Divergent/mods/Boomsticks and Sharpsticks .../gamedata/configs/items/weapons/w_ak12_bas.ltx

874 lines
34 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_ak12_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_ak12_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak12_bas
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 7
inv_grid_y = 16
inv_name = st_wpn_ak12_bas
inv_name_short = st_wpn_ak12_bas
description = st_wpn_ak12_bas_descr
kind = w_rifle
inv_weight = 3.2
cost = 36880
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak12_bas_hud
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
position = -0.026, 0.0, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.0, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 1500
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, ekp8_18, mepro
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_geks545
silencer_status = 2
silencer_x = 220
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 2
grenade_launcher_x = 112
grenade_launcher_y = 18
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 895
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.7
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.545
cam_dispersion_frac = 1.02
cam_dispersion_inc = 0.0625
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.08
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.515
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.98
PDM_disp_accel_factor = 2.45
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.45
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
hud_fov = 0.78
;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak12custom\draw
snd_holster = weapons\ak12custom\hide
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak12custom\ak12_m1_reload
snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1
snd_switch_mode = weapons\generic\switch_mode
snd_shoot_grenade = weapons\gp30\gp30_grenshoot
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_ak12_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.062, -0.18, 0.1655
hands_orientation = 0.55, 2.39, 0.15
aim_hud_offset_pos = -0.0901, 0.0711, -0.35
aim_hud_offset_rot = 0.0421, 0.00845, -0.0055
gl_hud_offset_pos = -0.0495, 0.014, -0.155
gl_hud_offset_rot = -0.081, 0.0045, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;------
aim_hud_offset_pos_16x9 = -0.071850,0.029700,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
hands_position_16x9 = 0.004100,-0.004000,-0.210400
hands_orientation_16x9 = 0.556182,0.424943,0.000000
item_position = 0.004395,0.000025,-0.000207
item_orientation = 0.000000,0.000000,0.000000
gl_hud_offset_pos_16x9 = -0.102100,-0.152003,-0.150000
gl_hud_offset_rot_16x9 = -0.298998,0.008750,-0.007999
;------
;---
anm_show = ak74_eft_ins_draw
anm_hide = ak74_eft_ins_hide
anm_idle = ak74_eft_ins_idle
anm_idle_sprint = ak74_eft_ins_idle_sprint
anm_idle_moving = ak74_eft_ins_idle_moving, idle ,0.9
anm_idle_moving_crouch = ak74_eft_ins_idle_moving, idle ,0.4 ; ak74_eft_ins_idle, idle
anm_shots = ak74_eft_ins_shoot, shoot
;anm_shots_aim = ak74_eft_ins_shoot_aim, shoot
anm_reload = ak74_eft_ins_reload, reload ,1.5
anm_reload_empty = ak74_eft_ins_reload_empty, reload_empty_test ,1.42
anm_idle_aim = ak74_eft_ins_idle_aim
anm_bore = ak74_eft_ins_idle_bore
anm_reload_misfire = ak74_beard_misfire, misfire
anm_reload_misfire_w_gl = ak12_mono_ins_vgrip_misfire, misfire
anm_switch = ak74_eft_ins_gl_off
anm_switch_g = ak74_eft_ins_gl_on
anm_hide_w_gl = ak74_eft_ins_hide_w_gl
anm_show_w_gl = ak74_eft_ins_draw_w_gl
anm_idle_w_gl = ak74_eft_ins_idle_w_gl
anm_shots_w_gl = ak74_eft_ins_shoot_w_gl, shoot_w_gl
anm_shots_aim_w_gl = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
anm_shots_w_gl_aim = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
anm_reload_w_gl = ak74_eft_ins_reload_w_gl, reload_w_gl ,1.5
anm_reload_empty_w_gl = ak74_eft_ins_reload_empty_w_gl, reload_empty_w_gl_test2 ,1.42
anm_idle_w_gl_aim = ak74_eft_ins_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_eft_ins_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_eft_ins_idle_moving_w_gl
anm_bore_w_gl = ak74_eft_ins_idle_bore_w_gl
anm_show_g = ak74_eft_ins_draw_gl
anm_hide_g = ak74_eft_ins_hide_gl
anm_idle_g = ak74_eft_ins_idle_gl
anm_reload_g = ak74_eft_ins_reload_gl, reload_gl
anm_idle_g_aim = ak74_eft_ins_idle_aim_gl
anm_shots_g = ak74_eft_ins_shoot_gl, shoot_gl
anm_idle_sprint_g = ak74_eft_ins_idle_sprint_gl
anm_idle_moving_g = ak74_eft_ins_idle_moving_gl
anm_bore_g = ak74_eft_ins_idle_bore_gl
;---
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = gilza
fire_point = 0,0,0
fire_bone = muzzle
fire_point2 = 0,0,0
fire_bone2 = muzzle_gl
freelook_z_offset_mul = 0.7
;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_ak12_bas_acog]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
$spawn = "weapons\ak12_acog"
1icon_layer = acog
1icon_layer_x = 82
1icon_layer_y = -8
inv_weight = 3.550
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak12_bas_acog_hud
[wpn_ak12_bas_acog_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_acog_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.010200,-0.074226
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_eot]:wpn_ak12_bas
