181 lines
5.0 KiB
TeX
181 lines
5.0 KiB
TeX
[logic@devushka]
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suitable = {=target_squad_name(devushka_squad)} true
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prior = 140
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active = walker@devushka_walk_1
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level_spot = special
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[walker@devushka]
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 10
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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[walker@devushka_walk_1]:walker@devushka
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path_walk = guard_2_walk
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path_look = guard_2_look
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on_info = {=surge_started} walker@surge_1
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on_info2 = {=is_night} walker@sleeper_1
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on_info3 = {=is_rain} walker@rain_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 5
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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on_game_timer = 6500 | remark@smoking_stand_3
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[walker@devushka_walk_2]:walker@devushka
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path_walk = surge_hide_9_walk
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path_look = surge_hide_9_look
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on_info = {=surge_started} walker@surge_1
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on_info2 = {=is_night} walker@sleeper_1
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on_info3 = {=is_rain} walker@rain_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 5
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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on_game_timer = 500 | remark@smoking_stand_1
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[walker@devushka_walk_3]:walker@devushka
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path_walk = surge_hide_11_walk
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path_look = surge_hide_11_look
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on_info = {=surge_started} walker@surge_1
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on_info2 = {=is_night} walker@sleeper_1
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on_info3 = {=is_rain} walker@rain_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 5
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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on_game_timer = 150 | remark@smoking_stand_1
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[walker@devushka_home_1]:walker@devushka
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path_walk = hide_2_walk
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path_look = hide_1_look
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on_info = {=surge_started} walker@surge_1
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on_info2 = {=is_night} walker@sleeper_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 5
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gather_items_enabled = true
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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on_game_timer = 8000 | remark@sit_ass
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[walker@devushka_home_2]:walker@devushka
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path_walk = hide_2_walk
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path_look = hide_1_look
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on_info = {=surge_started} walker@surge_1
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on_info2 = {=is_night} walker@sleeper_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 5
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gather_items_enabled = true
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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on_game_timer = 1500 | remark@eat_bread
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[walker@devushka_home_3]:walker@devushka
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path_walk = hide_2_walk
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path_look = hide_1_look
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on_info = {=surge_started} walker@surge_1
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;on_info2 = {=is_night} walker@sleeper_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 5
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gather_items_enabled = true
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = false
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on_game_timer = 3500 | walker@sleeper_1
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[remark@sit_ass]:walker@devushka
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anim = sit_ass
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on_info = {=surge_started} walker@surge
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on_game_timer = 10500 | walker@devushka_walk_2
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[remark@eat_bread]:walker@devushka
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anim = eat_bread
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on_info = {=surge_started} walker@surge
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on_game_timer = 800 | remark@use_pda
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[remark@use_pda]:walker@devushka
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anim = use_pda
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on_info = {=surge_started} walker@surge
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on_game_timer = 500 | walker@devushka_walk_1
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[remark@smoking_stand_1]:walker@devushka
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anim = smoking_stand
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on_info = {=surge_started} walker@surge
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on_game_timer = 900 | walker@devushka_home_2
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[remark@smoking_stand_2]:walker@devushka
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anim = smoking_stand
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on_info = {=surge_started} walker@surge
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on_game_timer = 900 | sleeper@sleeper_2
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[remark@smoking_stand_3]:walker@devushka
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anim = smoking_stand
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on_info = {=surge_started} walker@surge
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on_game_timer = 900 | campfire_point@devushka
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[campfire_point@devushka]:walker@devushka
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smart = esc_smart_terrain_2_12
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use_camp = true
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anim = idle, guard
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on_game_timer = 10500 | walker@devushka_home_1
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[walker@rain_1]
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path_walk = hide_2_walk
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path_look = hide_1_look
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on_info = {!is_rain} walker@devushka_home_1
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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[walker@surge_1]
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path_walk = hide_2_walk
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path_look = hide_1_look
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on_info = {!surge_started} walker@devushka_home_1
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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[walker@sleeper_1]
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path_walk = guardermlr_2_walk
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path_look = guardermlr_2_look
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on_info = {=surge_started} walker@surge_1
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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;on_info = {!is_night} walker@devushka_home_2
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on_game_timer = 12500 | remark@smoking_stand_2
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[sleeper@sleeper_2]
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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path_main = hide_2_walk
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meet = no_meet
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on_info = {!is_night} remark@eat_bread
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