722 lines
33 KiB
TeX
722 lines
33 KiB
TeX
[m_pseudodog_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald
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;$spawn = "monsters\pseudodog" ; option for Level Editor
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$npc = on ; option for Level Editor
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;$prefetch = 16
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 185 ; option for ALife Simulator
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MinSpeed = 1.0 ; option for ALife Simulator
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MaxSpeed = 1.5 ; option for ALife Simulator
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going_speed = 3.0 ; option for ALife Simulator
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current_level_going_speed = 3;2 ; option for ALife Simulator
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search_speed = .5 ; option for ALife Simulator
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visual = monsters\pseudodog\pseudodog
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corpse_visual = monsters\pseudodog\pseudodog_dead
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icon = ui_npc_monster_pseudodog
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MaxHealthValue = 185 ; range [0..200]
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DynamicObjectsCount = 8
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smart_terrain_choose_interval = 00:15:00
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Spawn_Inventory_Item_Section = mutant_pseudodog_tail
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Spawn_Inventory_Item_Probability = 0.0
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spawn_phantom = m_phantom_pseudodog
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can_spawn_phantom = false
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ef_creature_type = 21 ; option for evaluation functions
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ef_weapon_type = 2
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ef_detector_type = 1
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panic_threshold = 0.008
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cform = skeleton ; collision class
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class = SM_P_DOG ; AI class
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script_binding = bind_monster.bind
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bone_torso = bip01_spine1 ; bone name
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bone_head = bip01_head ; bone name
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bone_fire = bip01_head ; bone name
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bone_eye_left = bip01_ponytail1
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bone_eye_right = bip01_ponytail2
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weapon_usage = 0 ; boolean
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 0
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radiation_max_power = 0.01
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_pp_highest_at = 0.02
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;---------------------------------------------------------------------
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; Physics
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;---------------------------------------------------------------------
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ph_box0_center = 0.0, 0.2, 0.0 ;0.0, 0.9, 0.0
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ph_box0_size = 0.50, 0.4, 0.50
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ph_box1_center = 0.0, 0.2, 0.0
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ph_box1_size = 0.50, 0.4, 0.50
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ph_crash_speed_min = 100
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ph_crash_speed_max = 300
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ph_collision_damage_factor = 0.1
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ph_mass = 75;50 ; also it's the food
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash_monster
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;---------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.002 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.3 <20><> <20><><EFBFBD><EFBFBD> (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5.0 <20><> <20><><EFBFBD><EFBFBD>)
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ph_skeleton_ddelay = 15.0 ;T<><54><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>
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ph_skel_fatal_impulse_factor = 6.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;---------------------------------------------------------------------
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 1.4, 1.4, 1, 1
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Velocity_RunFwdNormal = 6.8, 2.0, 2.0, 0.05, 1.0
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Velocity_RunFwdDamaged = 4.3, 2.0, 2.0, 0.5, 1.0
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Velocity_WalkFwdNormal = 5.0, 2.0, 2.0, 0.1, 1.0
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Velocity_WalkFwdDamaged = 2.2, 3.0, 3.0, 0.1, 2.2
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Velocity_Drag = 0.6, 0.8, 0.8, 1, 1
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Velocity_Steal = 1.6, 3.0, 3.0, 1, 1
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 2.5
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Accel_Aggressive = 18.5
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;--------------------------------------------------------------------------
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; Attack parameters
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;--------------------------------------------------------------------------
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MinAttackDist = 1.6
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MaxAttackDist = 2.0
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as_min_dist = 1.0
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as_step = 0.2
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DayTime_Begin = 3 ;6 ; <20><><EFBFBD>v<EFBFBD> <20><><EFBFBD> <20>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DayTime_End = 22 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Min_Satiety = 0.00055 ;0.3 ;0.6 ; <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD> - <20><><EFBFBD> <20>v<EFBFBD><76><EFBFBD>v )
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Max_Satiety = 0.9 ; <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>v<EFBFBD>-<EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD>v )
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distance_to_corpse = 1.8 ; <20><><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>v
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;terrain = 255,255,255,255,30,40
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terrain = pseudodogs_terrain
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hit_type = wound
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Melee_Rotation_Factor = 2.6
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;-------------------------------------------------------------------------
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; Entity Conditions
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;-------------------------------------------------------------------------