$spawn = "weapons\ak12_eot"
1icon_layer = eot
1icon_layer_x = 85
1icon_layer_y = -3
hud = wpn_ak12_bas_eot_hud
inv_weight = 3.500
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
[wpn_ak12_bas_eot_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.071650,0.001900,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_specter]:wpn_ak12_bas
$spawn = "weapons\ak12_specter"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_specter_hud
1icon_layer = specter
1icon_layer_x = 64
1icon_layer_y = -8
inv_weight = 3.870
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_bas_specter_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_specter_hud.ogf
aim_hud_offset_pos_16x9 = -0.072250,0.012400,-0.072026
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
aim_hud_offset_alt_pos_16x9 = -0.071650,-0.011100,-0.072026
aim_hud_offset_alt_rot_16x9 = 0.010937,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_c-more]:wpn_ak12_bas
$spawn = "weapons\ak12_c-more"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_c-more_hud
inv_weight = 3.500
1icon_layer = c-more
1icon_layer_x = 90
1icon_layer_y = -4
[wpn_ak12_bas_c-more_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.011700,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_0kp2]:wpn_ak12_bas
$spawn = "weapons\ak12_0kp2"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_0kp2_hud
inv_weight = 3.400
1icon_layer = 0kp2
1icon_layer_x = 80
1icon_layer_y = 1
[wpn_ak12_bas_0kp2_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.068250,0.020700,-0.038525
aim_hud_offset_rot_16x9 = 0.017287,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_ac10632]:wpn_ak12_bas
$spawn = "weapons\ak12_ac10632"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_ac10632_hud
inv_weight = 3.315
1icon_layer = ac10632
1icon_layer_x = 90
1icon_layer_y = -6
[wpn_ak12_bas_ac10632_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.071450,0.011900,-0.038525
aim_hud_offset_rot_16x9 = 0.007487,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_d0cter]:wpn_ak12_bas
$spawn = "weapons\ak12_d0cter"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_d0cter_hud
inv_weight = 3.230
1icon_layer = d0cter
1icon_layer_x = 130
1icon_layer_y = -4
[wpn_ak12_bas_d0cter_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_docter_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.030500,-0.038525
aim_hud_offset_rot_16x9 = 0.019937,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_mepro]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_mepro_hud
inv_weight = 3.572
1icon_layer = mepro
1icon_layer_x = 90
1icon_layer_y = 0
[wpn_ak12_bas_mepro_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.006200,-0.038525
aim_hud_offset_rot_16x9 = 0.008387,0.012575,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_leupold]:wpn_ak12_bas
$spawn = "weapons\ak12_leupold"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_leupold_hud
1icon_layer = leupold
1icon_layer_x = 64
1icon_layer_y = -2
inv_weight = 3.880
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_ak12_bas_leupold_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.072050,0.008600,-0.071926
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_aimpoint]:wpn_ak12_bas
$spawn = "weapons\ak12_aimpoint"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_aimpoint_hud
inv_weight = 3.330
1icon_layer = aimpoint
1icon_layer_x = 90
1icon_layer_y = -6
[wpn_ak12_bas_aimpoint_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.008100,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_aim_low]:wpn_ak12_bas
$spawn = "weapons\ak12_aim_low"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_aim_low_hud
inv_weight = 3.305
1icon_layer = aim_low
1icon_layer_x = 90
1icon_layer_y = 1
[wpn_ak12_bas_aim_low_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.072050,0.024600,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_point_aimpro]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_point_aimpro_hud
inv_weight = 3.530
1icon_layer = point_aimpro
1icon_layer_x = 90
1icon_layer_y = -9
[wpn_ak12_bas_point_aimpro_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.071650,0.008000,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_ekp8_18]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_ekp8_18_hud
inv_weight = 3.473
1icon_layer = ekp8_18
1icon_layer_x = 80
1icon_layer_y = 4
[wpn_ak12_bas_ekp8_18_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.071150,0.001600,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_e0t2]:wpn_ak12_bas
$spawn = "weapons\ak12_e0t2"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_e0t2_hud
inv_weight = 3.427
1icon_layer = e0t2
1icon_layer_x = 80
1icon_layer_y = -8
[wpn_ak12_bas_e0t2_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.009500,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_pn23]:wpn_ak12_bas
$spawn = "weapons\ak12_pn23"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_pn23_hud
1icon_layer = pn23
1icon_layer_x = 64
1icon_layer_y = -10
;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 3.849
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_ak12_bas_pn23_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.000500,-0.078226
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_gauss_sight]:wpn_ak12_bas
