Divergent/mods/DLTX MiniMod Repository/gamedata/configs/scripts/marsh/ah_bol_kovalev.ltx

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[logic@ah_bol_kovalev]
active = beh@mar_smart_terrain_base_new_job
suitable = {=check_npc_name(ah_bol_kovalev)} true
prior = 110
level_spot = quest_npc
relationship = neutral
[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = probe_stand
walk_anim = walk
jog_anim = rush
run_anim = rush
delay_anim = probe_stand
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
relationship = neutral
meet = hi_meet
[hi_meet]
trade_enable = false
meet_state = 30|hello@hail|20|wait@wait
meet_state_wpn = 30|backoff@threat_weap
victim = 30|actor
victim_wpn = 30|actor
use = true
use_wpn = false
syndata = hello@hail|backoff@threat_weap
[beh@mar_smart_terrain_base_new_job]:beh@general
pt1 = 25000, probe_stand | pos:288.99154663086,0.14023238420486,-167.08714294434 look:288.73202514648,0.14321812987328,-161.37533569336
pt2 = 25000, probe_stand | pos:286.21429443359,0.14075270295143,-154.71951293945 look:288.0087890625,0.14176845550537,-156.56750488281
pt3 = 25000, probe_stand | pos:272.40661621094,0.23410928249359,-163.35200500488 look:275.63122558594,-0.20122890174389,-162.12696838379
pt4 = 25000, probe_stand | pos:297.65454101563,0.6477045416832,-155.74212646484 look:295.49169921875,0.66006296873093,-155.86683654785
path_end = loop