145 lines
4.0 KiB
XML
145 lines
4.0 KiB
XML
<?xml version="1.0" encoding="windows-1251"?>
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<!--
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MCM
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-->
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<string_table>
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<string id="ui_mcm_stealth_title">
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<text>Stealth</text>
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</string>
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<string id="ui_mcm_menu_stealth">
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<text>Stealth</text>
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</string>
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<!-- MAIN -->
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<string id="ui_mcm_stealth_header_main">
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<text>Main</text>
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</string>
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<string id="ui_mcm_stealth_memory">
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<text>Memory</text>
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</string>
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<string id="ui_mcm_stealth_memory_desc">
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<text>Memory multiplier. (If NPC already saw target then NPC will receive boost to their vision against this target. Decreases with time, with default value of 1.0 it takes around 100 real-life seconds for NPC to drop their boost to 0 against this target) \n
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\n Default: 1.0</text>
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</string>
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<string id="ui_mcm_stealth_luminocity">
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<text>Luminosity</text>
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</string>
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<string id="ui_mcm_stealth_luminocity_desc">
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<text>Luminosity multiplier. (Light on object) \n
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\n Default: 1.0</text>
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</string>
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<string id="ui_mcm_stealth_distance">
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<text>Distance</text>
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</string>
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<string id="ui_mcm_stealth_distance_desc">
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<text>Distance multiplier. (Distance from object to object, range and fov) \n
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\n Default: 1.0</text>
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</string>
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<string id="ui_mcm_stealth_velocity">
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<text>Velocity</text>
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</string>
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<string id="ui_mcm_stealth_velocity_desc">
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<text>Velocity multiplier. (Speed of object) \n
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\n Default: 1.0</text>
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</string>
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<string id="ui_mcm_stealth_weight">
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<text>Weight</text>
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</string>
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<string id="ui_mcm_stealth_weight_desc">
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<text>Weight multiplier. (Weight on actor) \n
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\n Default: 1.0</text>
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</string>
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<string id="ui_mcm_stealth_crouch">
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<text>Crouch</text>
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</string>
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<string id="ui_mcm_stealth_crouch_desc">
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<text>Crouch multiplier. \n
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\n Default: 0.4</text>
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</string>
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<string id="ui_mcm_stealth_low_crouch">
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<text>Low crouch</text>
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</string>
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<string id="ui_mcm_stealth_low_crouch_desc">
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<text>Low crouch multiplier. \n
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\n Default: 0.25</text>
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</string>
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<string id="ui_mcm_stealth_nvg_val">
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<text>NPC night vision goggles</text>
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</string>
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<string id="ui_mcm_stealth_nvg_val_desc">
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<text>Makes some NPCs to use NVG instead of headlamp. NVG value is added regardless of distance, unlike headlamp ("0" disables feature). \n
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\n Default: 1</text>
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</string>
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<!-- HUD -->
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<string id="ui_mcm_stealth_header_hud">
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<text>HUD</text>
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</string>
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<string id="ui_mcm_stealth_icon">
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<text>Icon</text>
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</string>
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<string id="ui_mcm_stealth_icon_desc">
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<text>Luminosity icon. (Displays light on actor)</text>
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</string>
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<string id="ui_mcm_stealth_icon_type">
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<text>Icon Type</text>
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</string>
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<string id="ui_mcm_stealth_icon_type_desc">
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<text>1) "Light indicator" displays amount of light on player. \n \n
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2) "NPC vision" displays how NPC (with highest vision value on you) see player: \n
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- White icon: NPC in normal state and does not see player; \n
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- Yellow icon: NPC is in combat/danger (has boosted vision parameters) and does not see player; \n
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- Red icon: NPC see player.</text>
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</string>
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<string id="ui_mcm_stealth_icon_x">
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<text>Icon Placement X</text>
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</string>
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<string id="ui_mcm_stealth_icon_y">
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<text>Icon Placement Y</text>
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</string>
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<!-- Patches -->
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<string id="ui_mcm_stealth_header_patches">
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<text>Patches</text>
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</string>
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<string id="ui_mcm_stealth_michiko_patch">
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<text>Michiko weather patch</text>
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</string>
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<string id="ui_mcm_stealth_michiko_patch_desc">
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<text>Recommended to enable this if you use Michiko's weather.</text>
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</string>
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<!-- Debug -->
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<string id="ui_mcm_stealth_header_debug">
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<text>Debug</text>
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</string>
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<string id="ui_mcm_stealth_debugx">
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<text>Debug</text>
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</string>
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<string id="ui_mcm_stealth_debugx_desc">
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<text>Displaying equation variables (for correct threshold you have to keep cursor on object all the time): \n
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\n Console: all variables \n
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\n Dynamic news: if object see actor or not \n
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\n Bottom of the screen message: visibility threshold of object (and variables that you can change in MCM)</text>
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</string>
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</string_table> |