275 lines
5.3 KiB
TeX
275 lines
5.3 KiB
TeX
; =======================
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; ------------- DAY ---------------
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; =======================
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; blockpost guard 1
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[logic@near1_xcvb_day_1]
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active = walker@day_1
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suitable = {!surge_started !is_night} true
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prior = 59
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[walker@day_1]
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path_walk = guard_1_walk
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path_look = guard_1_look
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; blockpost guard 2
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[logic@near1_xcvb_day_2]
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active = walker@day_2
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suitable = {!surge_started !is_night} true
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prior = 59
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[walker@day_2]
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path_walk = guard_2_walk
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path_look = guard_2_look
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; blockpost guard 3 (walking)
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[logic@near1_xcvb_day_3]
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active = walker@day_3
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suitable = {!surge_started !is_night} true
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prior = 58
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[walker@day_3]
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path_walk = walker_1_walk
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; guard far
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[logic@near1_xcvb_day_4]
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active = walker@day_4
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suitable = {!surge_started !is_night} true
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prior = 58
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[walker@day_4]
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path_walk = home_2
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path_look = home_1
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on_timer = 90000 | walker@day_4_2
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[walker@day_4_2]
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path_walk = home_1
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path_look = guard_2_look
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on_timer = 50000 | walker@day_4
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; blockpost guard 4
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[logic@near1_xcvb_day_5]
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active = walker@day_5
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suitable = {!surge_started !is_night} true
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prior = 57
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[walker@day_5]
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path_walk = kamp_2
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path_look = guard_2_look
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; guard angars
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[logic@near1_xcvb_day_6]
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active = walker@day_6
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suitable = {!surge_started !is_night} true
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prior = 56
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[walker@day_6]
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path_walk = home_3
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path_look = walker_2_walk
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on_timer = 30000 | walker@day_6_2
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[walker@day_6_2]
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path_walk = walker_2_walk
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path_look = home_3
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on_timer = 30000 | walker@day_6
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; blockpost guard 5
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[logic@near1_xcvb_day_7]
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active = walker@day_7
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suitable = {!surge_started !is_night} true
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prior = 55
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[walker@day_7]
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path_walk = walker_2_look
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path_look = guard_1_walk
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; =======================
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; ------------ NIGHT -------------
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; =======================
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[beh@general]
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;sound_idle = state
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = walk
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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delay_anim = guard
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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meet = no_meet
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wounded = wounded@ignore
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use_camp = false
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[meet@general]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
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snd_on_use = {!dist_to_actor_le(3)} nil
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meet_on_talking = false
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[wounded@ignore]
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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; blockpost guard 1
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[logic@near1_xcvb_night_1]
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active = walker@night_1
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suitable = {!surge_started =is_night} true
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prior = 59
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[walker@night_1]
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path_walk = guard_1_walk
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path_look = guard_1_look
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; blockpost guard 2
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[logic@near1_xcvb_night_2]
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active = walker@night_2
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suitable = {!surge_started =is_night} true
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prior = 59
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[walker@night_2]
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path_walk = guard_2_walk
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path_look = guard_2_look
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; sleep second building
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[logic@near1_xcvb_night_3]
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active = beh@night_3
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suitable = {!surge_started =is_night} true
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prior = 58
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[beh@night_3]:beh@general
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pt1 = 20000, sleep | pos: -180.755, 0.1385, -171.565 look: -180.397, 0.1385, -172.9946
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path_end = loop
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turn_on_campfire = true
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; sleep barracks 1
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[logic@near1_xcvb_night_4]
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active = beh@night_4
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suitable = {!surge_started =is_night} true
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prior = 58
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[beh@night_4]:beh@general
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pt1 = 20000, sleep | pos: -150.5944, 1.180466, -153.9333 look: -151.1883, 1.180466, -152.641
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path_end = loop
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; guard far
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[logic@near1_xcvb_night_5]
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active = walker@night_5
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suitable = {!surge_started =is_night} true
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prior = 57
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[walker@night_5]
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path_walk = home_2
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path_look = home_1
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on_timer = 60000 | walker@night_5_2
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[walker@night_5_2]
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path_walk = home_1
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path_look = guard_2_look
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on_timer = 50000 | walker@night_5
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; sleep barracks 2
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[logic@near1_xcvb_night_6]
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active = beh@night_6
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suitable = {!surge_started =is_night} true
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prior = 56
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[beh@night_6]:beh@general
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pt1 = 20000, sleep | pos: -153.376, 1.1171, -149.3194 look: -152.94474, 1.117, -150.2148
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path_end = loop
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; sleep angar
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[logic@near1_xcvb_night_7]
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active = beh@night_7
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suitable = {!surge_started =is_night} true
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prior = 56
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[beh@night_7]:beh@general
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pt1 = 20000, sleep | pos: -131.74286, -0.001483, -155.31653 look: -132.3951, -0.001483, -154.5729
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path_end = loop
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; blockpost guard 3 (walking)
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[logic@near1_xcvb_night_8]
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active = walker@night_8
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suitable = {!surge_started =is_night} true
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prior = 55
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[walker@night_8]
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path_walk = walker_1_walk
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; guard angars
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[logic@near1_xcvb_night_9]
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active = walker@night_9
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suitable = {!surge_started =is_night} true
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prior = 55
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[walker@night_9]
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path_walk = home_3
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path_look = walker_2_walk
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on_timer = 30000 | walker@night_9_2
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[walker@night_9_2]
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path_walk = walker_2_walk
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path_look = home_3
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on_timer = 30000 | walker@night_9
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; sleep angar 2
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[logic@near1_xcvb_night_10]
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active = beh@night_10
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suitable = {!surge_started =is_night} true
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prior = 54
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[beh@night_10]:beh@general
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pt1 = 20000, sleep_sit | pos: -134.417, -0.0007345, -153.971 look: -133.455, -0.0007345, -154.17573
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path_end = loop
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help_wounded_enabled = true
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; blockpost guard 4
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[logic@near1_xcvb_night_11]
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active = walker@night_11
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suitable = {!surge_started =is_night} true
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prior = 53
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[walker@night_11]
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path_walk = kamp_2
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path_look = guard_2_look
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; blockpost guard 5
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[logic@near1_xcvb_night_12]
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active = walker@night_12
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suitable = {!surge_started =is_night} true
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prior = 52
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[walker@night_12]
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path_walk = walker_2_look
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path_look = guard_1_walk |