite_wait">
<text>Íàäî íåìíîãî ïîäîæäàòü, ïðåæäå ÷åì ðàçæèãàòü çàíîâî</text>
</string>
<string id="st_ignite_far">
<text>Ëèáî ðÿäîì íåò êîñòðà, ëèáî Âû ñòîèòå ñëèøêîì äàëåêî</text>
</string>
<string id="st_extinguish_fire">
<text>Çàòóøèòü ($$ACTION_USE$$)</text>
</string>
<string id="actor_inventory_box_use">
<text>Îòêðûòü ($$ACTION_USE$$)</text>
</string>
<string id="cant_walk">
<text>Íàäî ïåðåäîõíóòü</text>
</string>
<string id="cant_walk_weight">
<text>Ñëèøêîì ïåðåãðóæåí, ÷òîáû äâèãàòüñÿ</text>
</string>
<string id="car_character_use">
<text>Îòêðûòü ($$ACTION_USE$$)</text>
</string>
<string id="st_use_action_sit">
<text>Ñåñòü ($$ACTION_USE$$)</text>
</string>
<string id="character_use">
<text>Ãîâîðèòü ($$ACTION_USE$$)</text>
</string>
<string id="dead_character_use">
<text>Îáûñêàòü òðóï ($$ACTION_USE$$)</text>
</string>
<string id="dead_character_use_or_drag">
<text>Îáûñêàòü òðóï ($$ACTION_USE$$)\nÒàùèòü òðóï (SHIFT+$$ACTION_USE$$)</text>
</string>
<string id="general_complete_task">
<text>Çàäàíèå âûïîëíåíî:</text>
</string>
<string id="general_fail_task">
<text>Çàäàíèå ïðîâàëåíî:</text>
</string>
<string id="general_in_item">
<text>Ïîëó÷åí ïðåäìåò:</text>
</string>
<string id="general_in_money">
<text>Ïîëó÷åíû äåíüãè:</text>
</string>
<string id="general_new_task">
<text>Íîâîå çàäàíèå:</text>
</string>
<string id="general_out_item">
<text>Ïîòåðÿí ïðåäìåò:</text>
</string>
<string id="general_out_money">
<text>Ïîòåðÿíû äåíüãè:</text>
</string>
<string id="general_reverse_task">
<text>Çàäàíèå îòìåíåíî:</text>
</string>
<string id="general_update_task">
<text>Çàäàíèå îáíîâëåíî:</text>
</string>
<string id="gun_jammed">
<text> </text>
</string>
<string id="st_item_taken">
<text>%s</text>
</string>
<string id="inventory_box_use">
<text>Îáûñêàòü ($$ACTION_USE$$)</text>
</string>
<string id="inventory_item_use">
<text>Ïîäíÿòü ($$ACTION_USE$$)</text>
</string>
<string id="jup_b10_ufo_searching_tips">
<text>Îáûñêàòü ëåòàòåëüíûé àïïàðàò ($$ACTION_USE$$)</text>
</string>
<string id="jup_b1_bar_door">
<text>Äâåðü çàêëèíèëî</text>
</string>
<string id="jup_b1_door_is_closed">
<text>Äâåðü çàêðûòà èçíóòðè</text>
</string>
<string id="jup_b202_treasures_closed">
<text>Ñåéô çàêðûò</text>
</string>
<string id="jup_b205_tip_door_closed">
<text>Íåîáõîäèì êîä</text>
</string>
<string id="jup_b205_tip_door_decode">
<text>Ââåñòè êîä ($$ACTION_USE$$)</text>
</string>
<string id="jup_b206_use_plant">
<text>Ñîðâàòü ðàñòåíèå ($$ACTION_USE$$)</text>
</string>
<string id="jup_b209_scanner_place_tips">
<text>Óñòàíîâèòü ñêàíåð ($$ACTION_USE$$)</text>
</string>
<string id="jup_b209_scanner_remove_tips">
<text>Çàáðàòü ñêàíåð ($$ACTION_USE$$)</text>
</string>
<string id="lx8_raduga">
<text>Ïîäàâèòåëü àãðåññèè «Ðàäóãà»\nìàêåò âíåøíåãî èçëó÷àòåëüíîãî êîìïëåêñà\nìàñøòàá 1:20</text>
</string>
<string id="pas_b400_tip_switcher">
<text>Âêëþ÷èòü ðóáèëüíèê ($$ACTION_USE$$)</text>
</string>
<string id="pri_a18_use_idol">
<text>Îñìîòðåòü êîíñòðóêöèþ ($$ACTION_USE$$)</text>
</string>
<string id="pri_a25_blow_up_enter_door">
<text>Óñòàíîâèòü âçðûâ÷àòêó ($$ACTION_USE$$)</text>
</string>
<string id="pri_a28_talk_with_stupid_medic">
<text>Ïðèâåñòè â ÷óâñòâî ($$ACTION_USE$$)</text>
</string>
<string id="pri_b306_elevator_door_locked_used">
<text>Ëèôò îáåñòî÷åí</text>
</string>
<string id="pri_b306_generator_use">
<text>Çàïóñòèòü ãåíåðàòîð ($$ACTION_USE$$)</text>
</string>
<string id="sleep_ok_button">
<text>Ñïàòü</text>
</string>
<string id="sleep_warning_all_pleasures">
<text>Ñïàòü ñëèøêîì îïàñíî! Ñëèøêîì ñèëüíîå êðîâîòå÷åíèå è âûñîêèé óðîâåíü îáëó÷¸ííîñòè îðãàíèçìà.</text>
</string>
<string id="sleep_warning_bleeding">
<text>Ñïàòü ñëèøêîì îïàñíî! Ñëèøêîì ñèëüíîå êðîâîòå÷åíèå.</text>
</string>
