Divergent/mods/Boomsticks and Sharpsticks .../gamedata/configs/items/weapons/w_ak12_custom.ltx

1084 lines
43 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_ak12_custom]:identity_immunities,weapon_probability,default_weapon_params;wpn_aks74_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak12_custom
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 17
inv_grid_y = 0
inv_name = st_wpn_ak12_custom
inv_name_short = st_wpn_ak12_custom
description = st_wpn_ak12_custom_descr
kind = w_rifle
inv_weight = 3.100
cost = 70000
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak12_custom_hud
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
position = -0.026, 0.0, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.0, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
;installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 1500
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 45
ammo_mag_size = 45
startup_ammo = 90
scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, mono_kit, mepro, ekp8_18
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_geks545
silencer_status = 2
silencer_x = 222
silencer_y = 2
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
grenade_class = ammo_vog-30
grenade_launcher_name = wpn_addon_grenade_launcher_monolit
grenade_launcher_status = 0
grenade_launcher_x = 112
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 895
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.7
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.545
cam_dispersion_frac = 1.02
cam_dispersion_inc = 0.0625
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.08
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.515
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.98
PDM_disp_accel_factor = 2.45
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.45
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
hud_fov = 0.78
;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore = weapons\aksu_prince\aksu_tact_boring
snd_draw = weapons\scar_yang_prince\scar_inspect
snd_holster = weapons\ak12custom\hide
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
snd_reload_misfire = weapons\ak104_tac_prince\ak104_unjam
snd_empty = weapons\ak105_sp\trigger_hammer
snd_shoot = weapons\ak545_shot_yuong_prince\akv2_shot_1
snd_shoot1 = weapons\ak545_shot_yuong_prince\akv2_shot_2
snd_shoot2 = weapons\ak545_shot_yuong_prince\akv2_shot_3
snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
snd_switch_mode = weapons\ru556\ru556_firemode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak12_custom_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.062, -0.18, 0.1655
hands_orientation = 0.55, 2.39, 0.15
aim_hud_offset_pos = -0.0901, 0.0711, -0.35
aim_hud_offset_rot = 0.0421, 0.00845, -0.0055
gl_hud_offset_pos = -0.0495, 0.014, -0.155
gl_hud_offset_rot = -0.081, 0.0045, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;--------
aim_hud_offset_pos_16x9 = -0.061720,0.026900,-0.025025
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
hands_position_16x9 = 0.001000,-0.013000,0.032300
hands_orientation_16x9 = -0.100000,1.909999,3.479997
item_position = -0.000020,0.000203,-0.000002
item_orientation = -0.076388,-1.117577,0.009775
;-------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = wpn_hand_ak_tact_in
anm_hide = wpn_hand_ak_tact_out
anm_idle = wpn_hand_ak_tact_idle
anm_idle_sprint = wpn_hand_aksu_tact_run
anm_idle_moving = wpn_hand_ak_tact_walk, 1.5
anm_idle_moving_crouch = wpn_hand_ak_tact_walk
anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot
;anm_shots_aim = wpn_hand_aksu_tact_run
anm_reload = wpn_hand_ak_tact_reload, wpn_ak_tact_reload
anm_reload_empty = wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty
anm_idle_aim = wpn_hand_ak_tact_idle_aim
anm_bore = wpn_hand_ak_tact_boring
anm_reload_misfire = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0,0,0
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0.000000,0.049711,0.568579
fire_point2 = 0.000000,-0.029000,0.575000
freelook_z_offset_mul = 0.7
;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_ak12_custom_acog]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
$spawn = "weapons\ak12_acog"
1icon_layer = acog
1icon_layer_x = 70
1icon_layer_y = -14
inv_weight = 3.450
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak12_custom_acog_hud
[wpn_ak12_custom_acog_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_acog_hud.ogf
aim_hud_offset_pos_16x9 = -0.062020,0.007300,-0.094226
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_eot]:wpn_ak12_custom
$spawn = "weapons\ak12_eot"
1icon_layer = eot
1icon_layer_x = 85
1icon_layer_y = -10
hud = wpn_ak12_custom_eot_hud
inv_weight = 3.400
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
[wpn_ak12_custom_eot_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.061020,-0.002200,-0.025025
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_specter]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_specter"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_specter_hud
1icon_layer = specter
1icon_layer_x = 64
1icon_layer_y = -14
inv_weight = 3.770
