280 lines
13 KiB
TeX
280 lines
13 KiB
TeX
;--------------------------------------------------------------------------------------------AXE---------------------
|
|
![wpn_axe]:!wpn_axe_sounds
|
|
visual = dynamics\weapons\heavy_melee\wpn_axe.ogf
|
|
hud_fov = 0.5
|
|
icons_texture = ui\heavy_melee_icons
|
|
description = st_axe2_descr
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 4
|
|
inv_grid_y = 0
|
|
position = 0.07, 0.05, 0
|
|
orientation = 0, 90, -90
|
|
|
|
hit_power = 3.4
|
|
hit_power_2 = 3.1
|
|
hit_impulse = 13.5
|
|
hit_impulse_2 = 1.5
|
|
|
|
snd_draw = weapons\new_axe\heavy_draw
|
|
snd_holster = weapons\new_axe\heavy_holster
|
|
snd_shoot = $no_sound
|
|
snd_shoot1 = $no_sound
|
|
snd_shoot2 = $no_sound
|
|
|
|
;Sounds Handled In Scripts
|
|
scripted_snd_attack = weapons\new_axe\axe_swing, true
|
|
scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true
|
|
scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true
|
|
scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing, true
|
|
|
|
![wpn_axe_hud]
|
|
|
|
item_visual = anomaly_weapons\wpn_axe\wpn_axe_hud
|
|
|
|
item_position = 0, 0, 0
|
|
item_orientation = 0, 0, 0
|
|
|
|
hands_orientation = -0.5, 1, 10
|
|
hands_orientation_16x9 = -0.5, 1, 10
|
|
hands_position = -0.001529, -0.168825, 0.198185
|
|
hands_position_16x9 = -0.001529, -0.168825, 0.198185
|
|
|
|
lowered_hud_offset_pos = 0.150546, -0.440668, 0.134398
|
|
lowered_hud_offset_pos_16x9 = 0.150546, -0.440668, 0.134398
|
|
lowered_hud_offset_rot = -0.603039, -1.149442, -0.738433
|
|
lowered_hud_offset_rot_16x9 = -0.603039, -1.149442, -0.738433
|
|
|
|
anm_attack = barry_axe_light_hands
|
|
anm_attack2 = barry_axe_heavy_hands
|
|
anm_hide = barry_axe_holster_hands
|
|
anm_idle = barry_axe_idle_hands
|
|
anm_idle_aim = barry_axe_idle_hands
|
|
anm_idle_moving = barry_axe_walk_hands
|
|
anm_idle_sprint = barry_axe_sprint_hands
|
|
anm_show = barry_axe_draw_hands
|
|
anm_show_empty = barry_axe_draw_hands
|
|
anm_bore = barry_axe_inspect_hands
|
|
|
|
; Custom Animation Types Handled In Scripts
|
|
anm_attack_variant1 = barry_axe_light_hands_alt1
|
|
anm_attack_variant2 = barry_axe_light_hands_alt2
|
|
anm_1h_show = barry_axe_1h_draw_hands
|
|
|
|
; Transition/Intermediate Animations
|
|
anm_walk2sprint = barry_axe_transition_hands
|
|
anm_sprint2walk = barry_axe_transition_hands_alt
|
|
|
|
; Transition Definitions
|
|
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
|
|
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
|
|
|
|
;------------------------------------------------------------------------------------------SHARP-SHOVEL-----------------------
|
|
![wpn_axe2]:!wpn_axe_sounds
|
|
visual = dynamics\weapons\heavy_melee\sharp_shovel.ogf
|
|
description = st_shovel_sharp_descr
|
|
inv_name = st_shovel_sharp
|
|
inv_name_short = st_shovel_sharp
|
|
icons_texture = ui\heavy_melee_icons
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 4
|
|
cost = 260
|
|
inv_weight = 1.54
|
|
position = -0.01, 0.6, 0.024
|
|
orientation = 0, 180, 0
|
|
hit_power = 6.4
|
|
hit_power_2 = 48
|
|
condition_queue_shot_dec = 15
|
|
condition_shot_dec = 15
|
|
repair_type = none
|
|
hud = wpn_axe2_hud
|
|
|
|
snd_draw = weapons\new_axe\heavy_draw
|
|
snd_holster = weapons\new_axe\heavy_holster