<string id="sleep_warning_radiation">
<text>Ñïàòü ñëèøêîì îïàñíî! Ñëèøêîì âûñîêèé óðîâåíü îáëó÷¸ííîñòè îðãàíèçìà.</text>
</string>
<string id="sleep_zone_tip">
<text>Ñïàòü ($$ACTION_USE$$)</text>
</string>
<string id="st_autosave">
<text>Àâòîñîõðàíåíèå...</text>
</string>
<string id="st_can_use_weapon_now">
<text>Òåïåðü ìîæíî äîñòàòü îðóæèå.</text>
</string>
<string id="st_codelock">
<text>Êîäîâûé çàìîê ($$ACTION_USE$$)</text>
</string>
<string id="st_detective_news">
<text>Çà ðàñêðûòèå äåëà î ïðîïàæå ñòàëêåðîâ â ëè÷íûé ÿùèê íà «Ñêàäîâñêå» äîáàâëåíû ìåäèêàìåíòû.</text>
</string>
<string id="st_duty_first_reward_news">
<text>Çà ïîìîùü «Äîëãó» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì ÏÑ5-Ì «Óíèâåðñàëüíàÿ çàùèòà».</text>
</string>
<string id="st_duty_second_reward_news">
<text>Çà ïîìîùü «Äîëãó» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì ÏÑÇ-9ä «Áðîíÿ «Äîëãà».</text>
</string>
<string id="st_freedom_first_reward_news">
<text>Çà ïîìîùü «Ñâîáîäå» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì «Âåòåð ñâîáîäû».</text>
</string>
<string id="st_freedom_second_reward_news">
<text>Çà ïîìîùü «Ñâîáîäå» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì «Ñòðàæ ñâîáîäû».</text>
</string>
<string id="st_freeplay_text_ok">
<text>Âû íå óñïåëè äîáðàòüñÿ ê âåðòîë¸òàì. Ãðóïïà ýâàêóàöèè ïîêèíóëà Çîíó áåç Âàñ.</text>
</string>
<string id="st_freeplay_text_yes_no">
<text>Ãîòîâû ëè Âû ïîêèíóòü Çîíó? Îáðàòíîãî ïóòè íå áóäåò.</text>
</string>
<string id="st_game_over">
<text> </text>
</string>
<string id="st_game_over_press_jump">
<text> </text>
</string>
<string id="st_game_paused">
<text>Ïàóçà</text>
</string>
<string id="st_game_saved">
<text>Èãðà ñîõðàíåíà</text>
</string>
<string id="st_herald_of_justice_news">
<text>Çà ïîìîùü â ðàçîáëà÷åíèè Ñîðîêè â ëè÷íûé ÿùèê íà «Ñêàäîâñêå» ïîìåù¸í àðòåôàêò.</text>
</string>
<string id="st_jup_b41_door_locked">
<text>Íåîáõîäèìî äîæäàòüñÿ ãåðìåòèçàöèè øëþçà</text>
</string>
<string id="st_lx8_button_press_true">
<text>Äîñòóï ðàçðåø¸í</text>
</string>
<string id="st_lx8_lift_button">
<text>Ïîäíÿòüñÿ íà ëèôòå ($$ACTION_USE$$)</text>
</string>
<string id="st_pri_b306_go_down">
<text>Ñïóñòèòüñÿ íà ëèôòå ($$ACTION_USE$$)</text>
</string>
<string id="st_psy_danger">
<text>Êðèòè÷åñêèé óðîâåíü ïñè-èçëó÷åíèÿ. Ñëåäóåò íåìåäëåííî ïîêèíóòü îïàñíóþ çîíó.</text>
</string>
<string id="st_helmet_countdown">
<text>Çàùèòà îòêëþ÷åíà</text>
</string>
<string id="st_radiation_danger">
<text>Îïàñíûé óðîâåíü ðàäèàöèè. Äëÿ ïðîõîäà íåîáõîäèìà çàùèòà.</text>
</string>
<string id="st_search_helicopter">
<text>Îñìîòðåòü âåðòîë¸ò ($$ACTION_USE$$)</text>
</string>
<string id="st_search_treasure">
<text>Îáûñêàòü òàéíèê ($$ACTION_USE$$)</text>
</string>
<string id="st_sleep_hours">
<text>÷</text>
</string>
<string id="st_tip">
<text>Ñîîáùåíèå</text>
</string>
<string id="tip_door_blocked">
<text>Äâåðü çàáëîêèðîâàíà</text>
</string>
<string id="tip_door_close">
<text>Çàêðûòü äâåðü ($$ACTION_USE$$)</text>
</string>
<string id="tip_door_closed_base_alarm">
<text>Äâåðü çàïåðòà - â ëàãåðå òðåâîãà</text>
</string>
<string id="tip_door_closed_hide_weapon">
<text>Äâåðü çàïåðòà - íåîáõîäèìî ñïðÿòàòü îðóæèå</text>
</string>
<string id="tip_door_locked">
<text>Äâåðü çàïåðòà</text>
</string>
<string id="tip_door_no_electricity">
<text>Äâåðü îáåñòî÷åíà</text>
</string>
<string id="tip_door_open">
<text>Îòêðûòü äâåðü ($$ACTION_USE$$)</text>
</string>
<string id="tip_gate_locked">
<text>Âîðîòà çàáëîêèðîâàíû</text>
</string>
<string id="tip_need_access_card">
<text>Âîñïîëüçîâàòüñÿ êàðòîé äîñòóïà ($$ACTION_USE$$)</text>
</string>
<string id="tip_no_access_card">
<text>Íåîáõîäèìà êàðòà äîñòóïà</text>
</string>
<string id="tip_open_another_site">
