Divergent/mods/Enhanced Graphical User Int.../gamedata/configs/items/weapons/dis/m_bolt.ltx

98 lines
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TeX

;------------------------------------------------------------------------------------------------
[bolt]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 16
cform = skeleton
class = II_BOLT
slot = 5
animation_slot = 6
ef_weapon_type = 1
single_handed = 0
can_take = true
anim_item = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 9
inv_grid_y = 23
inv_name = st_bolty
inv_name_short = st_bolty
description = st_bolty_descr
kind = w_mbolt
inv_weight = 0.01
cost = 10
hud = bolt_hud
visual = dynamics\devices\dev_bolt\dev_bolt.ogf
attach_bone_name = bip01_l_hand
attach_position_offset = -0.03, -0.05, 0.03
attach_angle_offset = 0, 0, 0
auto_attach = false
throw_dir = 0, 0, 1
throw_point = 0.4, 0.3, 0.1
force_min = 10
force_const = 20
force_max = 20
force_grow_speed = 10
destroy_time = 10000000
PDM_disp_accel_factor = 1.0
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.0
snd_on_take = bolt
[bolt_hud]:hud_base
item_visual = dynamics\devices\dev_bolt\dev_bolt_hud
attach_place_idx = 0
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.033, -0.155, 0.1
hands_position_16x9 = 0.033, -0.155, 0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
anm_bore = dev_bolt_idle_bore
anm_hide = dev_bolt_holster
anm_idle = dev_bolt_idle
anm_idle_moving = dev_bolt_idle_moving
anm_idle_sprint = dev_bolt_idle_sprint
anm_show = dev_bolt_draw
anm_throw = dev_bolt_shoot_end
anm_throw_begin = dev_bolt_shoot_start
anm_throw_idle = dev_bolt_shoot_idle
fire_bone = wpn_body
fire_point = 0, 0, 0
throw_dir = 0, 0, 1
throw_point = 0.0, 0.4, 0.3
;------------------------------------------------------------------------------------------------
[bolt_bullet]:bolt
inv_grid_x = 10
inv_grid_y = 23
inv_name = st_bolt_bullet
inv_name_short = st_bolt_bullet
description = st_bolt_bullet_descr
hud = bolt_bullet_hud
visual = dynamics\devices\dev_bolt\dev_bolt_bullet.ogf
[bolt_bullet_hud]:bolt_hud
item_visual = dynamics\devices\dev_bolt\dev_bolt_bullet_hud