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_custom_specter_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_specter_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.009600,-0.108426
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
aim_hud_offset_alt_pos_16x9 = -0.061620,-0.014200,-0.077826
aim_hud_offset_alt_rot_16x9 = 0.018937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_c-more]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_c-more"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_c-more_hud
inv_weight = 3.400
1icon_layer = c-more
1icon_layer_x = 90
1icon_layer_y = -10
[wpn_ak12_custom_c-more_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.061920,0.008800,-0.048725
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_0kp2]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_0kp2"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_0kp2_hud
inv_weight = 3.300
1icon_layer = 0kp2
1icon_layer_x = 80
1icon_layer_y = -6
[wpn_ak12_custom_0kp2_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.059120,0.013300,-0.071526
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_ac10632]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_ac10632"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_ac10632_hud
inv_weight = 3.215
1icon_layer = ac10632
1icon_layer_x = 90
1icon_layer_y = -10
[wpn_ak12_custom_ac10632_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.009300,-0.056225
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_d0cter]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_d0cter"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_d0cter_hud
inv_weight = 3.130
1icon_layer = d0cter
1icon_layer_x = 120
1icon_layer_y = -10
[wpn_ak12_custom_d0cter_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_docter_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.021600,-0.059526
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_mepro]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_mepro_hud
inv_weight = 3.472
1icon_layer = mepro
1icon_layer_x = 90
1icon_layer_y = -6
[wpn_ak12_custom_mepro_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.062320,0.002800,-0.050425
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_leupold]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_leupold"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_leupold_hud
1icon_layer = leupold
1icon_layer_x = 64
1icon_layer_y = -10
inv_weight = 3.780
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
[wpn_ak12_custom_leupold_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.010500,-0.068526
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
hands_position_16x9 = 0.001000,-0.017700,0.032300
hands_orientation_16x9 = -0.100000,1.909999,3.479997
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_aimpoint]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_aimpoint"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_aimpoint_hud
inv_weight = 3.230
1icon_layer = aimpoint
1icon_layer_x = 90
1icon_layer_y = -14
[wpn_ak12_custom_aimpoint_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.061920,0.005400,-0.047725
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_aim_low]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_aim_low"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_aim_low_hud
inv_weight = 3.205
1icon_layer = aim_low
1icon_layer_x = 115
1icon_layer_y = -6
[wpn_ak12_custom_aim_low_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.021500,-0.025025
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_point_aimpro]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_point_aimpro_hud
inv_weight = 3.430
1icon_layer = point_aimpro
1icon_layer_x = 90
1icon_layer_y = -14
[wpn_ak12_custom_point_aimpro_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.061520,0.005300,-0.058125
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_ekp8_18]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_ekp8_18_hud
inv_weight = 3.373
1icon_layer = ekp8_18
1icon_layer_x = 86
1icon_layer_y = -6
[wpn_ak12_custom_ekp8_18_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.061620,-0.001600,-0.039925
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_e0t2]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_e0t2"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_e0t2_hud
inv_weight = 3.327
1icon_layer = e0t2
1icon_layer_x = 90
1icon_layer_y = -14
[wpn_ak12_custom_e0t2_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.061820,0.006900,-0.052625
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_pn23]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_pn23"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_pn23_hud
1icon_layer = pn23
1icon_layer_x = 64
1icon_layer_y = -16
;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 3.749
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_ak12_custom_pn23_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.063220,0.008200,-0.101726
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
hands_position_16x9 = 0.002600,-0.022900,0.032300
hands_orientation_16x9 = -0.100000,1.909999,3.479997
