370 lines
15 KiB
TeX
370 lines
15 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_ks23]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp133_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\winchester1300"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 9
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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hand_dependence = 1
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single_handed = 1
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 24
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inv_grid_y = 0
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parent_section = wpn_ks23
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scopes = 23_up
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inv_name = st_wpn_ks23
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inv_name_short = st_wpn_ks23
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description = st_wpn_ks23_descr
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kind = w_shotgun
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inv_weight = 3.85
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cost = 32960
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_ks23_hud
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visual = dynamics\weapons\wpn_ks23\wpn_ks23_world.ogf
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position = -0.064, 0.070, -0.160
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orientation = 0, 0.080, 0
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fire_point = 0, 0.0, 0.647
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fire_point2 = 0, 0.158, 0.647
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.10, 0.05
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strap_orientation = -15, -9, 110
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ph_mass = 3
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;flame_particles = weapons\generic_weapon05
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;smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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;smoke_particles = ghost_particles\weapons\flame_eft_shotgun ;particles remade incomp.
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_mp133, up_gr_seconab_mp133, up_gr_thirdab_mp133, up_gr_fourtab_mp133
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_wincheaster1300
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upgr_icon_x = 1450
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upgr_icon_y = 1150
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upgr_icon_width = 300
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upgr_icon_height = 50
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tri_state_reload = on
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fire_modes = 1
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ammo_class = ammo_23x75_shrapnel, ammo_23x75_barrikada
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ammo_elapsed = 4
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ammo_mag_size = 4
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startup_ammo = 4
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 60
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 50
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bullet_speed = 200
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rpm = 60
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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control_inertion_factor = 1.24f
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crosshair_inertion = 6.5
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fire_dispersion_base = 0.55
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.91
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misfire_start_prob = 0.007
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misfire_end_condition = 0.16
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0026
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condition_shot_dec = 0.0026
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cam_return = 0
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cam_relax_speed = 20
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cam_dispersion = 14.4
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 15.2
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 2.35
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zoom_cam_relax_speed = 16
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zoom_cam_dispersion = 3.84
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zoom_cam_dispersion_frac = 0.63
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zoom_cam_dispersion_inc = 4.3
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 13.28
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PDM_disp_accel_factor = 1.85
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PDM_disp_base = 1.7
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.8
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 171
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kill_msg_y = 104
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kill_msg_width = 75
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kill_msg_height = 20
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hud_fov = 0.78
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bas_state_reload = true
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;-------------------------------------------------------------------------------------------------------------------------------------------------------
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flame_particles = ghost_particles\weapons\flame_eft_shotgun
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smoke_particles = ghost_particles\weapons\flame_eft_sks
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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grenade_flame_particles = weapons\generic_weapon01
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;----------------------------------------------------------------------SOUNDS---------------------------------------------------------------------------
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snd_draw = eft_wp\shared\draw_shotgun
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snd_holster = eft_wp\shared\hide_shotgun
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snd_open_weapon = eft_wp\mp133\mp133_open
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snd_add_cartridge = weapons\mp133_young_prince\mp133_insert1
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snd_add_cartridge1 = weapons\mp133_young_prince\mp133_insert2
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snd_add_cartridge2 = weapons\mp133_young_prince\mp133_insert3
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snd_close_weapon = eft_wp\mp133\mp133_close ;mp133_close
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snd_close_weapon_empty = eft_wp\mp133\mp133_close_empty
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snd_empty = eft_wp\shared\empty_click_rifle
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snd_reload = eft_wp\mp133\mp133_close
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snd_shoot = weapons\ks23\shoot
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snd_shoot_last = weapons\mp153\mp153_shoot_1 ;, 1.75
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snd_shoot_last1 = weapons\mp153\mp153_shoot_2 ;, 1.75
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snd_close_weapon_empty = weapons\ks23_young_prince\k23_close_empty
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snd_shoot = weapons\ks23_young_prince\ks23_shot_1
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snd_shoot_last = weapons\ks23_young_prince\ks23_shot_2
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snd_shoot_last1 = weapons\ks23_young_prince\ks23_shot_last
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;------------------------------------------------------------------------HUD------------------------------------------------------------------------------------------
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[wpn_ks23_hud]:hud_base
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item_visual = dynamics\weapons\wpn_ks23\wpn_ks23_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.0815, -0.14, 0.05
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hands_orientation = -0.58, 0.76, 0.6
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;------
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item_position = 0.001725,-0.015968,-0.092595
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item_orientation = -0.046126,-1.000036,-0.024950
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hands_position_16x9 = -0.004600,-0.002600,0.012300
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hands_orientation_16x9 = 1.600000,2.200000,0.200000
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aim_hud_offset_pos_16x9 = -0.047640,0.020650,-0.053600
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aim_hud_offset_rot_16x9 = 0.012750,0.027800,-0.001500
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;------
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aim_hud_offset_pos = -0.06815, 0.06575, 0.05
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aim_hud_offset_rot = 0.0098, -0.0099, 0
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;-----
