Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/jupiter/smart/jup_b202.ltx

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[smart_terrain]
squad_id = 10
max_population = 1
;arrive_dist = 80
respawn_params = respawn@jup_b202
respawn_idle = 86400
[respawn@jup_b202]
spawn_isg
[spawn_isg]
spawn_squads = isg_sim_squad_novice, isg_sim_squad_advanced, isg_sim_squad_veteran
spawn_num = {+isg_entered_the_zone} 1, 0
[exclusive]
;SftZ
jupiter_mercenary_2_squad_1 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_2 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_3 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_4 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_5 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_6 = jupiter\jupiter_monk.ltx
;StfZ
;jup_b202_stalker_snag_wounded = jupiter\jup_b202_snag_wounded.ltx
;jup_b202_stalker_bandit = jupiter\jup_b202_snag_wounded.ltx