Divergent/mods/M79 Reanimation/gamedata/configs/items/weapons/w_m79.ltx

190 lines
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[wpn_m79]:zero_immunities,weapon_probability,default_weapon_params,wpn_m79_sounds
kind = w_explosive
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 2
$spawn = "weapons\rg-6"
scheduled = off
cform = skeleton
class = WP_RG6
slot = 2
animation_slot = 10
ef_main_weapon_type = 4
ef_weapon_type = 12
hand_dependence = 1
single_handed = 0
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 35
inv_grid_y = 58
inv_name = st_wpn_m79
inv_name_short = st_wpn_m79
description = st_wpn_m79_descr
inv_weight = 2.7
cost = 26840
weapon_class = heavy_weapon
hud = wpn_m79_hud
visual = dynamics\weapons\wpn_m79\wpn_m79.ogf
position = -0.026, -0.111, 0
orientation = 0, -9, 0
fire_point = 0, 0.120, 0.452
fire_point2 = 0, 0.120, 0.452
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0, 0.12, 0.2
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgr_icon_x = 900
upgr_icon_y = 1500
upgr_icon_width = 250
upgr_icon_height = 100
tri_state_reload = on
ammo_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
ammo_current = 60
ammo_elapsed = 0
ammo_limit = 70
ammo_mag_size = 1
startup_ammo = 0
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
launch_speed = 73.5
hit_impulse = 150
hit_power = 0.8, 0.8, 0.8, 0.8
hit_type = fire_wound
fire_distance = 500
bullet_speed = 295
rpm = 200
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
reload_dof = 0.0, 0.5, 5, 1.3
control_inertion_factor = 1.0f
crosshair_inertion = 8.3
fire_dispersion_base = 0.76
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.009
condition_shot_dec = 0.009
cam_relax_speed = 7.0
cam_dispersion = 3.02
cam_dispersion_frac = 0.1
cam_dispersion_inc = 3.02
cam_max_angle = 50
cam_max_angle_horz = 50
cam_step_angle_horz = 3.9
PDM_disp_accel_factor = 2.9
PDM_disp_base = 0.95
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.9
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 172
kill_msg_width = 68
kill_msg_height = 30
snd_add_cartridge = weapons\librarian_m79\reload
snd_reload = weapons\librarian_m79\reload
snd_close_weapon = $no_sound
snd_open_weapon = $no_sound
snd_reload_misfire = weapons\librarian_m79\unjam
[wpn_m79_hud]:hud_base
item_visual = anomaly_weapons\wpn_m79\wpn_m79_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.0008, -0.001602, -0.00267
hands_orientation_16x9 = 0.0008, -0.001602, -0.00267
hands_position = 0.000106, 0.000142, -0.000568
hands_position_16x9 = 0.000106, 0.000142, -0.000568
aim_hud_offset_pos = -0.140321, -0.033516, -0.227385
aim_hud_offset_pos_16x9 = -0.140321, -0.033516, -0.227385
aim_hud_offset_rot = -0.159877, 0.001061, 0.005687
aim_hud_offset_rot_16x9 = -0.159877, 0.001061, 0.005687
lowered_hud_offset_pos = 0.177894, 0.032285, -0.002561
lowered_hud_offset_pos_16x9 = 0.177894, 0.032285, -0.002561
lowered_hud_offset_rot = 0.087908, -0.7888, 0.098576
lowered_hud_offset_rot_16x9 = 0.087908, -0.7888, 0.098576
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_add_cartridge = hand_m79_reload, m79_reload
anm_close = hand_m79_kontole_tugel_jancok, m79_kontole_tugel_jancok
anm_hide = hand_m79_holster, m79_holster
anm_idle = hand_m79_idle, m79_idle
anm_idle_aim = hand_m79_idle_aim, m79_idle
anm_idle_aim_moving = hand_m79_moving, m79_idle, 0.75
anm_idle_aim_moving_crouch = hand_m79_moving, m79_idle, 0.7
anm_idle_moving = hand_m79_moving, m79_moving
anm_idle_sprint = hand_m79_sprint, m79_sprint, 1.1
anm_open = hand_m79_kontole_tugel_jancok, m79_kontole_tugel_jancok
anm_shots = hand_m79_shoot, m79_shoot
anm_show = hand_m79_draw, m79_draw
anm_reload_misfire = hand_m79_unjam, m79_unjam
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = wpn_body
fire_point = 0, 0.07, 0.513
freelook_z_offset_mul = 0.3