Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/pripyat/smart/pri_a16.ltx

46 lines
1.8 KiB
TeX

[smart_terrain]
def_restr = pri_a16_sr_noweap
safe_restr = pri_surge_hide_a16; pri_a16_sr_light
smart_control = smart_control
squad_id = 26
max_population = 3
respawn_params = respawn@pri_a16
;arrive_dist = 65
[respawn@pri_a16]
spawn_stalker
[spawn_stalker]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
;spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
spawn_num = {+bar_deactivate_radar_done} 2, 0
[smart_control]
noweap_zone = pri_a16_sr_noweap
ignore_zone = pri_surge_hide_a16; pri_a16_sr_light
alarm_start_sound = {-pri_b305_fifth_cam_end} pri_a16_base_alarm, nil
alarm_stop_sound = {-pri_b305_fifth_cam_end} pri_a16_base_relax, nil
[exclusive]
pri_a16_camp_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx
;pri_a16_camp_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx
;pri_a16_camp_work_4 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_6 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_7 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_8 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_9 = pripyat\pri_a16_smart_logic_mlr.ltx
trader_pri_a15_mlr = pripyat\pri_a15_mlr.ltx
;pri_a16_mech_mlr = pripyat\pri_a15_mlr.ltx
;-- LTTZ
lost_stalker_strelok = pripyat\pri_a16_ll_stalker_strelok_team.ltx
stalker_stitch = pripyat\pri_a16_ll_stalker_strelok_team.ltx
pri_a16_stalker_rogue = pripyat\pri_a16_ll_stalker_strelok_team.ltx
pri_a16_stalker_strelok = pripyat\pri_a16_stalker_strelok_team.ltx
pri_a16_stalker_rogue_oa = pripyat\pri_a16_stalker_strelok_team.ltx
pri_a16_stalker_stitch_oa = pripyat\pri_a16_stalker_strelok_team.ltx
ac_stalker_squad_1 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_2 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_3 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_4 = brotherhood\ac_pri_task_3_logic.ltx