Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_beretta_up.ltx

442 lines
20 KiB
TeX

[up_sect_firsta_beretta]
cost = 1480
value = +10
rpm = +27
inv_weight = +0.08
[up_sect_firstc_beretta]
cost = 1860
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.09
[up_sect_firstd_beretta]
cost = 1600
value = -10
cam_dispersion = -0.062
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.042
inv_weight = +0.04
[up_sect_firste_beretta]
cost = 4680
fire_modes = 1, -1
rpm = +780
cam_dispersion = +0.124
cam_dispersion_inc = 0.0 ;+0.0
cam_step_angle_horz = +0.084
inv_weight = +0.13
[up_sect_secona_beretta]
cost = 2180
value = +10
rpm = +27
inv_weight = +0.09
[up_sect_seconc_beretta]
cost = 2260
value = +20
bullet_speed = +70
fire_distance = +50
fire_dispersion_base = -0.035
inv_weight = +0.11
[up_sect_second_beretta]
cost = 1890
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.08
[up_sect_secone_beretta]
cost = 2490
value = +15
rpm = +40
inv_weight = +0.06
[up_sect_thirda_beretta]
cost = 1560
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.0006
misfire_end_prob = -0.006
inv_weight = +0.13
[up_sect_thirdc_beretta]
cost = 1960
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.32
[up_sect_thirdd_beretta]
cost = 2320
value = -10
cam_dispersion = -0.062
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.042
inv_weight = -0.07
[up_sect_fourta_beretta]
cost = 2160
value = +10
fire_dispersion_base = -0.05
inv_weight = -0.08
[up_sect_fourtc_beretta]
cost = 1860
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0013
misfire_end_prob = -0.013
inv_weight = +0.11
[up_sect_fiftha_beretta]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 70
silencer_y = -17
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.07
[up_sect_fifthc_beretta]
cost = 2860
value = "9x18"
ammo_class = ammo_9x18_fmj,ammo_9x18_fmj_bad,ammo_9x18_fmj_verybad,ammo_9x18_pmm,ammo_9x18_pmm_bad,ammo_9x18_pmm_verybad,ammo_9x18_ap,ammo_9x18_ap_bad,ammo_9x18_ap_verybad
condition_shot_dec = +0.00014
condition_queue_shot_dec = +0.00014
misfire_start_prob = 0.0008
misfire_end_prob = 0.008
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_beretta]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_beretta
section = up_sect_firsta_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Marta_1
[up_firstc_beretta]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_beretta
section = up_sect_firstc_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b5_name
description = st_up_zatp_b5_descr
icon = ui_inGame2_upgrade_Marta_2
[up_firstd_beretta]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_beretta
section = up_sect_firstd_beretta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b7_name
description = st_up_zatp_b7_descr
icon = ui_inGame2_upgrade_Marta_3
[up_firste_beretta]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_beretta
property = prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c6_name
description = st_up_zatp_c6_descr
icon = ui_inGame2_upgrade_Marta_4
[up_secona_beretta]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_beretta
section = up_sect_secona_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a3_name
description = st_up_barp_a3_descr
icon = ui_inGame2_upgrade_Marta_5
[up_seconc_beretta]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_beretta
section = up_sect_seconc_beretta
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b4_name
description = st_up_barp_b4_descr
icon = ui_inGame2_upgrade_Marta_6
[up_second_beretta]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_beretta
section = up_sect_second_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Marta_7
[up_secone_beretta]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Marta_8
[up_thirda_beretta]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_beretta
section = up_sect_thirda_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a2_name
description = st_up_stvp_a2_descr
icon = ui_inGame2_upgrade_Marta_9
[up_thirdc_beretta]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdc_beretta
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Marta_10
[up_thirdd_beretta]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_thirdd_beretta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Marta_11
[up_fourta_beretta]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_beretta
section = up_sect_fourta_beretta
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_Marta_12
[up_fourtc_beretta]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b4_name
description = st_up_usmp_b4_descr
icon = ui_inGame2_upgrade_Marta_13
[up_fiftha_beretta]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_beretta
section = up_sect_fiftha_beretta
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_beretta]
scheme_index = 1, 7
known = 1
effects =
section = up_sect_fifthc_beretta
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Marta_15
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_beretta]
elements = up_firsta_beretta
[up_gr_firstcd_beretta]
elements = up_firstc_beretta, up_firstd_beretta
[up_gr_firstef_beretta]
elements = up_firste_beretta
[up_gr_seconab_beretta]
elements = up_secona_beretta
[up_gr_seconcd_beretta]
elements = up_seconc_beretta, up_second_beretta
[up_gr_seconef_beretta]
elements = up_secone_beretta
[up_gr_thirdab_beretta]
elements = up_thirda_beretta
[up_gr_thirdcd_beretta]
elements = up_thirdc_beretta, up_thirdd_beretta
[up_gr_fourtab_beretta]
elements = up_fourta_beretta
[up_gr_fourtcd_beretta]
elements = up_fourtc_beretta
[up_gr_fifthab_beretta]
elements = up_fiftha_beretta
[up_gr_fifthcd_beretta]
elements = up_fifthc_beretta