Divergent/mods/Drunk's Miserable Masks/gamedata/configs/items/outfits/o_helmet.ltx

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[tch_helmet]:global_item_actions
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "outfit\helmet"
$prefetch = 32
kind = o_helmet
class = E_HLMET
cform = skeleton
visual = dynamics\outfit\scientific_outfit
slot = 11
repair_type = helmet
default_to_ruck = true
sprint_allowed = true
control_inertion_factor = 1.0
inv_name = st_helmet
inv_name_short = st_helmet
description = st_helmet_descr
additional_inventory_weight2 = 0
additional_inventory_weight = 0
inv_weight = 1.0
inv_grid_width = 2
inv_grid_height = 2
upgr_icon_x = 200
upgr_icon_y = 0
upgr_icon_width = 100
upgr_icon_height = 100
upgrades =
installed_upgrades =
upgrade_scheme =
cost = 1500
power_loss = 0.1
burn_protection = 0.0
shock_protection = 0.0
chemical_burn_protection = 0.0
radiation_protection = 0.0
telepatic_protection = 0.0
strike_protection = 0.0
explosion_protection = 0.0
wound_protection = 0.0
hit_fraction_actor = 1.0
immunities_sect = sect_helm_immunities
bones_koeff_protection = actor_helm_respirator
snd_on_take = outfit
;--------------------------------------------------------------------------
; MASKS
;--------------------------------------------------------------------------
[helm_bandana]:tch_helmet
$spawn = "outfit\helm_respirator"
class = E_HLMET
visual = dynamics\outfit\cloth_mask.ogf
inv_name = st_helm_bandana
inv_name_short = st_helm_bandana
description = st_helm_bandana_descr
inv_grid_x = 80
inv_grid_y = 4
upgr_icon_x = 1493
upgr_icon_y = 1381
upgr_icon_width = 124
upgr_icon_height = 143
kind = o_helmet
cost = 230
inv_weight = 0.1
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_bandana_immunities
repair_type = helmet_light
;repair_part_bonus = 0.03
hit_fraction_actor = 1
bones_koeff_protection = actor_helm_absent
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.02
shock_protection = 0.04
radiation_protection = 0.004
chemical_burn_protection = 0.04
telepatic_protection = 0
strike_protection = 0
explosion_protection = 0
wound_protection = 0
[sect_helm_bandana_immunities]
burn_immunity = 0.3
chemical_burn_immunity = 0.295
explosion_immunity = 0.28
fire_wound_immunity = 0.162
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_cloth_mask]:tch_helmet
$spawn = "outfit\helm_respirator"
class = E_HLMET
visual = dynamics\outfit\cloth_mask.ogf
inv_name = st_helm_cloth_mask
inv_name_short = st_helm_cloth_mask
description = st_helm_cloth_mask_descr
inv_grid_x = 80
inv_grid_y = 0
upgr_icon_x = 1875
upgr_icon_y = 1381
upgr_icon_width = 124
upgr_icon_height = 143
upgrades =
installed_upgrades =
upgrade_scheme =
kind = o_helmet
cost = 450
inv_weight = 0.22
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_cloth_mask_immunities
repair_type = helmet_light
;repair_part_bonus = 0.03
hit_fraction_actor = 1
bones_koeff_protection = actor_helm_absent
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.01
shock_protection = 0.03
radiation_protection = 0.003
chemical_burn_protection = 0.03
telepatic_protection = 0
strike_protection = 0
explosion_protection = 0
wound_protection = 0
[sect_helm_cloth_mask_immunities]
burn_immunity = 0.3
chemical_burn_immunity = 0.295
explosion_immunity = 0.28
fire_wound_immunity = 0.162
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_rp_bala]:tch_helmet
$spawn = "outfit\helm_respirator"
class = E_HLMET
visual = dynamics\outfit\cloth_mask.ogf
inv_name = st_helm_rp_bala
inv_name_short = st_helm_rp_bala
description = st_helm_rp_bala_descr
inv_grid_x = 80
inv_grid_y = 2
upgr_icon_x = 801
upgr_icon_y = 1381
upgr_icon_width = 120
upgr_icon_height = 143
kind = o_helmet
cost = 550
inv_weight = 0.21
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_cloth_mask_immunities
repair_type = helmet_light
;repair_part_bonus = 0.03
hit_fraction_actor = 1
bones_koeff_protection = actor_helm_absent
