Divergent/mods/Redone Collection/gamedata/scripts/redone_endless_ds_night_mut...

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function actor_on_first_update()
local pool = {
["ds_endless_night_spawn_01"] = {
pos = vector():set(-13.702819824219, -0.45751050114632, -327.75891113281),
smart = "ds2_st_dogs",
},
["ds_endless_night_spawn_02"] = {
pos = vector():set(248.58453369141, -0.55253577232361, -86.308952331543),
smart = "ds_boars_nest",
},
["ds_endless_night_spawn_03"] = {
pos = vector():set(207.64343261719, -2.2147569656372, 552.82995605469),
smart = "ds_kem3",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end