90 lines
3.3 KiB
TeX
90 lines
3.3 KiB
TeX
[smart_terrain]
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squad_id = 2
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max_population = 4
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respawn_params = respawn@pri_monolith
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@pri_monolith] ;-- Type: faction {monolith} = pripyat base
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spawn_monolith@novice
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spawn_monolith@veteran
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spawn_monolith@advanced
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spawn_monolith_special
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spawn_monolith_special_2
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spawn_monolith_special_3
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spawn_monolith_special_4
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spawn_monolith_special_5
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spawn_monolith_special_6
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spawn_monolith_special_7
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spawn_deserted_base
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[spawn_monolith@novice]
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spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3
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[spawn_monolith@advanced]
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spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3
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[spawn_monolith@veteran]
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spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced
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spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2
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[spawn_monolith_special]
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spawn_squads = monolith_base_mlra_squad
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spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_2]
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spawn_squads = monolith_base_mlra_squad
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spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_3]
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spawn_squads = monolith_base_mlr2_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_4]
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spawn_squads = monolith_base_mlr3_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_5]
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spawn_squads = monolith_base_mlr4_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_6]
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spawn_squads = monolith_base_mlr5_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_monolith_special_7]
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spawn_squads = monolith_base_mlr6_squad
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spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0
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[spawn_deserted_base]
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spawn_squads = military_base_mlr_squad
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spawn_num = {!squad_name_exist(military_base_mlr_squad) =actor_community(actor_army) +pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 1, 0
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\pri_monolith_terrain_object.ltx)%
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;[smart_control]
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[exclusive]
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pri_monolith_monolith_trader = pripyat\pri_monolith_smart_logic.ltx
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pri_monolith_monolith_mechanic = pripyat\pri_monolith_smart_logic.ltx
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prayer_1 = pripyat\pri_monolith_smart_logic.ltx
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prayer_2 = pripyat\pri_monolith_smart_logic.ltx
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prayer_3 = pripyat\pri_monolith_smart_logic.ltx
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prayer_4 = pripyat\pri_monolith_smart_logic.ltx
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prayer_5 = pripyat\pri_monolith_smart_logic.ltx
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monolith_eidolon = pripyat\monolith_eidolon.ltx
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