162 lines
8.8 KiB
TeX
162 lines
8.8 KiB
TeX
;;====================================================================================================================;;
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;; ;;
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;; Original Author(s) : NLTP_ASHES ;;
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;; Edited : N/A ;;
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;; Date : 08/01/2024 ;;
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;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
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;; ;;
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;; DLTX config file used to define new sections. ;;
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;; ;;
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;; These additions consist in : ;;
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;; - Defining scripted motions to use in scripts; ;;
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;; - Defining new dynamic objects; ;;
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;; - Defining new NPC sections; ;;
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;; - Defining new helicopter sections. ;;
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;; ;;
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;;====================================================================================================================;;
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;;====================================================================================================================;;
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;;==================| Scripted Motions |==============================================================================;;
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;;====================================================================================================================;;
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[motion_campfire]
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hands_position = 0.023692, 0.011115, 0.028593
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hands_orientation = 0, 0, 0
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hands_position_16x9 = 0.023692, 0.011115, 0.028593
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hands_orientation_16x9 = 0, 0, 0
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anm_campfire = wg_lighter_campfire
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;;====================================================================================================================;;
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;;==================| Dynamic Objects |===============================================================================;;
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;;====================================================================================================================;;
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[western_goods_helicopter_landed]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
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class = O_PHYS_S
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visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
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startup_animation = idle
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fixed_bones = korpus1
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story_id = western_goods_helicopter_landed
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custom_data = models\objects\ignore_static.ltx
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;;====================================================================================================================;;
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;;==================| Non-Playable-Characters |=======================================================================;;
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;;====================================================================================================================;;
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;;==================| Important NPCs |=================================================================================;;
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[stalker_western_goods_trader]:stalker_strong
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$spawn = "respawn\stalker_western_goods_trader"
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story_id = stalker_western_goods_trader
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character_profile = stalker_western_goods_trader
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spec_rank = veteran
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community = killer
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[stalker_crew_member]:stalker_strong
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$spawn = "respawn\stalker_crew_member"
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story_id = stalker_crew_member
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character_profile = stalker_crew_member
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spec_rank = veteran
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community = killer
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[stalker_dunn_lynn]:stalker_strong
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$spawn = "respawn\stalker_dunn_lynn"
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story_id = stalker_dunn_lynn
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character_profile = stalker_dunn_lynn
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spec_rank = veteran
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community = isg
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[stalker_oleksandr_chernenko]:stalker_strong
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$spawn = "respawn\stalker_oleksandr_chernenko"
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story_id = stalker_oleksandr_chernenko
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character_profile = stalker_oleksandr_chernenko
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spec_rank = veteran
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community = killer
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[stalker_danylo_chernenko]:stalker_strong
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$spawn = "respawn\stalker_danylo_chernenko"
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story_id = stalker_danylo_chernenko
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character_profile = stalker_danylo_chernenko
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spec_rank = veteran
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community = killer
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;;==================| Side NPCs |=====================================================================================;;
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[stalker_jupiter_informant]:stalker_strong
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$spawn = "respawn\stalker_jupiter_informant"
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story_id = stalker_jupiter_informant
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character_profile = stalker_jupiter_informant
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spec_rank = novice
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community = stalker
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[stalker_ecolog_convoy_yellow]:stalker_strong
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$spawn = "respawn\stalker_ecolog_convoy_yellow"
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story_id = stalker_ecolog_convoy_yellow
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character_profile = stalker_ecolog_convoy_yellow
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spec_rank = novice
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community = ecolog
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[stalker_ecolog_convoy_orange]:stalker_strong
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$spawn = "respawn\stalker_ecolog_convoy_orange"
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story_id = stalker_ecolog_convoy_orange
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character_profile = stalker_ecolog_convoy_orange
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spec_rank = regular
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community = ecolog
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[stalker_ssu_prisoner]:stalker_strong
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$spawn = "respawn\stalker_ssu_prisoner"
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story_id = stalker_ssu_prisoner
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character_profile = stalker_ssu_prisoner
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spec_rank = veteran
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community = army_npc
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[stalker_ssu_supervisor]:stalker_strong
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$spawn = "respawn\stalker_ssu_supervisor"
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story_id = stalker_ssu_supervisor
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character_profile = stalker_ssu_supervisor
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spec_rank = veteran
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community = army_npc
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;;====================================================================================================================;;
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;;==================| Helicopters |===================================================================================;;
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;;====================================================================================================================;;
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[western_goods_helicopter]:helicopter
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visual = dynamics\vehicles\mi24\veh_mi24_army.ogf
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faction = killer
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player_id = killer_heli
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immunities_sect = sect_western_goods_helicopter_immunities
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force_explode_time = 15000
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actor_always_enemy = false
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safe_altitude = 1.0
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velocity = 30
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vis_inc = 50
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vis_dec = 5
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forget_timeout = 90
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use_mgun = true
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combat_use_mgun = true
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rpm = 500
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min_mgun_attack_dist = 15
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max_mgun_attack_dist = 100
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use_rocket = true
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combat_use_rocket = true
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time_between_rocket_attack = 25000
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min_rocket_attack_dist = 30
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max_rocket_attack_dist = 150
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[sect_western_goods_helicopter_immunities]
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burn_immunity = 0.0
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strike_immunity = 0.0
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shock_immunity = 0.0
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wound_immunity = 0.0
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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fire_wound_immunity = 0.0
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explosion_immunity = 0.0 |