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anm_show = mp133_eft_draw
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anm_hide = mp133_eft_holster
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anm_idle = mp133_eft_idle
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anm_idle_aim = mp133_eft_idle_aim
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anm_idle_moving = mp133_eft_idle_moving
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anm_idle_moving_crouch = mp133_eft_idle_moving, idle
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anm_idle_moving_empty_crouch = mp133_eft_idle_moving, idle
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anm_idle_sprint = mp133_eft_idle_sprint, idle_sprint
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anm_bore = mp133_eft_idle_aim
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anm_shots = mp133_eft_shoot, shoot
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anm_shot_l = mp133_eft_shoot_last, shoot_last
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;anm_shot_l = mp133_eft_shoot, shoot
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anm_open = mp133_eft_open
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anm_add_cartridge = mp133_eft_insert, insert
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anm_close_empty = mp133_eft_close_empty, close_empty
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anm_close = mp133_eft_close, idle
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;---------
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lowered_hud_offset_pos_16x9 = 0.1,-0.02,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = -50, -50, -50
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0.010000,0.030000,0.003990
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fire_point2 = 0, 0, 0
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;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
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[wpn_ks23_23_up]:wpn_ks23
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inv_grid_width = 4
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inv_grid_height = 1
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inv_grid_x = 29
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inv_grid_y = 1
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inv_name = st_wpn_ks23_23_up
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inv_name_short = st_wpn_ks23_23_up
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description = st_wpn_ks23_23_up_descr
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parent_section = wpn_ks23_23_up
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hud = wpn_ks23_23_up_hud
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inv_weight = 3.530
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;short barrel = 0.91kg, long = 1.23kg
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hit_impulse = 57
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hit_power = 0.48, 0.48, 0.48, 0.48
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visual = dynamics\weapons\wpn_ks23\wpn_ks23_up_world.ogf
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cam_dispersion = 9.4
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cam_dispersion_inc = 10.2
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zoom_cam_step_angle_horz = 8.28
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[wpn_ks23_23_up_hud]:wpn_ks23_hud
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item_visual = dynamics\weapons\wpn_ks23\wpn_ks23_up_hud.ogf
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aim_hud_offset_pos_16x9 = -0.047730,0.020400,-0.053600
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aim_hud_offset_rot_16x9 = 0.012750,0.028050,-0.001500
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;--------------------------------------------------------------------KABAN------------------------------------------------------------------------------
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[wpn_ks23_kaban]:wpn_ks23
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parent_section = wpn_ks23_kaban
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scopes = kab_up
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inv_grid_width = 3
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inv_grid_height = 1
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inv_grid_x = 29
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inv_grid_y = 2
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inv_name = st_wpn_ks23_kaban
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inv_name_short = st_wpn_ks23_kaban
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description = st_wpn_ks23_kaban_descr
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hit_impulse = 57
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hit_power = 0.48, 0.48, 0.48, 0.48
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inv_weight = 3.500
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cost = 38950
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hud = wpn_ks23_kaban_hud
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visual = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_world.ogf
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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cam_dispersion = 9.4
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cam_dispersion_inc = 10.2
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zoom_cam_step_angle_horz = 8.28
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;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
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[wpn_ks23_kaban_hud]:wpn_ks23_hud
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item_visual = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_hud.ogf
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item_position = 0.001341,-0.015428,-0.106279
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item_orientation = -0.046126,-1.000036,-0.024950
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aim_hud_offset_pos_16x9 = -0.047900,0.015340,-0.049749
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aim_hud_offset_rot_16x9 = 0.013350,0.027750,-0.001500
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hands_position_16x9 = -0.004200,0.002500,0.015000
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hands_orientation_16x9 = 1.600000,2.200000,0.200000
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;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
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[wpn_ks23_kaban_kab_up]:wpn_ks23_kaban
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inv_grid_width = 3
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inv_grid_height = 1
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inv_grid_x = 29
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inv_grid_y = 5
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inv_name = st_wpn_ks23_kaban_kab_up
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inv_name_short = st_wpn_ks23_kaban_kab_up
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description = st_wpn_ks23_kaban_kab_up_descr
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hud = wpn_ks23_kaban_kab_up_hud
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inv_weight = 3.600
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parent_section = wpn_ks23_kaban_kab_up
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visual = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_up_world.ogf
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silencer_name = wpn_sil_hex23
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silencer_status = 2
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silencer_x = 134
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silencer_y = -12
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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fire_point = -0.036000,0.030000,0.342002
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snd_silncer_shot = weapons\ks23\ks23_shoot_silencer1
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cam_dispersion = 8.4
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cam_dispersion_inc = 9.2
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zoom_cam_step_angle_horz = 9.28
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[wpn_ks23_kaban_kab_up_hud]:wpn_ks23_kaban_hud
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item_visual = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_up_hud.ogf
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hands_position_16x9 = -0.004200,-0.001450,0.026600
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hands_orientation_16x9 = 1.600000,2.200000,0.200000
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aim_hud_offset_pos_16x9 = -0.048130,-0.001000,-0.038500
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aim_hud_offset_rot_16x9 = 0.030601,0.028050,-0.001500
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aim_hud_offset_alt_pos_16x9 = -0.039430,0.026000,-0.038500
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aim_hud_offset_alt_rot_16x9 = 0.030601,0.028050,-0.616955
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;---------------------------------------------------------------------------------------------------------------------------- |