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satiety_v = 0.0001 ;0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_v = 0.00001 ;0.004 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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satiety_power_v = 0.005 ;0.01 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>v <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>
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satiety_health_v = 0.00001 ;0.03 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>
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satiety_critical = -1.0 ;0.25 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 0..1) <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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radiation_health_v = 0.01 ;0.006 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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morale_v = 0.1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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health_hit_part = 1.0 ;0.8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <09><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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power_hit_part = 1.0 ;0.9 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <09><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>v
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psy_health_v = 0.1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> psy-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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health_restore_v = 0.00002
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immunities_sect = pseudodog_immunities
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protections_sect = pseudodog_protections
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;<3B><><EFBFBD><EFBFBD>v<EFBFBD>v<EFBFBD> <20><><EFBFBD>v
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bleeding_v = 0.0095 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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wound_incarnation_v = 0.002 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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min_wound_size = 0.0095
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sleep_health = 1.0 ;1.5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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eat_freq = 5.0 ; <20><EFBFBD><F0BFAAB3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
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eat_slice = 0.01 ; <20><><EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD>
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eat_slice_weight = 10.0 ; <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>v <20> <20><><EFBFBD><EFBFBD><EFBFBD>
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satiety_threshold = 0.5 ; below this value monster fill hunger
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;---------------------------------------------------------
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; Sounds and sound parameters
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;---------------------------------------------------------
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sound_idle = monsters\pseudodog\pdog_idle_
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sound_eat = monsters\pseudodog\pdog_chew_
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sound_aggressive = monsters\pseudodog\pdog_aggression_
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sound_attack_hit = monsters\pseudodog\pdog_attack_
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sound_take_damage = monsters\pseudodog\pdog_hurt_
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sound_die = monsters\pseudodog\pdog_death_
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sound_bkgnd = monsters\biting\def_
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sound_threaten = monsters\pseudodog\pdog_threaten_
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sound_landing = monsters\biting\def_
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sound_steal = monsters\biting\def_
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sound_panic = monsters\biting\def_
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sound_growling = monsters\biting\def_
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sound_psy_attack = monsters\pseudodog\psy_attack_
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sound_die_in_anomaly = monsters\pseudodog\pdog_death_
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killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
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idle_sound_delay = 92000
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eat_sound_delay = 3000
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attack_sound_delay = 28500
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sound_distant_idle = ambient\soundscape\mutants\wolf\distant_
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distant_idle_sound_delay = 50000
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distant_idle_sound_range = 50.0
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SoundThreshold = 0.04 ; range [0..1]
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max_hear_dist = 60
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;-------------------------------------------------------------------------
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; Morale
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;-------------------------------------------------------------------------
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Morale_Hit_Quant = 0.1
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Morale_Attack_Success_Quant = 0.1
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.1
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Morale_Stable_Speed = 0.01
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Morale_Despondent_Threashold = 0.5
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;----------------------------------------------------------------------------
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; Jump Parameters
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;----------------------------------------------------------------------------
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jump_delay = 3000 ;3000
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jump_factor = 2.0
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jump_ground_trace_range = 1.5
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jump_hit_trace_range = 2.0
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jump_build_line_distance = 7.0
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jump_min_distance = 1.0
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jump_max_distance = 7.0
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jump_max_angle = 0.55
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jump_max_height = 4.5
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jump_auto_aim_factor = 0.5
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;-------------------------------------------------------------------------
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; Other Stuff (refactoring needed)
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;-------------------------------------------------------------------------
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DamagedThreshold = 0.3
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critical_wound_threshold = -1
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critical_wound_decrease_quant = 0.