|
|
snd_shoot = $no_sound
|
|
snd_shoot1 = $no_sound
|
|
snd_shoot2 = $no_sound
|
|
|
|
;Sounds Handled In Scripts
|
|
scripted_snd_attack = weapons\new_axe\axe_swing, true
|
|
scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true
|
|
scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true
|
|
scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing, true
|
|
|
|
![wpn_axe2_hud]
|
|
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_sharp_hud
|
|
|
|
item_position = 0, 0, 0
|
|
item_orientation = 0, 0, 0
|
|
|
|
hands_orientation = -0.5, 1, 10
|
|
hands_orientation_16x9 = -0.5, 1, 10
|
|
hands_position = -0.001529, -0.168825, 0.198185
|
|
hands_position_16x9 = -0.001529, -0.168825, 0.198185
|
|
|
|
lowered_hud_offset_pos = 0.019067, -0.358889, 0.069541
|
|
lowered_hud_offset_pos_16x9 = 0.019067, -0.358889, 0.069541
|
|
lowered_hud_offset_rot = -0.892271, -0.538412, -0.263826
|
|
lowered_hud_offset_rot_16x9 = -0.892271, -0.538412, -0.263826
|
|
|
|
anm_attack = barry_shovel_light_hands
|
|
anm_attack2 = barry_shovel_heavy_hands
|
|
anm_hide = barry_shovel_holster_hands
|
|
anm_idle = barry_shovel_idle_hands
|
|
anm_idle_aim = barry_shovel_idle_hands
|
|
anm_idle_moving = barry_shovel_walk_hands
|
|
anm_idle_sprint = barry_shovel_sprint_hands
|
|
anm_show = barry_shovel_draw_hands
|
|
anm_show_empty = barry_shovel_draw_hands
|
|
anm_bore = barry_shovel_inspect_hands
|
|
|
|
; Custom Animation Types Handled In Scripts
|
|
anm_attack_variant1 = barry_shovel_light_hands_alt1
|
|
anm_attack_variant2 = barry_shovel_light_hands_alt2
|
|
anm_1h_show = barry_shovel_draw_1h_hands
|
|
|
|
; Transition/Intermediate Animations
|
|
anm_walk2sprint = none
|
|
anm_sprint2walk = none
|
|
|
|
; Transition Definitions
|
|
ts_pattern_walk2sprint = none
|
|
ts_pattern_sprint2walk = none
|
|
|
|
shell_bone = wpn_body
|
|
shell_point = 0, 0, 0
|
|
|
|
fire_bone = knife
|
|
fire_point = 0.004500, 0.062500, -0.178499
|
|
freelook_z_offset_mul = 0.9
|
|
|
|
;-------------------------------------------------------------------------------------SLEDGE-HAMMER----------------------------
|
|
![wpn_axe3]:!wpn_axe_sounds
|
|
visual = dynamics\weapons\heavy_melee\wpn_sledge.ogf
|
|
hud_fov = 0.5
|
|
description = st_sledge_hammer_descr
|
|
inv_name = st_sledge_hammer
|
|
inv_name_short = st_sledge_hammer
|
|
icons_texture = ui\heavy_melee_icons
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 4
|
|
inv_grid_y = 2
|
|
hit_power = 3.4
|
|
hit_power_2 = 4.8
|
|
hit_impulse = 25.5
|
|
hit_impulse_2 = 1.5
|
|
|
|
position = -0.05, 0.1, 0.05
|
|
orientation = 0, 90, 0
|
|
|
|
snd_draw = weapons\new_axe\heavy_draw
|
|
snd_holster = weapons\new_axe\heavy_holster
|
|
snd_shoot = $no_sound
|
|
snd_shoot1 = $no_sound
|
|
snd_shoot2 = $no_sound
|
|
;Sounds Handled In Scripts
|
|
scripted_snd_attack = weapons\new_axe\axe_swing, true
|
|
scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true
|
|
scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true
|
|
scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing_sledge, true
|
|
|
|
![wpn_axe3_hud]
|
|
|
|
item_visual = anomaly_weapons\wpn_sledge_hammer\wpn_sledge_hud
|
|
|
|
item_position = 0, 0, 0
|
|
item_orientation = 0, 0, 0
|
|
|
|
hands_orientation = 6.3614, -4.82933, 9.645867
