68 lines
2.8 KiB
Plaintext
68 lines
2.8 KiB
Plaintext
[_effect]
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action_count = 3
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flags = 1
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max_particles = 2
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 0.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 100.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = move
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action_type = 12
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flags = 3
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.000000, 1.000000, 0.000000
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v1 = 1.000000, 1.000000, 1.000000
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v2 = 1.000000, 1.000000, 1.000000
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[domain_action_0001_0001]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 0.040000, 0.040000, 1.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[sprite]
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shader = particles\alpha_add
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texture = lights\lights_spot01
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