Divergent/mods/Devices of Anomaly Redone/gamedata/scripts/fix_beefnvg_anim.script

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if not z_beefs_nvgs then return end
function actor_on_first_update()
z_beefs_nvgs.mc_anm_time_1 = game.get_motion_length("anim_mask_clean", "anm_hide_hand", 1.5) -- hardcoded since they're local and don't change in script at all anyways
z_beefs_nvgs.torch_anm_time = game.get_motion_length("anim_headlamp", "anm_switch", 1)
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
end