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material = creatures\medium ;medium
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DynamicObjectsCount = 8
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squad_attack_algorithm = 1
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attack_effector = m_pseudodog_attack_effector
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damage = m_pseudodog_damage
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attack_params = m_pseudodog_attack_params
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step_params = m_pseudodog_step_params
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LegsCount = 4
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anger_hunger_threshold = 0.1
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anger_loud_threshold = 0.7
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;species of monster
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species = pseudodog
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rank = 7
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spec_rank = weak
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community = pseudodog
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;-------------------------------------------------------------------------
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; Vision
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;-------------------------------------------------------------------------
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eye_fov = 250 ;150
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eye_range = 110 ;100
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vision_free_section = pseudodog_vision_free
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vision_danger_section = pseudodog_vision_danger
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; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> visibility_threshold <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>,
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; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>.
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[pseudodog_vision_free]
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min_view_distance = 0.7 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 190.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>
|
||
always_visible_distance = 0.65
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.4
|
||
luminocity_factor = 0.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.10
|
||
|
||
[pseudodog_vision_danger]
|
||
min_view_distance = 1.3 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 1.8 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 110.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>
|
||
always_visible_distance = 0.65
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.4
|
||
luminocity_factor = 0.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.10
|
||
|
||
feel_enemy_who_just_hit_max_distance = 350
|
||
|
||
[m_pseudodog_attack_params]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.48, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Jump attack
|
||
run_jamp_1 = 0.55, 0.85, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
;===========================================================================
|
||
; SPECIAL EFFECTORS
|
||
;===========================================================================
|
||
[m_pseudodog_attack_effector]
|
||
|
||
duality_h = 0.01
|
||
duality_v = 0.01
|
||
blur = 0.01
|
||
gray = 0.5
|
||
noise_intensity = 0.0
|
||
noise_grain = 1
|
||
noise_fps = 30
|
||
color_base = 0.65,0.15,0.1
|
||
color_gray = 0.333,0.333,0.333
|
||
color_add = 0,0,0
|
||
time = 0.3
|
||
time_attack = 0.05 ; fade in
|
||
time_release = 0.25 ; fade out
|
||
|
||
; camera effects
|
||
ce_time = 0.45 ;time
|
||
ce_amplitude = -15.0
|
||
ce_period_number = 2.0
|
||
ce_power = 1.0 ;0.7 ; power
|
||
|
||
;===========================================================================
|
||
; Step Events
|
||
;===========================================================================
|
||
