41 lines
1.4 KiB
TeX
41 lines
1.4 KiB
TeX
[logic@ah_bol_kovalev]
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active = beh@mar_smart_terrain_base_new_job
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suitable = {=check_npc_name(ah_bol_kovalev)} true
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prior = 110
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level_spot = quest_npc
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relationship = neutral
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[beh@general]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = probe_stand
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walk_anim = walk
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jog_anim = rush
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run_anim = rush
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delay_anim = probe_stand
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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relationship = neutral
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meet = hi_meet
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[hi_meet]
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trade_enable = false
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meet_state = 30|hello@hail|20|wait@wait
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meet_state_wpn = 30|backoff@threat_weap
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victim = 30|actor
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victim_wpn = 30|actor
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use = true
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use_wpn = false
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syndata = hello@hail|backoff@threat_weap
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[beh@mar_smart_terrain_base_new_job]:beh@general
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pt1 = 25000, probe_stand | pos:288.99154663086,0.14023238420486,-167.08714294434 look:288.73202514648,0.14321812987328,-161.37533569336
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pt2 = 25000, probe_stand | pos:286.21429443359,0.14075270295143,-154.71951293945 look:288.0087890625,0.14176845550537,-156.56750488281
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pt3 = 25000, probe_stand | pos:272.40661621094,0.23410928249359,-163.35200500488 look:275.63122558594,-0.20122890174389,-162.12696838379
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pt4 = 25000, probe_stand | pos:297.65454101563,0.6477045416832,-155.74212646484 look:295.49169921875,0.66006296873093,-155.86683654785
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path_end = loop
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