<text>Äâåðü íåëüçÿ îòêðûòü ñ ýòîé ñòîðîíû</text>
</string>
<string id="ui_st_mp_experience_grow">
<text>-</text>
</string>
<string id="ui_st_mp_create">
<text>Ñîçäàòü</text>
</string>
<string id="zat_b12_conteiner_full_locked">
<text>Êîíòåéíåð çàêðûò - íåîáõîäèìû äâà êëþ÷à</text>
</string>
<string id="zat_b12_conteiner_has_one_key">
<text>Èñïîëüçîâàòü êëþ÷ ($$ACTION_USE$$)</text>
</string>
<string id="zat_b12_conteiner_has_two_key">
<text>Èñïîëüçîâàòü êëþ÷è ($$ACTION_USE$$)</text>
</string>
<string id="zat_b12_conteiner_locked">
<text>Êîíòåéíåð çàêðûò - íåîáõîäèì âòîðîé êëþ÷</text>
</string>
<string id="zat_b12_conteiner_open">
<text>Îòêðûòü êîíòåéíåð ($$ACTION_USE$$)</text>
</string>
<string id="zat_b14_door_locked_hint">
<text>Äâåðíîé ìåõàíèçì çàáëîêèðîâàí èçíóòðè</text>
</string>
<string id="zat_b57_balon_use_hint">
<text>Ïîäêëþ÷èòü ãàçîâûé áàëëîí ($$ACTION_USE$$)</text>
</string>
<string id="zat_b57_gas_warning">
<text>Îñòîðîæíî! Õèìè÷åñêàÿ îïàñíîñòü!</text>
</string>
<string id="zat_b57_vintil_press">
<text>Ïîâåðíóòü âåíòèëü ($$ACTION_USE$$)</text>
</string>
<string id="zat_b33_car_searching_tip">
<text>Îáûñêàòü «Çàïîðîæåö» ($$ACTION_USE$$)</text>
</string>
<string id="st_resupply_ready">
<text>Ïåðåä îïåðàöèåé ìîæíî ïîïîëíèòü çàïàñ ìåäèêàìåíòîâ è áîåïðèïàñîâ ó ëåéòåíàíòîâ Ðîãîâöà è Êèðèëëîâà.</text>
</string>
<string id="st_surge_while_asleep">
<text> Çîíå íåäàâíî ïðîèçîø¸ë âûáðîñ.</text>
</string>
<string id="st_mutant_hunter_news">
<text>Çà óíè÷òîæåíèå îïàñíûõ ìóòàíòîâ â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåùåíû áîåïðèïàñû.</text>
</string>
<string id="st_found_old_treasure">
<text>Ïîëó÷åíû êîîðäèíàòû ðàíåå íàéäåííîãî òàéíèêà</text>
</string>
<string id="st_got_treasure">
<text>Íàéäåí òàéíèê</text>
</string>
<string id="st_found_new_treasure">
<text>Ïîëó÷åíû êîîðäèíàòû òàéíèêà</text>
</string>
<string id="st_press_any_key">
<text>Íàæìèòå ëþáóþ êëàâèøó äëÿ ïåðåõîäà ê èãðå</text>
</string>
<string id="tips_labx16switcher_press">
<text>Îòêëþ÷èòü ïñè-óñòàíîâêó ($$ACTION_USE$$)</text>
</string>
<string id="tips_rad_switcher_press">
<text>Îòêëþ÷èòü «Âûæèãàòåëü ìîçãîâ» ($$ACTION_USE$$)</text>
</string>
<string id="bridge_down_red_forest_tips">
<text>Îïóñòèòü ìîñò ($$ACTION_USE$$)</text>
</string>
<string id="bridge_stop_red_forest_tips">
<text>Îñòàíîâèòü ìîñò ($$ACTION_USE$$)</text>
</string>
<string id="bridge_up_red_forest_tips">
<text>Ïîäíÿòü ìîñò ($$ACTION_USE$$)</text>
</string>
<string id="drx_sl_tips_rad_switcher_press">
<text>Âêëþ÷èòü «Âûæèãàòåëü Ìîçãîâ» ($$ACTION_USE$$)</text>
</string>
<string id="st_make_a_wish">
<text>Çàãàäàòü æåëàíèå ($$ACTION_USE$$)</text>
</string>
<string id="st_lx18_pda">
<text>Ïðîñëóøàòü àóäèîçàïèñü â ÊÏÊ</text>
</string>
<string id="dar_poltergeist_hold_the_door">
<text>×òî-òî óäåðæèâàåò äâåðü.</text>
</string>
<string id="st_labx18_pass_to_1st_door">
<text>Îòëè÷íî, êîëëåãà. ß ðàä, ÷òî Âû ïîëó÷èëè 2-é óðîâåíü äîñòóïà. Íàêîíåö-òî Âû óçíàåòå, ÷òî ïðîèñõîäèò â íàøåé ëàáîðàòîðèè. Âàø êîä äîñòóïà: 1243. Çàâåäóþùèé ëàáîðàòîðèåé X-18, ϸòð Èëüè÷ Êàëóãèí.</text>
</string>
<string id="st_labx18_pass_to_2nd_door">
<text>Óâàæàåìûé êîëëåãà, ïîçâîëüòå ìíå íàïîìíèòü Âàì, ÷òî íà÷èíàÿ ñ çàâòðàøíåãî äíÿ Âû äîëæíû îñìàòðèâàòü êîíòåéíåðû â öåíòðàëüíîé ëàáîðàòîðèè ÷åðåç êàæäûå äâà ÷àñà. Ñîîáùàòü îáî âñåì íåïîñðåäñòâåííî ìíå. Êîä äîñòóïà äëÿ öåíòðàëüíîé ëàáîðàòîðèè: 9524. Çàâåäóþùèé ëàáîðàòîðèåé X-18, ϸòð Èëüè÷ Êàëóãèí.</text>
</string>
<string id="st_yan_saharov_message">
<text>Äîáðûé ÷åëîâåê, Âû âñ¸-òàêè äîáðàëèñü äî ëàáîðàòîðèè! Ýòî ÷ðåçâû÷àéíî âàæíî, ÷òîáû ìû èìåëè âîçìîæíîñòü èçó÷èòü óñòàíîâêó â ëàáîðàòîðèè. Ïîïðîáóéòå îòêëþ÷èòü å¸, ÷òîáû ìû ñìîãëè å¸ èññëåäîâàòü.</text>
</string>
<string id="st_yan_saharov_message_2">
