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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_def_hq","base_lplanes")
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: fog (true)
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shader:sampler ("s_base") :texture (t_base)
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shader:sampler ("s_bump") :texture (t_base.."_bump")
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shader:sampler ("s_bumpX") :texture (t_base.."_bump#")
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end
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