31 lines
841 B
Plaintext
31 lines
841 B
Plaintext
function actor_on_first_update()
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local pool = {
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["ds_endless_night_spawn_01"] = {
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pos = vector():set(-13.702819824219, -0.45751050114632, -327.75891113281),
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smart = "ds2_st_dogs",
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},
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["ds_endless_night_spawn_02"] = {
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pos = vector():set(248.58453369141, -0.55253577232361, -86.308952331543),
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smart = "ds_boars_nest",
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},
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["ds_endless_night_spawn_03"] = {
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pos = vector():set(207.64343261719, -2.2147569656372, 552.82995605469),
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smart = "ds_kem3",
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}
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}
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for sec,v in pairs(pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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