<text>Ñëóøàéòå, ýòîò ïðîòîòèï íå çàùèòèò Âàñ îò ìîùíîãî ïñè-âîçäåéñòâèÿ. ß îæèäàë íå÷òî ïîäîáíîå, ïîýòîìó êàæäûé ðàç ïðè ïîïàäàíèè â ìîùíîå ïñè-ïîëå àêòèâèðóåòñÿ òàéìåð. Êîãäà çàêîí÷èòñÿ âðåìÿ, óñòðîéñòâî áîëüøå íå áóäåò çàùèùàòü Âàñ, òàê ÷òî áóäüòå îñòîðîæíû è ñëåäèòå çà âðåìåíåì.</text>
</string>
<string id="st_yan_saharov_message_3">
<text>Îòëè÷íàÿ ðàáîòà. Èçëó÷åíèå îòêëþ÷åíî, è Âû âñ¸ åùå æèâû. Ìû âñåãäà áóäåì ðàäû âèäåòü Âàñ â íàøåì áóíêåðå!</text>
</string>
<string id="tips_warlab_switcher_press">
<text>Âûêëþ÷èòü Ãåíåðàòîðû ($$ACTION_USE$$)</text>
</string>
<string id="tip_door_coded">
<text>Çàêðûòî íà êîäîâûé çàìîê</text>
</string>
<string id="tip_door_decode">
<text>Íàæìèòå ($$ACTION_USE$$) äëÿ âçëîìà êîäà</text>
</string>
<string id="tip_door_decoding">
<text>Ïîäáîð ïàðîëÿ ïîø¸ë...</text>
</string>
<string id="bar_arena_actor_afraid">
<text>Áîé îòìåí¸í! Ïðåòåíäåíò ñòðóñèë è íå âûõîäèë, ÷òîáû áîðîòüñÿ âîîáùå!</text>
</string>
<string id="bar_arena_fight_10">
<text>Îñòàëîñü 10 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_20">
<text>Îñòàëîñü 20 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_30">
<text>Îñòàëîñü 30 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_40">
<text>Îñòàëîñü 40 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_50">
<text>Îñòàëîñü 50 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_60">
<text>Îñòàëàñü 1 ìèíóòà!</text>
</string>
<string id="bar_arena_fight_70">
<text>Îñòàëàñü 1 ìèíóòà è 10 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_80">
<text>Îñòàëàñü 1 ìèíóòà è 20 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_90">
<text>Îñòàëàñü 1 ìèíóòà è 30 ñåêóíä!</text>
</string>
<string id="bar_arena_fight_begin">
<text>Áîé!</text>
</string>
<string id="bar_arena_fight_bloodsucker">
<text>Âíèìàíèå! Âíèìàíèå! Íîâûé áîé íà íàøåé Àðåíå!  ëåâîì óãëó - ñàìûé ñòðàøíûé êîøìàð Çîíû, âå÷íî ãîëîäíûé êðîâîñîñ! À â ïðàâîì óãëó... ÷åëîâåê? Äà, ýòî ÷åëîâåê! Âàøè àïëîäèñìåíòû ïîæàëóéñòà!</text>
</string>
<string id="bar_arena_fight_burer">
<text>Âíèìàíèå! Âíèìàíèå! Íîâûé áîé íà íàøåé Àðåíå!  ëåâîì óãëó - ñãèáàòåëü ëîæåê è ìàñòåð êóíã-ôó, ñîáñòâåííî - áþðåð! À â ïðàâîì óãëó - ÷åëîâåê, ïîñòîÿííî íàõîäÿùèéñÿ â ïîèñêå!</text>
</string>
<string id="bar_arena_fight_dead">
<text>Òàêèì îáðàçîì, ïðåòåíäåíò áûë óáèò! Âîò ýòî ñþðïðèç!</text>
</string>
<string id="bar_arena_fight_lose">
<text>Õîðîøî, ïðåòåíäåíò óáèë ñâîåãî ïðîòèâíèêà, íî îí íå ñäåëàë ýòîãî âîâðåìÿ. Îí ïðîèãðûâàåò áîé!</text>
</string>
<string id="bar_arena_fight_pseudodog">
<text>Âíèìàíèå! Âíèìàíèå! Íîâûé áîé ñîáèðàåòñÿ íà÷àòüñÿ íà Àðåíå.  ëåâîì óãëó - áåëîå è ïóøèñòîå ïîðîæäåíèå ýòîãî àäà... ïñåâäîñîáàêà! À â ïðàâîì óãëó - îí ïðèøåë èç íèîòêóäà, ÷åëîâåê áåç ïðîøëîãî è áóäóùåãî!</text>
</string>
<string id="bar_arena_fight_savage">
<text>Âíèìàíèå! Âíèìàíèå! Íîâûé áîé ñîáèðàåòñÿ íà÷àòüñÿ íà Àðåíå.  ëåâîì óãëó - âû åãî çíàåòå, âû ëþáèòå åãî, à îí íåíàâèäèò âàñ! Ýòî Çâåðü! À â ïðàâîì óãëó - æèâîé è çäîðîâûé, ïî êðàéíåé ìåðå, íà äàííûé ìîìåíò - íàø ïðåòåíäåíò!</text>
</string>
<string id="bar_arena_fight_snork">
<text>Âíèìàíèå! Âíèìàíèå! Íîâûé áîé íà Àðåíå!  ëåâîì óãëó - ìàñòåð áîåâûõ èñêóññòâ è ñïåöèàëèñò ïî çäîðîâîìó ïèòàíèþ - ñíîðê! È â ïðàâîì óãëó - ÷åëîâåê áåç ïðîøëîãî è áóäóùåãî!</text>
</string>
<string id="bar_arena_fight_timeout">
<text>Âðåìÿ èñòåêëî! Ïðåòåíäåíò ïðîèãðàë, íî îí âñå åù¸ áîðåòñÿ çà ñâîþ æèçíü!</text>
</string>
<string id="bar_arena_fight_victory">
<text>Ïðåòåíäåíò óáèë ñâîåãî ïðîòèâíèêà âîâðåìÿ! Îí âûèãðûâàåò!</text>
</string>
<string id="st_death_count">
<text>Êîëè÷åñòâî ñìåðòåé: %s.</text>
</string>
<string id="st_msg_unlocked_routes">
<text> ÊÏÊ áûëè îòìå÷åíû íîâûå òåððèòîðèè.</text>
</string>
<string id="st_zone_disappeared">
