Divergent/mods/Redone Collection/gamedata/configs/scripts/darkscape/smart/ds_ptr4.ltx

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[smart_terrain]
squad_id = 13
max_population = 2
respawn_params = respawn@ds_ptr4
respawn_idle = 259200
[respawn@ds_ptr4] ;-- Type: random stalker spawn
spawn_army_squad
spawn_bandit_squad
spawn_killer_squad
spawn_renegade_squad
[spawn_army_squad]
spawn_squads = ds_ptr4_army_mlr_2_squad
spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad) =actor_week_in_zone(1)} 1, 0
[spawn_bandit_squad]
spawn_squads = ds_ptr4_bandit_mlr_2_squad
spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad)} 1, 0
[spawn_killer_squad]
spawn_squads = ds_ptr4_killer_mlr_2_squad
spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad) =actor_week_in_zone(1)} 1, 0
[spawn_renegade_squad]
spawn_squads = ds_ptr4_renegade_mlr_2_squad
spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad)} 1, 0
;[exclusive]