31 lines
870 B
Plaintext
31 lines
870 B
Plaintext
function actor_on_first_update()
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local pool = {
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["agr_endless_night_spawn_01"] = {
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pos = vector():set(28.622802734375, 4.2881875038147, -124.99558258057),
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smart = "agr_smart_terrain_4_6",
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},
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["agr_endless_night_spawn_02"] = {
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pos = vector():set(52.704040527344, 16.574716567993, 123.60317993164),
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smart = "agr_smart_terrain_5_2",
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},
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["agr_endless_night_spawn_03"] = {
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pos = vector():set(-97.329170227051, 12.251251220703, 158.92121887207),
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smart = "agr_smart_terrain_2_2",
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}
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}
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for sec,v in pairs(pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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