<text>ÆÅËÀÍÈÅ ÈÑÏÎËÍÅÍÎ!</text>
</string>
<string id="st_screen_kick">
<text>Ïíóòü</text>
</string>
<string id="st_screen_field_dress">
<text>Ñîáðàòü òðîôåè</text>
</string>
<string id="st_nobody_left_to_replace">
<text>Áîëüøå íå â êîãî âñåëèòüñÿ.</text>
</string>
<string id="st_nothing_useful">
<text>Íè÷åãî ïîëåçíîãî</text>
</string>
<string id="st_ui_heli">
<text>Âåðòîë¸ò</text>
</string>
<!-- AWR -->
<string id="st_tiski_no_info">
<text>Äëÿ èñïîëüçîâàíèÿ íåîáõîäèìî ïîëó÷èòü ðàçðåøåíèå</text>
</string>
<string id="st_tiski">
<text>Èñïîëüçîâàòü âåðñòàê ($$ACTION_USE$$)</text>
</string>
<string id="st_awr_tiski">
<text>Îòðåìîíòèðîâàòü ($$ACTION_USE$$)</text>
</string>
<!-- Lost to the Zone -->
<string id="st_impending_doom">
<text>Íåìèíóåìûé âûáðîñ</text>
</string>
<!-- Ironman -->
<string id="st_ironman_new_life">
<text>Ïîëó÷åíà ÍÎÂÀß ÆÈÇÍÜ! Êîëè÷åñòâî ñìåðòåé: %s. Æèçíåé îñòàëîñü: %s.</text>
</string>
<!-- Toggle Animations -->
<string id="st_toggle_animation_on">
<text>Àíèìàöèè ïðåäìåòîâ âêëþ÷åíû</text>
</string>
<string id="st_toggle_animation_off">
<text>Àíèìàöèè ïðåäìåòîâ îòêëþ÷åíû</text>
</string>
<!-- Disguise -->
<string id="ui_st_disguse_disabled">
<text>Ìàñêèðîâêà îòêëþ÷åíà.</text>
</string>
<string id="ui_st_disguse_back_to_default">
<text>Âàñ ñíîâà óçíàþò êàê ÷ëåíà ãðóïïèðîâêè %s.</text>
</string>
<string id="ui_st_disguse_blacklisted_faction">
<text>Íåëüçÿ âûäàòü ñåáÿ çà ÷ëåíà ãðóïïèðîâêè %s.</text>
</string>
<string id="ui_st_disguse_someone_saw">
<text>Âàñ âèäåëè ïðè ïåðåîäåâàíèè. Âàñ ïîìíÿò êàê ÷ëåíà ãðóïïèðîâêè %s.</text>
</string>
<string id="ui_st_disguse_someone_remember">
<text>Âàñ âèäåëè. Âàñ ïîìíÿò êàê ÷ëåíà ãðóïïèðîâêè %s.</text>
</string>
<string id="ui_st_disguse_naked">
<text>Áåç íàäåòîé ýêèïèðîâêè, Âàñ áóäóò óçíàâàòü êàê ÷ëåíà ãðóïïèðîâêè %s.</text>
</string>
<string id="ui_st_disguse_patch_torn">
<text>Ýêèïèðîâêà áåç íàøèâêè. Âàñ áóäóò óçíàâàòü êàê ÷ëåíà ãðóïïèðîâêè %s.</text>
</string>
<string id="ui_st_disguse_patch_torn_now">
<text>%s áûëà ñîðâàíà ñ ýêèïèðîâêè - îíà íå ãîäèòñÿ äëÿ ìàñêèðîâêè.</text>
</string>
<string id="ui_st_disguse_patch_attach_now">
<text>%s áûëà ïðèøèòà ê ýêèïèðîâêå, òåïåðü îíà ãîäèòñÿ äëÿ ìàñêèðîâêè.</text>
</string>
<string id="ui_st_disguse_on">
<text>Òåïåðü Âàñ áóäóò ñ÷èòàòü ÷ëåíîì ãðóïïèðîâêè %s.</text>
</string>
<string id="st_disguse_actor_exposed">
<text>Âàñ ðàñêðûëè! Âñå çíàþò, ÷òî Âû èç ãðóïïèðîâêè %s.</text>
</string>
<string id="st_news_disguse_enemy_expose_1">
<text>Âíèìàíèå, âðàã!!!</text>
</string>
<string id="st_news_disguse_enemy_expose_2">
<text>Øïèîí! Âàëè åãî!</text>
</string>
<string id="st_news_disguse_enemy_expose_3">
<text>Âñåì âíèìàíèå! Îáíàðóæåí øïèîí! Îãîíü íà ïîðàæåíèå!</text>
</string>
<string id="st_news_disguse_enemy_expose_4">
<text>Çäåñü âðàã! Òðåâîãà!</text>
</string>
<string id="st_news_disguse_enemy_expose_5">
<text>Íè ñ ìåñòà, ìðàçü!\nÂñåì âíèìàíèå, îáíàðóæèëè âðàãà, ïûòàâøåãîñÿ çàìàñêèðîâàòüñÿ ïîä íàøåãî! Æèâ ïîäêðåïëåíèÿ ñþäà!</text>
</string>
<string id="st_news_disguse_natural_expose_1">
<text>Ñëûøü, êëîóí, êðóòè ïåäàëè, ïîêà íå äàëè.</text>
</string>
<string id="st_news_disguse_natural_expose_2">
<text>Íàïÿëèë, çíà÷èò, êîìáåç è äóìàåøü, ÷òî ýòî ñìåøíî? Øóòíèê õðåíîâ.</text>
</string>
<string id="st_news_disguse_natural_expose_3">
<text>Ñëûøü, òû, Øòèðëèö õðåíîâ. Êàíàé îòñþäà.</text>
</string>
<string id="st_news_disguse_natural_expose_4">
<text>Âàëè-êà òû äàâàé îòñþäà, àãà?</text>
</string>
<!-- DoctorX Questlines -->
<string id="st_drx_questlines_and_this_one">
<text>Ñëåäóþùèé...</text>
</string>
<string id="st_drx_questlines_joined">
<text>Âû âñòóïèëè â ãðóïïèðîâêó</text>
</string>
<string id="st_drx_questlines_faction">
<text> .</text>
</string>
<!-- Bribe -->