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.02
shock_protection = 0.04
radiation_protection = 0.004
chemical_burn_protection = 0.04
telepatic_protection = 0
strike_protection = 0
explosion_protection = 0
wound_protection = 0
;--------------------------------------------------------------------------
; RESPIRATORS
;--------------------------------------------------------------------------
[helm_resp]:tch_helmet
$spawn = "outfit\helm_resp"
class = E_HLMET
visual = dynamics\outfit\helm_respirator
inv_name = st_helm_resp
inv_name_short = st_helm_resp
description = st_helm_resp_descr
inv_grid_x = 78
inv_grid_y = 0
upgr_icon_x = 1245
upgr_icon_y = 1381
upgr_icon_width = 124
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_1
upgrade_scheme = up_scheme_helm_resp_1
kind = o_helmet
cost = 4220
inv_weight = 1.1
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_resp_immunities
repair_type = helmet_light
;repair_part_bonus = 0.11
hit_fraction_actor = 0.95
bones_koeff_protection = actor_helm_respirator
control_inertion_factor = 1
burn_protection = 0.0035
shock_protection = 0.04
radiation_protection = 0.0095
chemical_burn_protection = 0.022
telepatic_protection = 0.003
strike_protection = 0
explosion_protection = 0.013
wound_protection = 0.016
[sect_helm_resp_immunities]
burn_immunity = 0.2
chemical_burn_immunity = 0.13
explosion_immunity = 0.2
fire_wound_immunity = 0.1
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_respirator]:tch_helmet
$spawn = "outfit\helm_respirator"
class = E_HLMET
visual = dynamics\outfit\helm_respirator
inv_name = st_helm_respirator
inv_name_short = st_helm_respirator
description = st_helm_respirator_descr
inv_grid_x = 78
inv_grid_y = 2
upgr_icon_x = 20
upgr_icon_y = 1381
upgr_icon_width = 106
upgr_icon_height = 149
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 6120
inv_weight = 1.18
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_respirator_immunities
repair_type = helmet_light
;repair_part_bonus = 0.11
hit_fraction_actor = 0.9
bones_koeff_protection = actor_helm_respirator
control_inertion_factor = 1
burn_protection = 0.007
shock_protection = 0.08
radiation_protection = 0.0125
chemical_burn_protection = 0.042
telepatic_protection = 0.002
strike_protection = 0
explosion_protection = 0.027
wound_protection = 0.032
[sect_helm_respirator_immunities]
burn_immunity = 0.2
chemical_burn_immunity = 0.165
explosion_immunity = 0.28
fire_wound_immunity = 0.196
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_respirator_old]:tch_helmet
$spawn = "outfit\helm_respirator_old"
class = E_HLMET
visual = dynamics\outfit\helm_respirator_monolith
inv_name = st_helm_respirator_old
inv_name_short = st_helm_respirator_old
description = st_helm_respirator_old_descr
inv_grid_x = 78
inv_grid_y = 4
upgr_icon_x = 1369
upgr_icon_y = 1381
upgr_icon_width = 124
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 7120
inv_weight = 2.28
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_respirator_immunities
repair_type = helmet_light
;repair_part_bonus = 0.11
hit_fraction_actor = 0.9
bones_koeff_protection = actor_helm_respirator
control_inertion_factor = 1
burn_protection = 0.007
shock_protection = 0.08
radiation_protection = 0.0155
chemical_burn_protection = 0.043
telepatic_protection = 0.006
strike_protection = 0
explosion_protection = 0.027
wound_protection = 0.032
;--------------------------------------------------------------------------
[helm_respirator_gp5]:tch_helmet
$spawn = "outfit\helm_respirator_gp5"
class = E_HLMET
visual = dynamics\outfit\helm_respirator_gp5
inv_name = st_helm_respirator_gp5
inv_name_short = st_helm_respirator_gp5
description = st_helm_respirator_gp5_descr
inv_grid_x = 78
inv_grid_y = 6
upgr_icon_x = 921
upgr_icon_y = 1381
upgr_icon_width = 162
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 10120
inv_weight = 1.5