[m_pseudodog_step_params] ;left right right left
|
||
;------------------------------------------------------------------------------------------------------------------
|
||
; anim cycles | time1 | power1 | time2 | power2 | time3 | power3 | time4 | power4 |
|
||
;-----------------------------------------------------------------------------------------------------------------
|
||
stand_walk_fwd_0 = 1, 0.1, 1, 0.34, 1, 0.6, 1, 0.84, 1
|
||
stand_walk_dmg_0 = 1, 0.2, 1, 0.25, 1, 0.5, 1, 0.7, 1
|
||
stand_run_0 = 1, 0.1, 1, 0.3, 1, 0.5, 1, 0.55, 1
|
||
stand_run_dmg_0 = 1, 0.2, 1, 0.25, 1, 0.7, 1, 0.75, 1
|
||
stand_drag_0 = 1, 0.2, 1, 0.25, 1, 0.7, 1, 0.75, 1
|
||
|
||
|
||
|
||
;*********************************************************************************
|
||
; PROTECTIONS
|
||
;*********************************************************************************
|
||
[pseudodog_protections]
|
||
skin_armor = 0.2
|
||
hit_fraction_monster = 0.7
|
||
|
||
;===========================================================================
|
||
; IMMUNITIES
|
||
;===========================================================================
|
||
[pseudodog_immunities]
|
||
burn_immunity = 3.0 ; = 0.8 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
strike_immunity = 0.75
|
||
shock_immunity = 3.0 ; = 0.5
|
||
wound_immunity = 0.6 ;0.75 ;1.0
|
||
radiation_immunity = 0.0 ;1.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 0.7 ; = 3.0 ; = 0.65
|
||
explosion_immunity = 0.8
|
||
fire_wound_immunity = 0.8
|
||
|
||
;=================================================================================
|
||
; PSEUDO-DOG Damage
|
||
;=================================================================================
|
||
[m_Pseudodog_damage]
|
||
;bone_name = <hit_scale>,-1,<wound_scale>
|
||
;<hit_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
;<wound_scale> - <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v <20><><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD> <20><><EFBFBD>v
|
||
|
||
default = 0.5, -1, 0.3
|
||
|
||
bip01_pelvis = 1.15, -1, 0.4
|
||
bip01_spine = 0.65, -1, 0.3
|
||
bip01_spine1 = 0.7, -1, 0.3
|
||
bip01_neck = 0.75, -1, 2.0
|
||
bip01_head = 2.15, -1, 1.0, 10
|
||
|
||
;=================================================================================
|
||
; PSEUDO-DOG Terrain
|
||
;=================================================================================
|
||
[pseudodogs_terrain]
|
||
255,000,255,255
|
||
|
||
|
||
;*********************************************************************************
|
||
; NORMAL PROFILE
|
||
;*********************************************************************************
|
||
[pseudodog_normal]:m_pseudodog_e
|
||
$spawn = "monsters\pseudodogs\pseudodog_02_normal"
|
||
visual = monsters\pseudodog\pseudodog
|
||
corpse_visual = monsters\pseudodog\pseudodog_dead
|
||
icon = ui_npc_monster_pseudodog
|
||
panic_threshold = 0.008
|
||
rank = 7
|
||
attack_params = pseudodog_attack_params_normal
|
||
spec_rank = normal
|
||
community = pseudodog
|
||
|
||
|
||
[pseudodog_attack_params_normal]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.25, 0.41, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.6
|
||
;Jump attack
|
||
run_jamp_1 = 0.55, 0.88, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
|
||
;---------------------------------------------------------------------------------
|
||
;-- PSY DOG
|
||
;---------------------------------------------------------------------------------
|
||
[psy_dog_aura_effector]
|
||
duality_h = 0.00
|
||
duality_v = 0.00
|
||
blur = 10
|
||
gray = 0.0
|
||
noise_intensity = 10.0
|
||
noise_grain = 1
|
||
noise_fps = 25
|
||
color_base = 0.9,0.9,1.0
|
||
color_gray = 0.33,0.330,0.33
|
||
color_add = 0.00,0.00,0.015
|
||
|
||
|
||
[psy_dog]:pseudodog_normal
|
||
$spawn = "monsters\psy_dog\psy_dog"
|
||
visual = monsters\pseudodog\pseudodog_grey
|
||
corpse_visual = monsters\pseudodog\pseudodog_grey_dead
|
||
icon = ui_npc_monster_pseudodog_grey
|
||
panic_threshold = 0.001
|
||
class = SM_DOG_P
|
||
attack_params = psy_dog_attack_params
|
||
|
||
aura_effector = psy_dog_aura_effector
|
||
Phantoms_Count = 4
|
||