<string id="st_bribe_expired">
<text>Äîãîâîð î ïðåêðàùåíèè îãíÿ ñ ôðàêöèåé %s èñò¸ê.</text>
</string>
<string id="st_bribe_broke">
<text>Íàðóøèâ óñëîâèÿ äîãîâîðà, Âû ñòàëè ïðè÷èíîé ðàçðûâà îíîãî ñ ôðàêöèåé %s!</text>
</string>
<!-- Goodwill -->
<string id="st_news_goodwill_update_title">
<text>Ïîñëåäíèå ñëóõè â Çîíå:</text>
</string>
<string id="st_news_goodwill_intro_1">
<text>Íîâîñòè î Âàøåé ïîìîùè íå îñòàëèñü áåç âíèìàíèÿ.</text>
</string>
<string id="st_news_goodwill_intro_lose_1">
<text>Ðàçãîâîðû â Çîíå ñðåäè ñòàëêåðîâ î Âàøåé íåñîñòîÿòåëüíîñòè ïðîäîëæàþò ðàñïðîñòðàíÿòüñÿ.</text>
</string>
<string id="st_news_goodwill_main_1">
<text>Î÷åâèäöû, ñðåäè êîòîðûõ åñòü %s, ñòàëè áîëüøå äîâåðÿòü Âàì.</text>
</string>
<string id="st_news_goodwill_main_lose_1">
<text>Ïîìèìî ýòîãî, %s ñî çíàêîìûìè òåðÿþò ê Âàì äîâåðèå.</text>
</string>
<string id="st_news_goodwill_enemy_1">
<text>Åù¸ ãîâîðÿò, ÷òî íåêîòîðûå ñòàëêåðû, â ÷èñëå êîòîðûõ åñòü è %s, ìÿãêî ãîâîðÿ, îêàçàëèñü êðàéíå íåäîâîëüíû Âàøèìè äåéñòâèÿìè.</text>
</string>
<!-- Bad turn -->
<string id="st_bad_turn_into_bandit">
<text>Âû áûëè èçãíàíû!</text>
</string>
<string id="st_bad_turn_into_bandit_news">
<text>%c[0,255,0,0]Âû áûëè èçãíàíû!</text>
</string>
<string id="st_bad_turn_into_zombie">
<text>Êðèòè÷åñêèé óðîâåíü ïñè-èçëó÷åíèÿ ïðèâ¸ë ê çîìáèðîâàíèþ.</text>
</string>
<string id="st_bad_turn_into_zombie_news">
<text>%c[0,255,64,0]Êðèòè÷åñêèé óðîâåíü ïñè-èçëó÷åíèÿ! Âû áûëè çîìáèðîâàíû!</text>
</string>
<string id="st_bad_turn_dezombification">
<text>Âû áûëè óñïåøíî èçëå÷åíû îò ýôôåêòîâ çîìáèðîâàíèÿ!</text>
</string>
<string id="st_bad_turn_dezombification_news">
<text>%c[0,255,64,0]Ïðîöåññ èçëå÷åíèÿ îò çîìáèðîâàíèÿ óñïåøíî çàâåðø¸í!</text>
</string>
<!-- Travel -->
<string id="st_travel_event">
<text>Ñëèøêîì îïàñíî - ðÿäîì âðàãè</text>
</string>
<string id="st_travel_overloaded">
<text>Âû ïåðåãðóæåíû</text>
</string>
<string id="st_travel_already_here">
<text>Âû óæå íàõîäèòåñü â òî÷êå íàçíà÷åíèÿ</text>
</string>
<string id="bp_to">
<text>Ïåðåìåùåíèå â òî÷êó</text>
</string>
<string id="bp_open">
<text>Îòêðûòü ðþêçàê</text>
</string>
<!-- Stash placement -->
<string id="st_stash_created">
<text>Òàéíèê óñïåøíî çàëîæåí</text>
</string>
<string id="st_stash_placed">
<text>Ó Âàñ óæå åñòü çàëîæåííûé òàéíèê</text>
</string>
<string id="st_stash_unsafe">
<text>Íåëüçÿ çàëîæèòü çäåñü òàéíèê</text>
</string>
<string id="st_itm_stash">
<text>òàéíèê</text>
</string>
<string id="st_itm_stash_of_character">
<text>Òàéíèê ñòàëêåðà %s</text>
</string>
<!-- Sleep -->
<string id="st_sleep_awake">
<text>ß íå óñòàë</text>
</string>
<string id="st_sleep_awake_woke_early">
<text>Ïðîñíóëñÿ ðàíî ÷åðåç %s ÷àñà</text>
</string>
<string id="st_sleep_awake_slept_for">
<text>Ñïàë äëÿ %s ÷àñà</text>
</string>
<string id="st_sleep_awake_slept_well">
<text>Ñïàë î÷åíü õîðîøî %s ÷àñà</text>
</string>
<string id="st_sleep_awake_wired">
<text>Ó Âàñ ñëèøêîì âûñîêèé óðîâåíü êîôåèíà</text>
</string>
<string id="st_sleep_bleeding">
<text>Ó Âàñ êðîâîòå÷åíèå; Âàì ñëåäóåò ñðî÷íî îáðàòèòüñÿ ê ìåäèêó</text>
</string>
<string id="st_sleep_bleeding_irradiated">
<text>Ó Âàñ êðîâîòå÷åíèå è ëó÷åâàÿ áîëåçíü; Âàì ñëåäóåò ñðî÷íî îáðàòèòüñÿ ê ìåäèêó</text>
</string>
<string id="st_sleep_deprived">
<text>Âû óìåðëè íå ïðèõîäÿ â ñîçíàíèå</text>
</string>
<string id="st_sleep_event">
<text>Ñïàòü ñëèøêîì îïàñíî</text>
</string>
<string id="st_sleep_exhausted">
<text>Âû óñòàëè; Âàì ñëåäóåò îòäîõíóòü</text>
</string>
<string id="st_sleep_exhausted_final">
<text>Âû ñëèøêîì èçìîæäåíû; Âàì ñòîèòü íåìåäëåííî îòäîõíóòü!</text>
</string>
<string id="st_sleep_irradiated">
<text>Âíèìàíèå: ëó÷åâàÿ áîëåçíü! Ñëåäóåò ñðî÷íî îáðàòèòüñÿ ê ìåäèêó</text>
</string>