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_gauss_sight]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_gauss_sight"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 64
1icon_layer_y = -4
inv_weight = 4.500
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
;installed_upgrades = up_fourtc_svd_nimble
[wpn_ak12_custom_gauss_sight_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_gauss_hud.ogf
aim_hud_offset_pos_16x9 = -0.062220,0.020600,-0.038325
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_deltapoint]:wpn_ak12_custom
inv_weight = 3.141
hud = wpn_ak12_custom_deltapoint_hud
1icon_layer = deltapoint
1icon_layer_x = 125
1icon_layer_y = -6
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_ak12_custom_deltapoint_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.062120,0.017000,-0.048725
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;----------------------------------------------------------------------------------------
[wpn_ak12_custom_rmr]:wpn_ak12_custom
inv_weight = 3.134
hud = wpn_ak12_custom_rmr_hud
1icon_layer = rmr
1icon_layer_x = 95
1icon_layer_y = -6
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
[wpn_ak12_custom_rmr_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.061320,0.020500,-0.058825
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;--------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_compm4s]:wpn_ak12_custom
$spawn = "weapons\wpn_ak12_custom_compm4s"
hud = wpn_ak12_custom_compm4s_hud
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
1icon_layer = compm4s
1icon_layer_x = 100
1icon_layer_y = -14
inv_weight = 3.480
[wpn_ak12_custom_compm4s_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.061920,0.007600,-0.052625
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;--------------------------------------------------------------------------------------------
[wpn_ak12_custom_rakurs]:wpn_ak12_custom
$spawn = "weapons\wpn_ak12_custom_rakurs"
hud = wpn_ak12_custom_rakurs_hud
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
1icon_layer = rakurs
1icon_layer_x = 100
1icon_layer_y = -10
inv_weight = 3.600
[wpn_ak12_custom_rakurs_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rakurs_hud.ogf
aim_hud_offset_pos_16x9 = -0.061620,0.018400,-0.062726
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;-----------------------------------------------------------------------------------------------------
[wpn_ak12_custom_susat]:wpn_ak12_custom
1icon_layer = susat
1icon_layer_x = 75
1icon_layer_y = -12
inv_weight = 3.520
hud = wpn_ak12_custom_susat_hud
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_susat
scope_zoom_factor = 25
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_custom_susat_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_susat_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.004400,-0.090726
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
aim_hud_offset_alt_pos_16x9 = -0.061720,-0.018800,-0.074926
aim_hud_offset_alt_rot_16x9 = 0.018937,-0.003275,-0.030000
;-----------------------------------------------------------------------------------------------------
[wpn_ak12_custom_marchf]:wpn_ak12_custom
1icon_layer = marchf
1icon_layer_x = 75
1icon_layer_y = -10
inv_weight = 3.740
hud = wpn_ak12_custom_marchf_hud
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_ak12_custom_marchf_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_marchf_hud.ogf
aim_hud_offset_pos_16x9 = -0.061620,0.010000,-0.089926
aim_hud_offset_rot_16x9 = 0.015937,-0.000775,-0.030000
;------------------------------------------------------------------------------------------------
[wpn_ak12_custom_kemper]:wpn_ak12_custom
inv_weight = 3.366
hud = wpn_ak12_custom_kemper_hud
1icon_layer = kemper
1icon_layer_x = 115
1icon_layer_y = -14
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
[wpn_ak12_custom_kemper_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.007200,-0.046625
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
;------------------------------------------------------------------------------------------------
[wpn_ak12_custom_triji]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 153
inv_grid_y = 2
inv_weight = 3.525
scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak12_custom_triji_hud
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_custom_triji_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.062020,0.007300,-0.094226
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
aim_hud_offset_alt_pos_16x9 = -0.081620,-0.048000,-0.025025
aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.747007
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_spec_alt]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_spec_alt"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_spec_alt_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 153
inv_grid_y = 0
inv_weight = 3.845
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_custom_spec_alt_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_spec_alt_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.009600,-0.108426
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