Time_Phantom_Respawn = 1362
|
||
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Anti-aim Ability
|
||
;-------------------------------------------------------------------------
|
||
anti_aim_timeout = 3 ; sec
|
||
anti_aim_effectors = anti_aim_effector
|
||
anti_aim_animation = stand_attack_
|
||
anti_aim_max_angle = 0.5
|
||
anti_aim_detection_gain_speed = 10
|
||
anti_aim_detection_loose_speed = 0.05
|
||
|
||
;------------------------------------------------------------------------
|
||
; Influences
|
||
;------------------------------------------------------------------------
|
||
|
||
psy_linear_factor = 0.9
|
||
psy_quadratic_factor = 0
|
||
psy_max_distance = 23.0
|
||
psy_max_power = 4.5
|
||
psy_sound = anomaly\psy_voices_1_l ;monsters\controller\controller_presence_l
|
||
psy_pp_effector_name = psy_antenna ;postprocess_psi
|
||
psy_pp_highest_at = 0.05
|
||
|
||
|
||
[psy_dog_attack_params]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.25, 0.52, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.6
|
||
;Jump attack
|
||
run_jamp_1 = 0.55, 0.98, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
;---------------------------------------------------------------------------------
|
||
;-- PSY DOG PHANTOM
|
||
;---------------------------------------------------------------------------------
|
||
;=========================================================================================
|
||
; Appear Effector
|
||
;=========================================================================================
|
||
[psy_dog_phantom_appear_effector]
|
||
duality_h = 0.028 ;0.31
|
||
duality_v = 0.028 ;0.31
|
||
blur = 0.00
|
||
gray = 0 ;0.5
|
||
noise_intensity = 1
|
||
noise_grain = 0.1
|
||
noise_fps = 50
|
||
color_base = 0.5,0.5,0.5 ;0.1,0.15,0.4
|
||
color_gray = 0.333,0.333,0.333 ;0.333,0.333,0.333
|
||
color_add = 0.00,0.00,0.00
|
||
time = 0.5 ;1.5
|
||
time_attack = 0.05 ;0.5 ; fade in
|
||
time_release = 0.3 ; fade out
|
||
|
||
; camera effects
|
||
ce_time = 0 ;0.2 ;1.5
|
||
ce_amplitude = 0 ;1.0
|
||
ce_period_number = 0 ;2.0
|
||
ce_power = 0 ;0.3 ;0.7
|
||
|
||
DayTime_Begin = 20 ;6 ; <20><><EFBFBD>v<EFBFBD> <20><><EFBFBD> <20>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
DayTime_End = 5 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
;=========================================================================================
|
||
; Base Definition
|
||
;=========================================================================================
|
||
[psy_dog_phantom]:pseudodog_normal
|
||
$spawn = "monsters\psy_dog\psy_dog_phantom"
|
||
visual = monsters\pseudodog\pseudodog_grey
|
||
icon = ui_npc_monster_pseudodog_grey
|
||
class = SM_DOG_F
|
||
rank = 1
|
||
|
||
;jump_delay = 3000 ;3000
|
||
;jump_factor = 3
|
||
;jump_min_distance = 4.0
|
||
;jump_max_distance = 10.0
|
||
;jump_max_angle = 0.2
|
||
|
||
appear_effector = psy_dog_phantom_appear_effector
|
||
particles_appear = monsters\pseudo_phantom_birth_00
|
||
particles_disappear = monsters\pseudo_phantom_death_00
|
||
attack_params = psydog_attack_params_phantom
|
||
|
||
hit_type = telepatic
|
||
|
||
[psydog_attack_params_phantom]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.25, 0.35, 10, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.6
|
||
;Jump attack
|
||
run_jamp_1 = 0.55, 0.6, 10, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
;=========================================================================================
|
||
[zat_b18_dog]:pseudodog_normal
|
||
$spawn = "monsters\psy_dog\zat_b18_dog"
|
||
visual = monsters\up_monsters\pseudodog_noah
|
||
community = pseudodog
|
||
|
||
;-------------------------------------------------------------------------
|
||
; Vision
|
||
;-------------------------------------------------------------------------
|
||
eye_fov = 3 ;150
|
||
eye_range = 1 ;100
|
||
|
||
vision_free_section = zat_b18_dog_vision_free
|
||
vision_danger_section = zat_b18_dog_vision_danger
|
||
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> visibility_threshold <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>,
|
||
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>.