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_respirator_gp5_immunities
repair_type = helmet_light
;repair_part_bonus = 0.11
hit_fraction_actor = 0.9
bones_koeff_protection = actor_helm_respirator
control_inertion_factor = 1
burn_protection = 0.007
shock_protection = 0.08
radiation_protection = 0.0235
chemical_burn_protection = 0.012
telepatic_protection = 0.006
strike_protection = 0
explosion_protection = 0.027
wound_protection = 0.032
[sect_helm_respirator_gp5_immunities]
burn_immunity = 0.2
chemical_burn_immunity = 0.155
explosion_immunity = 0.26
fire_wound_immunity = 0.186
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_m40]:tch_helmet
$spawn = "outfit\helm_m40"
class = E_HLMET
visual = dynamics\outfit\helm_m40
inv_name = st_helm_m40
inv_name_short = st_helm_m40
description = st_helm_m40_descr
inv_grid_x = 78
inv_grid_y = 8
upgr_icon_x = 1741
upgr_icon_y = 1381
upgr_icon_width = 134
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 15920
inv_weight = 2.9
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_m40_immunities
repair_type = helmet
;repair_part_bonus = 0.14
hit_fraction_actor = 0.9
bones_koeff_protection = actor_helm_m40
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.0105
shock_protection = 0.095
radiation_protection = 0.0295
chemical_burn_protection = 0.062
telepatic_protection = 0.025
strike_protection = 0
explosion_protection = 0.15
wound_protection = 0.06
[sect_helm_m40_immunities]
burn_immunity = 0.125
chemical_burn_immunity = 0.065
explosion_immunity = 0.16
fire_wound_immunity = 0.097
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_ppm88]:tch_helmet
$spawn = "outfit\helm_hardhat"
class = E_HLMET
visual = dynamics\outfit\helm_m40
inv_name = helm_ppm88
inv_name_short = helm_ppm88
description = helm_ppm88_descr
inv_grid_x = 78
inv_grid_y = 12
upgr_icon_x = 814
upgr_icon_y = 579
upgr_icon_width = 159
upgr_icon_height = 137
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 18500
inv_weight = 2.25
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_ppm88_immunities
repair_type = helmet
;repair_part_bonus = 0.12
hit_fraction_actor = 0.9
bones_koeff_protection = actor_helm_m40
control_inertion_factor = 1
burn_protection = 0.009
shock_protection = 0.06
radiation_protection = 0.0355
chemical_burn_protection = 0.036
telepatic_protection = 0.009
strike_protection = 0
explosion_protection = 0.017
wound_protection = 0.022
[sect_helm_ppm88_immunities]
burn_immunity = 0.125
chemical_burn_immunity = 0.026
explosion_immunity = 0.15
fire_wound_immunity = 0.14
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.074
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_protective]:tch_helmet
$spawn = "outfit\helm_protective"
class = E_HLMET
visual = dynamics\outfit\helm_protective
inv_name = st_helm_protective
inv_name_short = st_helm_protective
description = st_helm_protective_descr
inv_grid_x = 78
inv_grid_y = 10
upgr_icon_x = 639
upgr_icon_y = 1381
upgr_icon_width = 119
upgr_icon_height = 148
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 17720
inv_weight = 6.0
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_protective_immunities
repair_type = helmet
;repair_part_bonus = 0.22
hit_fraction_actor = 0.85
bones_koeff_protection = actor_helm_screen
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.037
shock_protection = 0.04
radiation_protection = 0.0335
chemical_burn_protection = 0.109
telepatic_protection = 0.06
strike_protection = 0
explosion_protection = 0.02
wound_protection = 0.046
[sect_helm_protective_immunities]
burn_immunity = 0.1
chemical_burn_immunity = 0.007
explosion_immunity = 0.25
fire_wound_immunity = 0.13
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0
telepatic_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_m50]:tch_helmet
$spawn = "outfit\helm_tactic"
class = E_HLMET
visual = dynamics\outfit\helm_m40
inv_name = helm_m50
inv_name_short = helm_m50
