Divergent/mods/Interactive PDA Roguelike/gamedata/configs/text/eng/ui_st_pda_inter_rogue.xml

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1.7 KiB
XML

<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="pda_games_menu_rogue">
<text>Mini Anomaly</text>
</string>
<string id="pda_rogue_level_str">
<text>Level</text>
</string>
<string id="pda_rogue_withdraw">
<text>Finish and withdraw money (10 to 1)</text>
</string>
<string id="pda_rogue_next_level">
<text>To next level</text>
</string>
<string id="pda_rogue_trade_max_health">
<text>Max health:</text>
</string>
<string id="pda_rogue_trade_range_pwr">
<text>Gun power:</text>
</string>
<string id="pda_rogue_trade_evasion">
<text>Evasion:</text>
</string>
<string id="pda_rogue_trade_buy">
<text>Buy</text>
</string>
<string id="pda_rogue_start_over_text">
<text>Start over</text>
</string>
<string id="pda_rogue_help_text">
<text> - W/A/S/D to move and rotate \n
- Q to wait, R to shoot in direction \n
- To complete the level you have to reach the exit \n
- After every 5 levels you will visit trader and can upgrade some of your attributes for money \n
- Money is earned mainly from getting an artefact, small amount is gained from completing level or killing mutants \n
- Each level will contain 1 artefact, 1 medkit (restores 4 health) and 1 ammo (restores 6 ammo) \n
- Every 10 levels the difficulty will increase, maps will become more narrow, more anomalies and stronger mutants will spawn \n
- Bloodsucker mutant is invisible and appears only when near a few cells from player \n
- Chimera mutant can jump at player if no walls/objects on a way \n
- You can shoot through obstacles that aren't wall, such as water for example (chimera can jump over them too)</text>
</string>
</string_table>