<string id="st_cant_sleep_find_shelter_mlr">
<text>Íåîáõîäèìî áåçîïàñíîå ìåñòî äëÿ ñíà</text>
</string>
<string id="st_cant_sleep_outside_tent_mlr">
<text>×òîáû ïîñïàòü, íóæíî çàáðàòüñÿ â ïàëàòêó</text>
</string>
<!-- Skinning -->
<string id="st_body_decayed">
<text>Îïàñíî ðàçäåëûâàòü - òóøà ñëèøêîì ñèëüíî ðàçëîæèëàñü</text>
</string>
<string id="st_body_useless">
<text>Íè÷åãî ïîëåçíîãî</text>
</string>
<string id="st_body_knife_needed">
<text>Äëÿ ðàçäåëêè íåîáõîäèì íîæ</text>
</string>
<string id="st_body_knife_bad">
<text>Íîæ íàõîäèòñÿ â ñëèøêîì ïëîõîì ñîñòîÿíèè</text>
</string>
<string id="st_body_knife_weak">
<text>Òàêîé íîæ íå ïîäõîäèò äëÿ ðàçäåëêè ýòîãî ìóòàíòà</text>
</string>
<!-- Campfire -->
<string id="st_only_campfire_save">
<text>Ðó÷íîå ñîõðàíåíèå îòêëþ÷åíî (ñîõðàíåíèÿ òîëüêî ó êîñòðîâ)</text>
</string>
<string id="st_only_campfire_load">
<text>Âîçìîæíîñòü çàãðóçêè ñîõðàíåíèÿ, ïîêà Âû æèâû, îòêëþ÷åíà</text>
</string>
<string id="st_only_campfire_quit">
<text>Âîçìîæíîñòü âûõîäà, ïîêà Âû æèâû, îòêëþ÷åíà</text>
</string>
<string id="st_swsh">
<text>Äëÿ îòêðûòèÿ êîíñåðâîâ íåîáõîäèìî ñîîòâåòñòâóþùåå ïðèñïîñîáëåíèå</text>
</string>
<string id="st_camp_m">
<text>Äëÿ ðîçæèãà îãíÿ íåîáõîäèìà çàæèãàëêà</text>
</string>
<string id="st_camp_help">
<text>Âû óñïåøíî ðàçîæãëè êîñò¸ð</text>
</string>
<string id="st_fail">
<text>Âàì íå óäàëîñü ðàçæå÷ü êîñò¸ð</text>
</string>
<string id="st_ui_no_save_campfire">
<text>Âíèìàíèå: %s ìîæíî òîëüêî ó êîñòðîâ.</text>
</string>
<string id="st_ui_campfire_prereq">
<text>×òîáû ðàçæå÷ü êîñò¸ð, íóæåí ëèáî íàáîð äëÿ ðîçæèãà, ëèáî ñïè÷êè.</text>
</string>
<!-- Items -->
<string id="st_imm_smoke_fail">
<text>Íåîáõîäèìû ñïè÷êè</text>
</string>
<string id="st_imm_smoke_already_used">
<text>Íà Âàñ óæå äåéñòâóåò òàêîé æå ýôôåêò ñ áîëåå ñèëüíûì âîçäåéñòâèåì</text>
</string>
<string id="st_imm_befor_swiss">
<text>Äëÿ îòêðûòèÿ êîíñåðâîâ íåîáõîäèìî ñîîòâåòñòâóþùåå ïðèñïîñîáëåíèå</text>
</string>
<string id="st_imm_need_swiss">
<text>×òîáû îòêðûòü êîíñåðâû, èñïîëüçóéòå øâåéöàðñêèé íîæ</text>
</string>
<string id="st_imm_swiss_broken">
<text>Øâåéöàðñêèé íîæ ñëîìàí</text>
</string>
<string id="st_stash_no_backpack_found">
<text>Íà Âàñ íå íàäåò ðþêçàê</text>
</string>
<string id="st_itm_manager_greater_effect">
<text>Íà Âàñ óæå äåéñòâóåò ýôôåêò ñ áîëåå ñèëüíûì âîçäåéñòâèåì: %s</text>
</string>
<string id="st_itm_manager_missing_requirements">
<text>Íåîáõîäèìî èìåòü %s!</text>
</string>
<!-- Notes -->
<string id="st_recipe_is_known">
<text>Âñ¸ ýòî óæå èçâåñòíî</text>
</string>
<string id="st_letter_is_known">
<text>Âñ¸ ýòî óæå èçâåñòíî</text>
</string>
<!-- Hardcore Saving -->
<string id="st_ui_no_save_timer">
<text>Òàéìåð âñ¸ åù¸ àêòèâåí - %s ïîêà íåëüçÿ.</text>
</string>
<string id="st_ui_no_save_combat">
<text>Íåëüçÿ %s âî âðåìÿ áîÿ.</text>
</string>
<string id="st_ui_no_save_surge">
<text>Íåëüçÿ %s âî âðåìÿ âûáðîñîâ.</text>
</string>
<string id="st_ui_no_save_bleed">
<text>Íåëüçÿ %s, êîãäà ó Âàñ êðîâîòå÷åíèå.</text>
</string>
<string id="st_ui_no_save_radiation">
<text>Íåëüçÿ %s, êîãäà ó Âàñ ëó÷åâàÿ áîëåçíü.</text>
</string>
<string id="st_ui_no_save_bleed_radiation">
<text>Íåëüçÿ %s, êîãäà ó Âàñ êðîâîòå÷åíèå è ëó÷åâàÿ áîëåçíü.</text>
</string>
<string id="st_ui_no_save_injury_1">
<text>Íåëüçÿ %s ïðè ðàíåíèÿõ ñðåäíåé òÿæåñòè.</text>
</string>
<string id="st_ui_no_save_injury_2">
<text>Íåëüçÿ %s ïðè ñåðü¸çíûõ ðàíåíèÿõ.</text>
</string>
<string id="st_ui_no_save_injury_3">
<text>Íåëüçÿ %s ïðè òÿæ¸ëûõ ðàíåíèÿõ.</text>
</string>
<string id="st_ui_no_save_injury_4">
<text>Íåëüçÿ %s ïðè êðèòè÷åñêèõ ðàíåíèÿõ.</text>
</string>
<string id="st_pri_special_trader_mlr_message2">
<text>Òèõèé:\nÏðèáûë òâîé çàêàç. Ïðèõîäè äà çàáèðàé.</text>
</string>
