Divergent/mods/Parallax Reflex Sights/gamedata/shaders/r3/models_lfo_light_dot_weapons.s

12 lines
374 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("parallax_mark", "parallax_mark")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.one)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_rtlinear")
end