description = helm_m50_descr
inv_grid_x = 78
inv_grid_y = 14
upgr_icon_x = 814
upgr_icon_y = 579
upgr_icon_width = 159
upgr_icon_height = 137
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 20700
inv_weight = 2.18
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_m50_immunities
repair_type = helmet
;repair_part_bonus = 0.12
hit_fraction_actor = 0.85
bones_koeff_protection = actor_helm_m40
control_inertion_factor = 1
burn_protection = 0.009
shock_protection = 0.083
radiation_protection = 0.0415
chemical_burn_protection = 0.049
telepatic_protection = 0.07
strike_protection = 0
explosion_protection = 0.15
wound_protection = 0.032
[sect_helm_m50_immunities]
burn_immunity = 0.125
chemical_burn_immunity = 0.024
explosion_immunity = 0.1
fire_wound_immunity = 0.115
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.072
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_ranger]:tch_helmet
$spawn = "outfit\helm_tactic"
class = E_HLMET
visual = dynamics\outfit\helm_m40
inv_name = helm_ranger
inv_name_short = helm_ranger
description = helm_ranger_descr
inv_grid_x = 78
inv_grid_y = 16
upgr_icon_x = 814
upgr_icon_y = 579
upgr_icon_width = 159
upgr_icon_height = 137
upgrades = up_gr_firstab_helm_resp_2
upgrade_scheme = up_scheme_helm_resp_2
kind = o_helmet
cost = 24300
inv_weight = 2.42
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_ranger_immunities
repair_type = helmet
;repair_part_bonus = 0.12
hit_fraction_actor = 0.85
bones_koeff_protection = actor_helm_m40
control_inertion_factor = 1
burn_protection = 0.2
shock_protection = 0.08
radiation_protection = 0.04
chemical_burn_protection = 0.047
telepatic_protection = 0.125
strike_protection = 0
explosion_protection = 0.2
wound_protection = 0.032
[sect_helm_ranger_immunities]
burn_immunity = 0.1
chemical_burn_immunity = 0.024
explosion_immunity = 0.1
fire_wound_immunity = 0.115
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.072
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
; COMBAT
;--------------------------------------------------------------------------
[helm_hardhat]:tch_helmet
$spawn = "outfit\helm_hardhat"
class = E_HLMET
visual = dynamics\outfit\helm_hardhat
inv_name = st_helm_hardhat
inv_name_short = st_helm_hardhat
description = st_helm_hardhat_descr
inv_grid_x = 80
inv_grid_y = 8
upgr_icon_x = 474
upgr_icon_y = 1381
upgr_icon_width = 149
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_3
upgrade_scheme = up_scheme_helm_resp_1
kind = o_helmet
cost = 10640
inv_weight = 3.27
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_hardhat_immunities
repair_type = helmet
;repair_part_bonus = 0.16
hit_fraction_actor = 0.75
bones_koeff_protection = actor_helm_hardhat
control_inertion_factor = 1
burn_protection = 0.003
shock_protection = 0.035
radiation_protection = 0.0011
chemical_burn_protection = 0.04
telepatic_protection = 0.01
strike_protection = 0
explosion_protection = 0.25
wound_protection = 0.035
[sect_helm_hardhat_immunities]
burn_immunity = 0.075
chemical_burn_immunity = 0.04
explosion_immunity = 0.14
fire_wound_immunity = 0.064
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_hardhat_snag]:tch_helmet
$spawn = "outfit\helm_hardhat_snag"
class = E_HLMET
visual = dynamics\outfit\helm_hardhat
inv_name = st_helm_hardhat_snag
inv_name_short = st_helm_hardhat_snag
description = st_helm_hardhat_snag_descr
icons_texture = ui\ui_icon_snag_helmet
inv_grid_x = 0
inv_grid_y = 0
upgr_icon_x = 474
upgr_icon_y = 1381
upgr_icon_width = 149
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_3
upgrade_scheme = up_scheme_helm_resp_1
kind = o_helmet
cost = 18820
inv_weight = 4.37
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_hardhat_immunities
repair_type = helmet
;repair_part_bonus = 0.16
hit_fraction_actor = 0.75
bones_koeff_protection = actor_helm_hardhat
control_inertion_factor = 1
burn_protection = 0.004
