Divergent/mods/Redone Collection/gamedata/scripts/redone_endless_gar_night_mu...

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function actor_on_first_update()
local pool = {
["gar_endless_night_spawn_01"] = {
pos = vector():set(-210.73924255371, 0.29106289148331, -34.128147125244),
smart = "gar_smart_terrain_1_5",
},
["gar_endless_night_spawn_02"] = {
pos = vector():set(197.09075927734, 1.3092757463455, -109.58041381836),
smart = "gar_smart_terrain_6_6",
},
["gar_endless_night_spawn_03"] = {
pos = vector():set(270.46417236328, 0.50552141666412, 177.38319396973),
smart = "gar_smart_terrain_8_3",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end