|
||
|
||
[zat_b18_dog_vision_free]
|
||
min_view_distance = 0.1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 0.2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 70.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>
|
||
always_visible_distance = 0.001
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.4
|
||
luminocity_factor = 0.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.10
|
||
|
||
[zat_b18_dog_vision_danger]
|
||
min_view_distance = 0.1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
max_view_distance = 0.2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> eye_range, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
visibility_threshold = 60.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>
|
||
always_visible_distance = 0.001
|
||
time_quant = 0.001
|
||
decrease_value = 0.01 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
velocity_factor = 0.4
|
||
luminocity_factor = 0.5 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||
transparency_threshold = 0.10
|
||
|
||
feel_enemy_who_just_hit_max_distance = 350
|
||
|
||
radiation_max_distance = 0
|
||
|
||
;----------------------------------------------------------------------------
|
||
; Movement::Velocities & Acceleration
|
||
;----------------------------------------------------------------------------
|
||
; speed factors linear | angular_real | angular_path | min | max
|
||
Velocity_Stand = 0, 3.0, 3.0, 1, 1
|
||
Velocity_RunFwdNormal = 6.6, 5.0, 5.0, 0.05, 1.0
|
||
Velocity_RunFwdDamaged = 4.3, 5.0, 5.0, 0.5, 1.0
|
||
Velocity_WalkFwdNormal = 5.0, 5.0, 5.0, 0.1, 1.0
|
||
Velocity_WalkFwdDamaged = 2.2, 6.0, 6.0, 0.1, 2.2
|
||
|
||
;---------------------------------------------------------
|
||
; Sounds and sound parameters
|
||
;---------------------------------------------------------
|
||
sound_idle = ; monsters\pseudodog\pdog_idle_
|
||
sound_eat = ; monsters\pseudodog\pdog_chew_
|
||
sound_aggressive = ; monsters\pseudodog\pdog_aggression_
|
||
sound_attack_hit = ; monsters\pseudodog\pdog_attack_
|
||
sound_take_damage = ; monsters\pseudodog\pdog_hurt_
|
||
sound_die = ; monsters\pseudodog\pdog_death_
|
||
sound_bkgnd = ; monsters\biting\def_
|
||
sound_threaten = ; monsters\pseudodog\pdog_threaten_
|
||
sound_landing = ; monsters\biting\def_
|
||
sound_steal = ; monsters\biting\def_
|
||
sound_panic = ; monsters\biting\def_
|
||
sound_growling = ; monsters\biting\def_
|
||
sound_psy_attack = ; monsters\pseudodog\psy_attack_
|
||
sound_die_in_anomaly = ; monsters\pseudodog\pdog_death_
|
||
sound_distant_idle = ; monsters\mwolf\howl_
|
||
distant_idle_sound_delay = 50000
|
||
distant_idle_sound_range = 50.0
|
||
;mlr
|
||
[zat_b18_dog_little_m]:zat_b18_dog
|
||
$spawn = "monsters\psy_dog\zat_b18_dog_little"
|
||
visual = monsters\pseudodog\pseudodog_small
|
||
corpse_visual = monsters\pseudodog\pseudodog_small_dead
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
[zat_b18_dog_little_two_m]:zat_b18_dog
|
||
$spawn = "monsters\psy_dog\zat_b18_dog_little_two"
|
||
visual = monsters\pseudodog\pseudodog_small
|
||
corpse_visual = monsters\pseudodog\pseudodog_small_dead
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
;mlr
|
||
;*********************************************************************************
|
||
; FEARLESS PROFILES FOR GARBAGE
|
||
;*********************************************************************************
|
||
[psy_dog_normal]:pseudodog_normal
|
||
$spawn = "monsters\psy_dog\psy_dog_normal"