shock_protection = 0.036
radiation_protection = 0.0415
chemical_burn_protection = 0.0905
telepatic_protection = 0.1
strike_protection = 0
explosion_protection = 0.3
wound_protection = 0.05
;--------------------------------------------------------------------------
[helm_ach7]:tch_helmet
$spawn = "outfit\helm_hardhat"
class = E_HLMET
visual = dynamics\outfit\helm_hardhat
inv_name = helm_ach7
inv_name_short = helm_ach7
description = helm_ach7_descr
inv_grid_x = 80
inv_grid_y = 6
upgr_icon_x = 716
upgr_icon_y = 824
upgr_icon_width = 198
upgr_icon_height = 129
upgrades = up_gr_firstab_helm_resp_3
upgrade_scheme = up_scheme_helm_resp_1
kind = o_helmet
cost = 13700
inv_weight = 2.97
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_ach7_immunities
repair_type = helmet
;repair_part_bonus = 0.15
hit_fraction_actor = 0.75
bones_koeff_protection = actor_helm_hardhat
control_inertion_factor = 1
burn_protection = 0.0039
shock_protection = 0.04
radiation_protection = 0.0011
chemical_burn_protection = 0.0026
telepatic_protection = 0.1
strike_protection = 0
explosion_protection = 0.2
wound_protection = 0.035
[sect_helm_ach7_immunities]
burn_immunity = 0.075
chemical_burn_immunity = 0.005
explosion_immunity = 0.1
fire_wound_immunity = 0.05
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
; COMBAT + RESPIRATOR
;--------------------------------------------------------------------------
[helm_ach7ex]:tch_helmet
$spawn = "outfit\helm_hardhat"
class = E_HLMET
visual = dynamics\outfit\helm_hardhat
inv_name = helm_ach7ex
inv_name_short = helm_ach7ex
description = helm_ach7ex_descr
inv_grid_x = 80
inv_grid_y = 16
upgr_icon_x = 716
upgr_icon_y = 824
upgr_icon_width = 198
upgr_icon_height = 129
upgrades = up_gr_firstab_helm_resp_4
upgrade_scheme = up_scheme_helm_resp_4
kind = o_helmet
cost = 17500
inv_weight = 3.89
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_ach7ex_immunities
repair_type = helmet
;repair_part_bonus = 0.17
hit_fraction_actor = 0.7
bones_koeff_protection = actor_helm_hardhat
control_inertion_factor = 1
burn_protection = 0.014
shock_protection = 0.11
radiation_protection = 0.0205
chemical_burn_protection = 0.034
telepatic_protection = 0.1
strike_protection = 0
explosion_protection = 0.25
wound_protection = 0.05
[sect_helm_ach7ex_immunities]
burn_immunity = 0.075
chemical_burn_immunity = 0.005
explosion_immunity = 0.1
fire_wound_immunity = 0.05
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_battle]:tch_helmet
$spawn = "outfit\helm_battle"
class = E_HLMET
visual = dynamics\outfit\helm_battle
inv_name = st_helm_battle
inv_name_short = st_helm_battle
description = st_helm_battle_descr
inv_grid_x = 80
inv_grid_y = 12
upgr_icon_x = 150
upgr_icon_y = 1381
upgr_icon_width = 162
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_4
upgrade_scheme = up_scheme_helm_resp_4
kind = o_helmet
cost = 27520
inv_weight = 4.87
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_battle_immunities
repair_type = helmet
;repair_part_bonus = 0.20
hit_fraction_actor = 0.7
bones_koeff_protection = actor_helm_battle
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.019
shock_protection = 0.085
radiation_protection = 0.0295
chemical_burn_protection = 0.042
telepatic_protection = 0.069
strike_protection = 0
explosion_protection = 0.27
wound_protection = 0.08
[sect_helm_battle_immunities]
burn_immunity = 0.075
chemical_burn_immunity = 0.035
explosion_immunity = 0.075
fire_wound_immunity = 0.05
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_exo]:tch_helmet
$spawn = "outfit\helm_exo"
class = E_HLMET
visual = dynamics\outfit\helm_exo
inv_name = st_helm_exo_name
inv_name_short = st_helm_exo_name
description = st_helm_exo_descr
inv_grid_x = 80
inv_grid_y = 18
upgr_icon_x = 1083
upgr_icon_y = 1381
upgr_icon_width = 162
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_4
upgrade_scheme = up_scheme_helm_resp_4
kind = o_helmet