aim_hud_offset_alt_pos_16x9 = -0.081620,-0.048000,-0.025025
aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.747007
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_mark8_rmr]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_mark8_rmr"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_mark8_rmr_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 153
inv_grid_y = 4
inv_weight = 3.855
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_custom_mark8_rmr_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mark8_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.061720,0.010500,-0.068526
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
hands_position_16x9 = 0.001000,-0.017700,0.032300
hands_orientation_16x9 = -0.100000,1.909999,3.479997
aim_hud_offset_alt_pos_16x9 = -0.085020,-0.045000,-0.025025
aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.745507
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_mono_kit]:wpn_ak12_custom
$spawn = "weapons\ak12_custom_mono_kit"
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_world.ogf
hud = wpn_ak12_custom_mono_kit_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 17
inv_grid_y = 2
inv_weight = 3.655
;scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
hit_impulse = 27
hit_power = 0.51, 0.51, 0.51, 0.51
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 900
rpm = 700
rpm_empty_click = 200
scopes = none
inv_name = st_wpn_ak12_mono_kit
inv_name_short = st_wpn_ak12_mono_kit
description = st_wpn_ak12_mono_kit_descr
parent_section = wpn_ak12_custom_mono_kit
silencer_x = 224
silencer_y = 6
snd_shoot = weapons\ak12custom\shoot_sil, 0.5
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil ;amik\weapons\ak_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
grenade_launcher_status = 2
grenade_launcher_x = 126
grenade_launcher_y = 19
ammo_elapsed = 60
ammo_mag_size = 60
laser_status = true
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_draw
snd_reload = weapons\ak105_sp\ak105_reload
snd_reload_empty = weapons\ak105_sp\ak105_reload_empty
snd_reload_misfire = weapons\ak74_blindside\ak74_unjam
snd_shoot = weapons\ak545_shot_yuong_prince\akv2_shot_1
snd_shoot1 = weapons\ak545_shot_yuong_prince\akv2_shot_2
snd_shoot2 = weapons\ak545_shot_yuong_prince\akv2_shot_3
snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
snd_shoot_grenade = weapons\gp30\gp30_grenshoot
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak12_custom_mono_kit_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_hud.ogf
;--------
aim_hud_offset_pos_16x9 = -0.072550,0.019000,-0.077725
aim_hud_offset_rot_16x9 = 0.052887,0.028075,-0.012500
hands_position_16x9 = 0.069000,-0.050000,-0.010000
hands_orientation_16x9 = 0.585979,0.910001,0.000000
aim_hud_offset_alt_pos_16x9 = 0.010951,0.039600,-0.019425
aim_hud_offset_alt_rot_16x9 = 0.009037,0.002775,-0.600000
item_position = 0,0,0
item_orientation = 0,0,0
gl_hud_offset_pos_16x9 = -0.035638,-0.104000,-0.049298
gl_hud_offset_rot_16x9 = -0.335233,0.012303,-0.009700
;-------
;-----
anm_bore = blnd_ak74m_inspect, idle
anm_bore_g = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle
anm_hide = blnd_ak74m_holster, idle
anm_hide_g = blnd_ak74m_holster_gl, idle
anm_hide_w_gl = blnd_ak74m_holster, idle
anm_idle = blnd_ak74m_idle, idle, 0.75
anm_idle_aim = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g = blnd_ak74m_idle_gl, idle
anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75
anm_reload = blnd_ak74m_reload, reload, 1.1
anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots = blnd_ak74m_shoot, shoot
anm_shots_g = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl = blnd_ak74m_shoot, shoot
anm_show = blnd_ak74m_draw, idle
anm_show_g = blnd_ak74m_draw_gl, idle
anm_show_w_gl = blnd_ak74m_draw, idle
anm_switch = blnd_ak74m_switch_to_gun, idle
anm_switch_g = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2
;anm_switch_mode = blnd_ak74m_firemode, idle, 1
;-----
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = gilza
fire_point = 0,0,0
fire_bone = muzzle
fire_point2 = 0,0,0
fire_bone2 = muzzle_gl
;-------------------------------------------------------------------------------------------------------------------------------
;--------------------------------------------------------------------NOT_IN_USE------------------------------------------------------------------------
[wpn_ak12_custom_aimpoint_pro]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
hud = wpn_ak12_custom_aimpoint_pro_hud
inv_weight = 3.430
1icon_layer = aimpoint_pro
1icon_layer_x = 90
1icon_layer_y = -8
[wpn_ak12_custom_aimpoint_pro_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_trijicon_rmr]:wpn_ak12_custom
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 153
inv_grid_y = 2
inv_weight = 3.525
scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak12_custom_trijicon_rmr_hud
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak12_custom_trijicon_rmr_hud]:wpn_ak12_custom_hud
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf
;----------------------------------------------------------------------------------------------------------------------------