Divergent/mods/Hideout Furniture/gamedata/particles/_samples_particles_/effects/place_indicator.pe

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[_effect]
action_count = 8
flags = 1025
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 1.000000
flt_0001 = 1000.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0002]
action_name = gravitate
action_type = 7
flags = 0
flt_0000 = 0.001000
flt_0001 = 2.000000
flt_0002 = 9999999980506447.872000
version = 1
[action_0003]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 24.000000
flt_0001 = 0.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0006]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 9999999980506447.872000
flt_0001 = 0.000000
vec_0000 = -16.000000, -30.000000, -16.000000
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.150000, 0.150000, 0.500000
vec_0001 = 0.010000, 0.010000, 0.001000
version = 1
[domain_action_0005_0000]
type = 0
v0 = 0.443137, 0.925490, 0.184314
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0005_0001]
type = 0
v0 = 0.000000, -2.000000, 0.000000
v1 = 0.000000, 0.750000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -0.034907, -0.034907, -0.034907
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0003]
type = 0
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 1
frame_count = 8
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 1.000000, 1.000000
[sprite]
shader = particles\alpha_add
texture = fx\fx_gradient