cost = 30520
inv_weight = 5.37
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_exo_immunities
repair_type = helmet
;repair_part_bonus = 0.20
hit_fraction_actor = 0.5
bones_koeff_protection = actor_helm_exo
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.07
shock_protection = 0.085
radiation_protection = 0.0235
chemical_burn_protection = 0.042
telepatic_protection = 0.06
strike_protection = 0
explosion_protection = 0.3
wound_protection = 0.09
[sect_helm_exo_immunities]
burn_immunity = 0.075
chemical_burn_immunity = 0.035
explosion_immunity = 0.075
fire_wound_immunity = 0.044
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_metro]:tch_helmet
$spawn = "outfit\helm_tactic"
class = E_HLMET
visual = dynamics\outfit\helm_tactic
inv_name = st_helm_metro
inv_name_short = st_helm_metro
description = st_helm_metro_descr
inv_grid_x = 80
inv_grid_y = 20
upgr_icon_x = 1617
upgr_icon_y = 1381
upgr_icon_width = 124
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_4
upgrade_scheme = up_scheme_helm_resp_4
kind = o_helmet
cost = 33440
inv_weight = 6.87
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_tactic_immunities
repair_type = helmet
;repair_part_bonus = 0.18
hit_fraction_actor = 0.35
bones_koeff_protection = actor_helm_spartan
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.113
shock_protection = 0
radiation_protection = 0.0255
chemical_burn_protection = 0.074
telepatic_protection = 0.048
strike_protection = 0
explosion_protection = 0.35
wound_protection = 0.07
[sect_helm_tactic_immunities]
burn_immunity = 0.04
chemical_burn_immunity = 0.035
explosion_immunity = 0.08
fire_wound_immunity = 0.06
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.0
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_spartan]:tch_helmet
$spawn = "outfit\helm_battle"
class = E_HLMET
visual = dynamics\outfit\helm_battle
inv_name = helm_spartan
inv_name_short = helm_spartan
description = helm_spartan_descr
inv_grid_x = 80
inv_grid_y = 22
upgr_icon_x = 716
upgr_icon_y = 824
upgr_icon_width = 198
upgr_icon_height = 129
upgrades = up_gr_firstab_helm_resp_4
upgrade_scheme = up_scheme_helm_resp_4
kind = o_helmet
cost = 37000
inv_weight = 5.12
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_spartan_immunities
repair_type = helmet
;repair_part_bonus = 0.22
hit_fraction_actor = 0.45
bones_koeff_protection = actor_helm_exo
control_inertion_factor = 1
burn_protection = 0.275
shock_protection = 0
radiation_protection = 0.0295
chemical_burn_protection = 0.086
telepatic_protection = 0.055
strike_protection = 0
explosion_protection = 0.4
wound_protection = 0.12
[sect_helm_spartan_immunities]
burn_immunity = 0.025
chemical_burn_immunity = 0.01
explosion_immunity = 0.04
fire_wound_immunity = 0.04
radiation_immunity = 0.0
shock_immunity = 0.0
strike_immunity = 0.04
telepatic_immunity = 0.0
wound_2_immunity = 0.0
wound_immunity = 0.0
;--------------------------------------------------------------------------
[helm_tactic]:tch_helmet
$spawn = "outfit\helm_tactic"
class = E_HLMET
visual = dynamics\outfit\helm_tactic
inv_name = st_helm_tactic
inv_name_short = st_helm_tactic
description = st_helm_tactic_descr
inv_grid_x = 80
inv_grid_y = 10
upgr_icon_x = 325
upgr_icon_y = 1381
upgr_icon_width = 136
upgr_icon_height = 143
upgrades = up_gr_firstab_helm_resp_4
upgrade_scheme = up_scheme_helm_resp_4
kind = o_helmet
cost = 22440
inv_weight = 4.18
additional_inventory_weight = 0
additional_inventory_weight2 = 0
immunities_sect = sect_helm_tactic_immunities
repair_type = helmet
;repair_part_bonus = 0.18
hit_fraction_actor = 0.7
bones_koeff_protection = actor_helm_tactic
control_inertion_factor = 1
power_loss = 0.1
burn_protection = 0.013
shock_protection = 0.22
radiation_protection = 0.0255
chemical_burn_protection = 0.054
telepatic_protection = 0.048
strike_protection = 0
explosion_protection = 0.25
wound_protection = 0.05