|
|
hands_orientation_16x9 = 6.3614, -4.82933, 9.645867
|
|
hands_position = 0.001152, -0.127219, 0.102892
|
|
hands_position_16x9 = 0.001152, -0.127219, 0.102892
|
|
|
|
lowered_hud_offset_pos = 0.155134, -0.378376, 0.095714
|
|
lowered_hud_offset_pos_16x9 = 0.155134, -0.378376, 0.095714
|
|
lowered_hud_offset_rot = -0.603039, -1.149442, -0.738433
|
|
lowered_hud_offset_rot_16x9 = -0.603039, -1.149442, -0.738433
|
|
|
|
anm_attack = barry_axe_light_hands
|
|
anm_attack2 = barry_axe_heavy_hands
|
|
anm_hide = barry_axe_holster_hands
|
|
anm_idle = barry_axe_idle_hands
|
|
anm_idle_aim = barry_axe_idle_hands
|
|
anm_idle_moving = barry_axe_walk_hands
|
|
anm_idle_sprint = barry_axe_sprint_hands
|
|
anm_show = barry_axe_draw_hands
|
|
anm_show_empty = barry_axe_draw_hands
|
|
anm_bore = barry_sledge_inspect_hands
|
|
|
|
; Custom Animation Types Handled In Scripts
|
|
anm_attack_variant1 = barry_axe_light_hands_alt1
|
|
anm_attack_variant2 = barry_axe_light_hands
|
|
anm_1h_show = barry_axe_1h_draw_hands
|
|
|
|
; Transition/Intermediate Animations
|
|
anm_walk2sprint = barry_axe_transition_hands
|
|
anm_sprint2walk = barry_axe_transition_hands_alt
|
|
|
|
; Transition Definitions
|
|
ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1
|
|
ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
|
|
|
|
;-----------------------------------------------------------------------------------OLD-SHOVEL---------------------------
|
|
![shovel_old]
|
|
icons_texture = ui\heavy_melee_icons
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 2
|
|
|
|
|
|
;-----------------------------------------------------------------------------------MILI-SHOVEL--------------------------
|
|
![shovel_mili]
|
|
visual = dynamics\equipments\trade\mili_shovel.ogf
|
|
icons_texture = ui\heavy_melee_icons
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 0
|
|
|
|
|
|
;---------------------------------------------------------------------------------MMF-OLD-SHOVEL---------------------------
|
|
[mmf_shovel_old]:wpn_axe2
|
|
visual = dynamics\equipments\trade\shovel.ogf
|
|
description = st_shovel_old_descr
|
|
inv_name = st_shovel_old
|
|
inv_name_short = st_shovel_old
|
|
icons_texture = ui\heavy_melee_icons
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 2
|
|
hit_power = 1.6
|
|
hit_power_2 = 0.525, 0.525, 0.525, 0.525
|
|
hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
|
|
hud = mmf_shovel_old_hud
|
|
|
|
[mmf_shovel_old_hud]:wpn_axe2_hud
|
|
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_hud
|
|
|
|
;---------------------------------------------------------------------------------MMF-MILI-SHOVEL--------------------------
|
|
[mmf_shovel_mili]:wpn_axe2
|
|
visual = dynamics\equipments\trade\mili_shovel.ogf
|
|
description = st_shovel_mili_descr
|
|
inv_name = st_shovel_mili
|
|
inv_name_short = st_shovel_mili
|
|
icons_texture = ui\heavy_melee_icons
|
|
inv_grid_width = 4
|
|
inv_grid_height = 2
|
|
inv_grid_x = 0
|
|
inv_grid_y = 0
|
|
hit_power = 1.6
|
|
hit_power_2 = 0.525, 0.525, 0.525, 0.525
|
|
hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75
|
|
hud = mmf_shovel_mili_hud
|
|
|
|
[mmf_shovel_mili_hud]:wpn_axe2_hud
|
|
item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_mili_hud |