|
||
visual = monsters\pseudodog\pseudodog_grey
|
||
corpse_visual = monsters\pseudodog\pseudodog_grey_dead
|
||
icon = ui_npc_monster_pseudodog_grey
|
||
class = SM_DOG_P
|
||
rank = 5
|
||
;material = creatures\large
|
||
aura_effector = psy_dog_aura_effector
|
||
Phantoms_Count = 2
|
||
Time_Phantom_Respawn = 5000
|
||
Max_Phantoms_Count = 3
|
||
Min_Phantoms_Count = 2
|
||
Time_Phantom_Appear = 3000
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;;;;;;;;;;;;;;;;;;;;Pseudodog population - Borovos 2013;;;;;;;;;;;;;;;;;
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
;include new meshes, new parameters for each population
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- Weak -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[pseudodog_weak_base]:pseudodog_normal
|
||
$spawn = "monsters\pseudodog\pseudodog_weak_base"
|
||
visual = monsters\pseudodog\pseudodog
|
||
corpse_visual = monsters\pseudodog\pseudodog_dead
|
||
Health = 200 ; option for ALife Simulator
|
||
panic_threshold = 0.05
|
||
spec_rank = weak
|
||
rank = 4
|
||
|
||
skin_armor = 0.15
|
||
|
||
attack_params = pseudodog_attack_params_weak
|
||
|
||
[pseudodog_attack_params_weak]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.40, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Jump attack
|
||
run_jamp_1 = 0.50, 0.73, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
[pseudodog_weak]:pseudodog_weak_base
|
||
$spawn = "monsters\pseudodog\pseudodog_weak"
|
||
visual = monsters\pseudodog\pseudodog_small
|
||
corpse_visual = monsters\pseudodog\pseudodog_small_dead
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
[pseudodog_grey_weak]:pseudodog_weak_base
|
||
$spawn = "monsters\pseudodog\pseudodog_grey_weak"
|
||
visual = monsters\pseudodog\pseudodog_grey_small
|
||
corpse_visual = monsters\pseudodog\pseudodog_grey_small_dead
|
||
MaxHealthValue = 0.75 ; range [0..200]
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;------------- strong -------------
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[pseudodog_strong_base]:pseudodog_normal
|
||
$spawn = "monsters\pseudodog\pseudodog_strong_base"
|
||
visual = monsters\pseudodog\pseudodog_big
|
||
corpse_visual = monsters\pseudodog\pseudodog_big_dead
|
||
Health = 300 ; option for ALife Simulator
|
||
panic_threshold = 0.00
|
||
spec_rank = strong
|
||
rank = 8
|
||
|
||
skin_armor = 0.25
|
||
|
||
attack_params = pseudodog_attack_params_strong
|
||
|
||
|
||
[pseudodog_attack_params_strong]
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
|
||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||
;Bite
|
||
stand_attack_0 = 0.2, 0.56, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 2.5
|
||
;Jump attack
|
||
run_jamp_1 = 0.55, 0.98, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0
|
||
|
||
[pseudodog_strong]:pseudodog_strong_base
|
||
$spawn = "monsters\pseudodog\pseudodog_strong"
|
||
visual = monsters\pseudodog\pseudodog_big
|
||
corpse_visual = monsters\pseudodog\pseudodog_big_dead
|
||
MaxHealthValue = 1.33 ; range [0..200]
|
||
|
||
[pseudodog_grey_strong]:pseudodog_strong_base
|
||
$spawn = "monsters\pseudodog\pseudodog_grey_strong"
|
||
visual = monsters\pseudodog\pseudodog_grey_big
|
||
corpse_visual = monsters\pseudodog\pseudodog_grey_big_dead
|
||
MaxHealthValue = 1.33 ; range [0..200]
|
||
|
||
[pseudodog_arena]:pseudodog_strong
|
||
$spawn = "monsters\arena\pseudodog_arena"
|
||
visual = monsters\pseudodog\pseudodog_grey
|
||
panic_threshold = 0.05 |