<string id="st_pri_special_trader_mlr_message">
<text>Ãðèôîí:\nÑòàëêåð, òû íà íàøåé òåððèòîðèè. Äàâàé áåç ñþðïðèçîâ è âñ¸ áóäåò â ïîðÿäêå, ïîíÿë? Åñëè òåáå íóæíà ðàáîòà, òî ó ìåíÿ âïîëíå íàéä¸òñÿ ÷òî-òî äëÿ òåáÿ.</text>
</string>
<!-- Lost to the Zone -->
<string id="st_lttz_eidolon_strelok_message">
<text>Òàê, ðàçâåäîòðÿä «Ìîíîëèòà» ñäóëñÿ. Ïîðà äâèãàòü â öåíòð Ïðèïÿòè è óñòðîèòü òàì ïåðåïîëîõ.</text>
</string>
<string id="st_lttz_stancia_strelok_message">
<text>Ìû âîò-âîò ïîëåçåì â Ñàðêîôàã. Ðåêîìåíäóþ ïåðåâåñòè äûõàíèå è ïðîâåðèòü ñíàðÿæåíèå - ë¸ãêèì ýòî äåëî òî÷íî íå áóäåò. Óæ ýòî ÿ òî÷íî îáåùàþ.</text>
</string>
<string id="st_lttz_mon_strelok_message">
<text>Áîéöû «Ìîíîëèòà» õîðîøî îõðàíÿþò «Îñêîëîê», òàê ÷òî ïðèä¸òñÿ ñíà÷àëà èçáàâèòüñÿ îò íèõ.</text>
</string>
<string id="st_lttz_limansk_rogue_message">
<text>Ðàä âèäåòü òåáÿ æèâûì, áðàò! Ñëóøàé, ó íàñ òóò â Ëèìàíñêå ÷òî-òî áîëüøîå íàìå÷àåòñÿ... è íå ê äîáðó, ýòî òî÷íî. Òàê ÷òî òâîÿ ïîìîùü áû î÷åíü ìíå ïðèãîäèëàñü. Ëîâè ìîè êîîðäèíàòû.</text>
</string>
<string id="st_lttz_kat_rogue_message">
<text>Óõ-õ, ñòð¸ìíîå ìåñòå÷êî... Ðåáÿòà. Âïåð¸ä íå áåæèì - èä¸ì îñòîðîæíî, ïðîâåðÿåì óãëû è äâåðè, è ïðèêðûâàåì äðóã äðóãà. Ïðîãóëêà òî÷íî áóäåò íå èç ë¸ãêèõ.</text>
</string>
<string id="st_lttz_gen_stitch_message">
<text>Ýé, ïðèÿòåëü... ýòî òû? Äàâàé äâèãàé ñþäà äà ïîáûñòðåå!</text>
</string>
<string id="st_lttz_war_stitch_message">
<text>Âîò âåäü äåðüìî! Äâåðü çàêðûòà! Òàê-òàê-òàê... ×òî æå äåëàòü... À ÷òî åñëè... Òàê, ñìîòðè, êîä îò çàäíåãî âûõîäà áûë 26041986. Íó-êà, ïðîâåðü-êà åãî è òóò - ëèøíèì óæ òî÷íî íå áóäåò.</text>
</string>
<string id="st_lttz_intercepted_transmission_message">
<text>...ëàãåðü... ...â çàáðîøåííûõ öåõàõ... ...ìåñòîïîëîæåíèå.... ...ñíàéïåðà... ...ãîòîâèìñÿ...</text>
</string>
<string id="st_lttz_yanov_invitation_message">
<text>À âîò è òû. Îòëè÷íî. Êàê íàñ÷¸ò ïîäîéòè íà «ßíîâ» äà ïîáîëòàòü?</text>
</string>
<string id="st_lttz_yanov_invitation2_message">
<text>Çäàðîâ åù¸ ðàç. Íó ÷òî, ïîãîâîðèì?</text>
</string>
<string id="st_lttz_pripyat_strelok_message">
<text>Ýòî Ñòðåëîê! Âåäó áîé ñ ñèëàìè «Ìîíîëèòà» âî äâîðå Ãîñïèòàëÿ! Áðàòöû, êòî ðÿäîì, ïðèãîäèëàñü áû ëþáàÿ ïîìîùü. Äîëãî íå ïðîòÿíó!</text>
</string>
<string id="st_lttz_pripyat_rogue_message">
<text>Ï-ïîìîãè-è-èòå... ìíå... Ê-êõ-òî-íèáóäü... íà-à ïî-..-ì-ìîùü...</text>
</string>
<string id="st_lttz_pripyat_stitch_message">
<text>Ìëÿ, âîò âåäü äåðüìî! Ñðî÷íî íóæíà ïîìîùü! Çäåñü çîìáàêîâ ïðîñòî òüìà! Êòî-íèáóäü ðÿäîì?! Áðàòöû!?</text>
</string>
<string id="st_lttz_pripyat_degtyarev_message">
<text>Âíèìàíèå! Ãîâîðèò ïîëêîâíèê Ñëóæáû Áåçîïàñíîñòè Óêðàèíû Àëåêñàíäð Àëåêñàíäðîâè÷ Äåãòÿð¸â. Ñòðåëîê! Ìû çíàåì, ÷òî òû è òâîÿ ãðóïïà çäåñü! Òû çíàåøü, ÷åãî ìû õîòèì îò òåáÿ. Ñëîæèòå îðóæèå è âûõîäèòå ïî îäíîìó. Ìå-äëå-ííî. Ìû õîòèì ðàçðåøèòü ñèòóàöèþ ìèðîì, îäíàêî ýòî ïîëíîñòüþ çàâèñèò îò âàñ.</text>
</string>
<string id="st_lttz_pripyat_strelok_message2">
<text>Ó Âàñ íèêîãäà íå ïîëó÷èòñÿ îñòàâèòü Çîíó ïîçàäè, ïîëêîâíèê, è íå èìååò çíà÷åíèÿ - øòóðìóåòå ëè Âû ×ÀÝÑ èëè æå ïðÿ÷åòåñü ãäå-òî íà äðóãîì êîíöå ñâåòà. Ïîêà Çîíà ñóùåñòâóåò, îíà óãðîæàåò âñåìó æèâîìó. Âàøåé âåðõóøêå íå óäàñòñÿ çàêðûòü íà âñ¸ ýòî ãëàçà è çàáûòü êàê ñòðàøíûé ñîí, ïîâåðüòå. Èìåííî ïîýòîìó ÿ íå ìîãó âñòàòü íà Âàøó ñòîðîíó.</text>
</string>
<string id="st_lttz_pripyat_unisg_message">
<text>Ïîëêîâíèê, Âû âìåøàëèñü â íàøè äåëà ïîñëåäíèé ðàç. Âàì áûë äàí øàíñ. Íî òåïåðü óæå ïîçäíî.</text>
</string>
<string id="st_lttz_oa_army_degtyarev_jup_meet_msg">
<text>%s, ãîâîðèò %s. Íóæíî ñðî÷íî âñòðåòèòüñÿ íà «Þïèòåðå», ïîäõîäè íà ñòàíöèþ «ßíîâ»... åñòü êðàéíå âàæíîå äåëî.</text>
</string>
<string id="st_oa_transmission_decryption">
<text>...Ðàñøèôðîâêà...</text>
</string>
</string_table>