Divergent/mods/Shell Physical Particles/gamedata/particles/weapons/effects/9x18.pe

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[_effect]
action_count = 5
flags = 613377
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.700000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.040000, 0.040000, 0.000000
v1 = 0.020000, 0.020000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 3.000000, 1.000000, 1.000000
v1 = 1.000000, 2.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 32
reserved = 64.000000, 64.000000
speed = 60.000000
tex_size = 0.125000, 0.250000
[sprite]
shader = particles\blend
texture = pfx\r_pop\shells\9x18
[timelimit]
value = 0.050000