$spawn = "weapons\ak12_gauss_sight"
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 64
1icon_layer_y = 2
inv_weight = 4.600
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
;installed_upgrades = up_fourtc_svd_nimble
[wpn_ak12_bas_gauss_sight_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_gauss_hud.ogf
aim_hud_offset_pos_16x9 = -0.072450,0.021200,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_deltapoint]:wpn_ak12_bas
inv_weight = 3.241
hud = wpn_ak12_bas_deltapoint_hud
1icon_layer = deltapoint
1icon_layer_x = 130
1icon_layer_y = 1
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
scope_status = 0
[wpn_ak12_bas_deltapoint_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.072250,0.019900,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;----------------------------------------------------------------------------------------
[wpn_ak12_bas_rmr]:wpn_ak12_bas
inv_weight = 3.234
hud = wpn_ak12_bas_rmr_hud
1icon_layer = rmr
1icon_layer_x = 126
1icon_layer_y = -1
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
scope_status = 0
[wpn_ak12_bas_rmr_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.026800,-0.038525
aim_hud_offset_rot_16x9 = 0.014687,0.009725,0.004500
;--------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_compm4s]:wpn_ak12_bas
$spawn = "weapons\wpn_ak12_bas_compm4s"
hud = wpn_ak12_bas_compm4s_hud
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
1icon_layer = compm4s
1icon_layer_x = 100
1icon_layer_y = -10
inv_weight = 3.580
[wpn_ak12_bas_compm4s_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.071150,0.010400,-0.038525
aim_hud_offset_rot_16x9 = 0.007487,0.010375,0.004500
;--------------------------------------------------------------------------------------------
[wpn_ak12_bas_rakurs]:wpn_ak12_bas
$spawn = "weapons\wpn_ak12_bas_rakurs"
hud = wpn_ak12_bas_rakurs_hud
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
1icon_layer = rakurs
1icon_layer_x = 100
1icon_layer_y = -5
inv_weight = 3.700
[wpn_ak12_bas_rakurs_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_rakurs_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.021600,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;-----------------------------------------------------------------------------------------------------
[wpn_ak12_bas_marchf]:wpn_ak12_bas
1icon_layer = marchf
1icon_layer_x = 75
1icon_layer_y = -3
inv_weight = 3.840
hud = wpn_ak12_bas_marchf_hud
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_ak12_bas_marchf_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_marchf_hud.ogf
aim_hud_offset_pos_16x9 = -0.071250,0.012700,-0.068326
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;------------------------------------------------------------------------------------------------
[wpn_ak12_bas_kemper]:wpn_ak12_bas
inv_weight = 3.466
hud = wpn_ak12_bas_kemper_hud
1icon_layer = kemper
1icon_layer_x = 126
1icon_layer_y = -6
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
scope_status = 0
[wpn_ak12_bas_kemper_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.009100,-0.038525
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
;------------------------------------------------------------------------------------------------
[wpn_ak12_bas_triji]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 153
inv_grid_y = 22
inv_weight = 3.625
scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak12_bas_triji_hud
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_bas_triji_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_trijicon_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.071850,0.010200,-0.074226
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
aim_hud_offset_alt_pos_16x9 = -0.091250,-0.055300,-0.033125
aim_hud_offset_alt_rot_16x9 = 0.007437,0.010225,0.782609
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_spec_alt]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_spec_alt_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 158
inv_grid_y = 22
inv_weight = 3.945
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_bas_spec_alt_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_spec_alt_hud.ogf
aim_hud_offset_pos_16x9 = -0.072250,0.012400,-0.072026
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
aim_hud_offset_alt_pos_16x9 = -0.091250,-0.055300,-0.033125
aim_hud_offset_alt_rot_16x9 = 0.007437,0.010225,0.782609
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_mark8_rmr]:wpn_ak12_bas
visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
hud = wpn_ak12_bas_mark8_rmr_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 153
inv_grid_y = 24
inv_weight = 3.955
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_bas_mark8_rmr_hud]:wpn_ak12_bas_hud
item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_mark8_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.072050,0.008600,-0.071926
aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500
aim_hud_offset_alt_pos_16x9 = -0.091250,-0.055300,-0.033125
aim_hud_offset_alt_rot_16x9 = 0.007437,0.010225,0.782609
;-------------------------------------------------------------------------------------------------------------------------------